Transformers: Dark of the Moon: Difference between revisions

From RPCS3 Wiki
(Configuration required to make the game run. Rough formatting so far.)
(Removed default configs, those are default by nature. Need proof for SRM, forum tests are ancient now. Filled in basic details for the game.)
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|developer = High Moon Studios
|developer = High Moon Studios
|publisher = Activision
|publisher = Activision
|series    = <!-- delete if not applicable -->
|series    = Transformers
|date      = June 14, 2011
|date      = {{vgregion|NA=June 14, 2011|EU=June 24, 2011|AU=June 29, 2011}}
|release  = Console Exclusive
|release  = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action-Adventure
|genre    = Action, Adventure
|modes    = Singleplayer
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = BLUS30709
|gameid    = {{gameid|id=BLUS30709, BLES01169|ird=Yes}}
|wikipedia = https://en.wikipedia.org/wiki/Transformers:_Dark_of_the_Moon_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/Transformers:_Dark_of_the_Moon_(video_game)
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Transformers: Dark of the Moon''''' is based on the 2011 film of the same name. It is the sequel to 2009's [[Transformers: Revenge of the Fallen]], and the third video game adaptation of the live-action Transformers film series. Unlike the first two games, Dark of the Moon follows an original story, set before the events of the film it is based on, and features only one campaign, which alternates between the Autobots and the Decepticons. A spin-off, [[Transformers: Rise of the Dark Spark]], was released in June 2014.
 
The game, like its predecessors, is mostly a third-person shooter and has players fight various types of AI enemies in both single-player and multiplayer modes. Most notably, the game introduces a new feature called "Stealth Force", which allows the characters to use weapons while in vehicle form. In both vehicle and robot form, characters have access to two special abilities, which change when the player transforms. For example, Ironhide may have the ability to throw grenades in robot form, and a speed-up ability in vehicle form. The multiplayer component of the game features four classes: Scout, Hunter, Commander and Warrior, which all have specific traits, such as the Scout being faster than the other classes, or the Warrior having more health.


==Configuration==
==Configuration==
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        =  
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|default resolution                    = 1280x720
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              = The resolution cannot be changed, keep it at default.
|default resolution notes              =  
|resolution scale                      = N/A
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                = Seemingly cannot be modified with Strict Rendering Mode enabled, which is required.
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
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|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
|strict rendering mode                = On
|strict rendering mode                = On <!-- On, Off -->
|strict rendering mode notes          = Required to prevent severe artifacts.
|strict rendering mode notes          = Required to prevent severe artifacts.
|vsync                                = <!-- On, Off -->
|vsync                                = <!-- On, Off -->

Revision as of 09:33, 9 January 2022

Transformers: Dark of the Moon
Developer(s) High Moon Studios
Publisher(s) Activision
Series Transformers
Release date(s) NA June 14, 2011
EU June 24, 2011
AU June 29, 2011
Release type Console exclusive
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30709 (IRD), BLES01169 (IRD)
Quick links Check Compatibility
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Wikipedia Page

Transformers: Dark of the Moon is based on the 2011 film of the same name. It is the sequel to 2009's Transformers: Revenge of the Fallen, and the third video game adaptation of the live-action Transformers film series. Unlike the first two games, Dark of the Moon follows an original story, set before the events of the film it is based on, and features only one campaign, which alternates between the Autobots and the Decepticons. A spin-off, Transformers: Rise of the Dark Spark, was released in June 2014.

The game, like its predecessors, is mostly a third-person shooter and has players fight various types of AI enemies in both single-player and multiplayer modes. Most notably, the game introduces a new feature called "Stealth Force", which allows the characters to use weapons while in vehicle form. In both vehicle and robot form, characters have access to two special abilities, which change when the player transforms. For example, Ironhide may have the ability to throw grenades in robot form, and a speed-up ability in vehicle form. The multiplayer component of the game features four classes: Scout, Hunter, Commander and Warrior, which all have specific traits, such as the Scout being faster than the other classes, or the Warrior having more health.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Strict rendering mode On Required to prevent severe artifacts.
Multithreaded RSX On

Advanced configuration

Setting Option Notes
Driver wake-up delay 300 Needed to prevent crashes after only a few minutes of gameplay.

Known Issues

There are no reported issues with this title.

Special Notes