Yakuza Kenzan!

From RPCS3 Wiki
Revision as of 16:30, 1 June 2020 by RPCS3 Bot (talk | contribs) (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->")
Yakuza Kenzan!
Developer(s) Sega
Publisher(s) JP Sega
Series Yakuza
Release date(s) JP March 6, 2008
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLJM60064 (IRD)
Demo
NPJB90071, NPJB90072
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ryū ga Gotoku Kenzan! (Japanese: 龍が如く 見参!, lit. Like a Dragon Arrives!), unofficially known as Yakuza Kenzan!, is the first ever spin-off game in the Yakuza Series. This spin-off is set during the Edo Period, in 1605, just right after the end of a 5 year old historical Battle of Sekigahara.

After being defeated by the Tokugawa clan at the historical Battle of Sekigahara which took place on October 20, 1600, Miyamoto Musashi retired from his great swordsman life to become a modest yojimbo (bodyguard) in Gion (祇園), Kyoto. Five years after the battle, a little girl named Haruka comes to Gion seeking a local hitman known as Kazumanosuke Kiryu which is actually Miyamoto's new identity. After eventually finding Kiryū, Haruka asks for him to assassinate an impostor pretending to be Miyamoto Musashi.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Framelimit Auto Few mini-games are 60FPS and the game doesn't cap framerate by itself.

Known Issues

Shadows

Some shadows may not render correctly and are inverted, these are just some minor visual issues and don't impact the gameplay or the cutscenes by much.

AMD GPUs

AMD GPUs are known to suffer from exploding vertices and broken shadows.

Average Framerate - Fixed by PR 6069

It is know the average framerate is 30fps but the 1% and 0.1% are both 15fps. This introduces microstuttering during crowded areas or during multiple cutscenes, it can be distracting.

SPU LLVM - Fixed by PR 5749

Avoid using SPU LLVM as it will create unwanted visual effects on pre-rendered videos. This issue is being tracked as part of Issue 4994.