Page values for "MotorStorm: Pacific Rift"

From RPCS3 Wiki

"Netplay" values

1 row is stored for this page
FieldField typeAllowed valuesValue
gameverString1.03
rpcs3_versionStringN/A
connectStringYes · No · Partial · Untested · N/AYes
lobbiesStringYes · No · Partial · Untested · N/AYes
matchingStringYes · No · Partial · Untested · N/AYes
featuresStringYes · No · Partial · Untested · N/APartial
custom_serversStringAvailable · Not available · Not required · UntestedAvailable
notesWikitext

Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work.

"Patch" values

1 row is stored for this page
FieldField typeAllowed valuesValue
versionFloat1.2
patchWikitext

Anchors:

 ms2_fps_notes: &ms2_fps_notes
   "No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."
 ms2_vfps_notes: &ms2_vfps_notes
   "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\n Slower movement through water, especially over 60 FPS.\n Camera shakes when using PPU recompiler. Patch will be kept separate until resolved."
 ms2_svo_notes: &ms2_svo_notes
   "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data."
 ms2_shad_notes: &ms2_shad_notes
   "~20% performance improvement but makes the game look worse."
 ms2_crwdnoise_notes: &ms2_crwdnoise_notes
   "Disables the crowd noises that can be heard in the menus."
 ms2_disc100title: &ms2_disc100title
   "MotorStorm: Pacific Rift (MotorStorm 2)":
     BCES00129: [ 01.00 ]
     BCUS98155: [ 01.00 ]
     BCAS20044: [ 01.00 ]
     BCJS30027: [ 01.00 ]
 ms2_disc103title: &ms2_disc103title
   "MotorStorm: Pacific Rift (MotorStorm 2)":
     BCES00129: [ 01.03 ]
     BCUS98155: [ 01.03 ]
     BCAS20044: [ 01.03 ]
     BCJS30027: [ 01.03 ]

PPU-34984cacd60f2ee2a380157a009122698d470056:

 "60 FPS":
   Games: *ms2_disc100title
   Author: "illusion"
   Notes: *ms2_fps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00435d1c, 0x60000000 ]
 "Variable FPS":
   Games: *ms2_disc100title
   Author: "illusion, ZEROx"
   Notes: *ms2_vfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00435f9c, 0x38c00001 ]
 "Disable Dynamic Resolution Scaling":
   Games: *ms2_disc100title
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
 "Disable Motion blur":
   Games: *ms2_disc100title
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0
 "Disable Shadows":
   Games: *ms2_disc100title
   Author: "regal."
   Notes: *ms2_shad_notes
   Patch Version: 1.0
   Patch:
     - [ utf8, 0x00e31300, "\x00" ] # data/%s/%s.trg
 "Disable Crowd Noises":
   Games: *ms2_disc100title
   Author: "regal."
   Notes: *ms2_crwdnoise_notes
   Patch Version: 1.0
   Patch:
     - [ utf8, 0x00dff908, "\x00" ] # audio/crowd0%d

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:

 "60 FPS":
   Games: *ms2_disc103title
   Author: "illusion"
   Notes: *ms2_fps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00407b44, 0x60000000 ]
 "Variable FPS":
   Games: *ms2_disc103title
   Author: "illusion, ZEROx"
   Notes: *ms2_vfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00407d8c, 0x38c00001 ]
 "Disable Dynamic Resolution Scaling":
   Games: *ms2_disc103title
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
 "Disable Motion blur":
   Games: *ms2_disc103title
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0
 "Bypass SVO":
   Games: *ms2_disc103title
   Author: "regal."
   Notes: *ms2_svo_notes
   Patch Version: 1.1
   Patch:
     - [ utf8, 0x00d410b8, "\x00" ] # svo.stats.%d-%d-%d-%s
 "Disable Shadows":
   Games: *ms2_disc103title
   Author: "regal."
   Notes: *ms2_shad_notes
   Patch Version: 1.0
   Patch:
     - [ utf8, 0x00d5bfa0, "\x00" ] # data/%s/%s.trg
 "Disable Crowd Noises":
   Games: *ms2_disc103title
   Author: "regal."
   Notes: *ms2_crwdnoise_notes
   Patch Version: 1.0
   Patch:
     - [ utf8, 0x00d27d28, "\x00" ] # audio/crowd0%d

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:

 "60 FPS":
   Games:
     "MotorStorm: Pacific Rift Demo 2.0":
       NPEA90033: [ All ]
   Author: "illusion"
   Notes: *ms2_fps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0045c7b4, 0x60000000 ]
 "Variable FPS":
   Games:
     "MotorStorm: Pacific Rift Demo 2.0":
       NPEA90033: [ All ]
   Author: "illusion, ZEROx"
   Notes: *ms2_vfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0045ca34, 0x38c00001 ]
 "Disable Dynamic Resolution Scaling":
   Games:
     "MotorStorm: Pacific Rift Demo 2.0":
       NPEA90033: [ All ]
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0
 "Disable Motion blur":
   Games:
     "MotorStorm: Pacific Rift Demo 2.0":
       NPEA90033: [ All ]
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0
typeStringPPU · SPU · CanaryPPU
headerString