"Patch" values
1 row is stored for this pageField | Field type | Allowed values | Value |
---|---|---|---|
version | Float | 1.2 | |
patch | Wikitext | Anchors: NieR_FPS_Notes: &NieR_FPS_Notes "Updated with a new version that has correct game speed at any framerate. You no longer need to set the Framelimiter to 30 or 60." NieR_FPS_USEU: &NieR_FPS_USEU # unlock framerate - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave # get mftb - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6 // move from timebase register (clock) # get mftb delta - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23c8) - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8 // load low bits of address - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40 // load low bits of constants pointer - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d5a78, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) NieR_FPS_JP: &NieR_FPS_JP # unlock framerate - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave # get mftb - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6 // move from timebase register (clock) # get mftb delta - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23e8) - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8 // load low bits of address - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640 // load low bits of constants pointer - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d6678, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) NieR_AR_Notes: &NieR_AR_Notes "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD elements will be stretched and misplaced." NieR_AR_Configurable_values: &NieR_AR_Configurable_Values "Aspect Ratio": Type: double_enum Value: &32_9_value 3.555555555555556 Allowed Values: "32:9": *32_9_value "21:9 (3840x1600)": 2.4 "21:9 (3440x1440)": 2.388888888888889 "21:9 (2560x1080)": 2.37037037037037 "16:10": 1.6 "4:3": 1.333333333333333 "5:4": 1.25 PPU-13950b2e29e05a115fe317815d3da9d2b2baee65: "Unlock FPS": Games: "NieR (Nier Replicant)": BLUS30481: [ All ] BLES00826: [ All ] Author: "Whatcookie" Notes: *NieR_FPS_Notes Patch Version: 2.1 Patch: - [ load, *NieR_FPS_USEU ] "Aspect Ratio": Games: "NieR (Nier Replicant)": BLUS30481: [ All ] BLES00826: [ All ] Author: "dio" Notes: *NieR_AR_Notes Configurable Values: *NieR_AR_Configurable_Values Patch Version: 1.0 Patch: - [ bef32, 0x01120398, "Aspect Ratio" ] PPU-f098ee8410599c81c89f90d698340a078dc69a90: "Unlock FPS": Games: "NieR (Nier Replicant)": BLJM60223: [ All ] Author: "Whatcookie" Notes: *NieR_FPS_Notes Patch Version: 2.1 Patch: - [ load, *NieR_FPS_JP ] | |
type | String | PPU · SPU · Canary | PPU |
header | String |