Yakuza Kenzan!: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "<!-- Debug configuration --> |force cpu blit emulation = <!-- On, Off -->" to "<!-- Debug configuration --> |disable zcull occlusion queries = <!-- On, Off --> |disable zcull occlusion queries notes = |force cpu blit emulation = <!-- On, Off -->")
 
(13 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
{{vginfobox
|image    = [[File:{{#setmainimage:YKenzanCover.jpg}}|300px]]
|developer = Sega
|developer = Sega
|publisher = {{vgregion|JP=Sega}}
|publisher = {{vgregion|JP=Sega}}
Line 10: Line 10:
|gameid    = {{gameid|id=BLJM60064|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPJB90071, NPJB90072|ird=Yes}}
|gameid    = {{gameid|id=BLJM60064|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPJB90071, NPJB90072|ird=Yes}}
|wikipedia = https://en.wikipedia.org/wiki/Yakuza_Kenzan
|wikipedia = https://en.wikipedia.org/wiki/Yakuza_Kenzan
|internal resolution = 1280x720
}}
}}


Line 19: Line 20:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 44: Line 41:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = Auto <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Few mini-games are 60FPS and the game doesn't cap framerate by itself.
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 66: Line 69:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 102: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 111: Line 117:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 121: Line 133:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 131: Line 143:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 146: Line 160:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
===AMD GPUs - <i>Fixed</i>===
<s>AMD GPUs are known to suffer from exploding vertices and broken shadows.</s>
 
===Shadows - <i>Fixed by {{pr|8367}}</i>===
<s>Some shadows may not render correctly and are inverted, these are just some minor visual issues and don't impact the gameplay or the cutscenes by much.</s>
 
===Average Framerate - <i>Fixed by {{pr|6069}}</i>===
<s>It is know the average framerate is 30fps but the 1% and 0.1% are both 15fps.
This introduces microstuttering during crowded areas or during multiple cutscenes, it can be distracting.</s>
 
===SPU LLVM - <i>Fixed by {{pr|5749}}</i>===
<s>Avoid using SPU LLVM as it will create unwanted visual effects on pre-rendered videos. This issue is being tracked as part of {{issue|4994}}.</s>


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Partial English Translation===
This game has a fan-made translation mod which can be found [https://www.moddb.com/mods/yakuza-kenzan-translation-mod here].
{{patch
{{patch
|type    = Canary
|type    = Canary
Line 177: Line 188:
|content =  
|content =  
Anchors:
Anchors:
   kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act weirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed"
   kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies.\nGrabbing an enemy moves you twice as fast.\nSome sprite animations, like triangles above NPCs, are animated twice the speed.\nSome minigames may act weirdly, some stuff is at double speed others aren't.\nCutscenes still play at double speed."


PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
   60 FPS Patch:
   "60 FPS":
     Games:
     Games:
       "Yakuza Kenzan":
       "Yakuza Kenzan":
         BLJM60064: [ 01.00 ]
         BLJM60064: [ 01.00 ]
     Author: Whatcookie
     Author: "Whatcookie"
     Notes: *kenzan60notes
     Notes: *kenzan60notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
       - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
       - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x00b46668, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b46668, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x00b47e70, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b47e70, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x00b4e994, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b4e994, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60 FPS
    # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120FPS
    # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120 FPS
       - [ bef32, 0x00b50e40, 0.01666667 ] # for 60FPS // This one was important I think?
       - [ bef32, 0x00b50e40, 0.01666667 ] # for 60 FPS // This one was important I think?
       - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1001aad0, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1001aad0, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1001aae8, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1001aae8, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1001ab00, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1001ab00, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1001ab24, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1001ab24, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x100f2450, 0.01666667 ] # for 60FPS
       - [ bef32, 0x100f2450, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60FPS
       - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x10102188, 0.01666667 ] # for 60FPS
       - [ bef32, 0x10102188, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1010a450, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1010a450, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x10112b54, 0.01666667 ] # for 60FPS
       - [ bef32, 0x10112b54, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x10124c04, 0.01666667 ] # for 60FPS
       - [ bef32, 0x10124c04, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1012e988, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1012e988, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x101397cc, 0.01666667 ] # for 60FPS
       - [ bef32, 0x101397cc, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x10144694, 0.01666667 ] # for 60FPS
       - [ bef32, 0x10144694, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1014fac4, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1014fac4, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1015afb4, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1015afb4, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x101665d4, 0.01666667 ] # for 60FPS
       - [ bef32, 0x101665d4, 0.01666667 ] # for 60 FPS
       - [ bef32, 0x1016d870, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1016d870, 0.01666667 ] # for 60 FPS
}}
}}

Latest revision as of 14:23, 9 October 2023

Yakuza Kenzan!
YKenzanCover.jpg
Developer(s) Sega
Publisher(s) JP Sega
Series Yakuza
Release date(s) JP March 6, 2008
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLJM60064 (IRD)
Demo
NPJB90071, NPJB90072
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ryū ga Gotoku Kenzan! (Japanese: 龍が如く 見参!, lit. Like a Dragon Arrives!), unofficially known as Yakuza Kenzan!, is the first ever spin-off game in the Yakuza Series. This spin-off is set during the Edo Period, in 1605, just right after the end of a 5 year old historical Battle of Sekigahara.

After being defeated by the Tokugawa clan at the historical Battle of Sekigahara which took place on October 20, 1600, Miyamoto Musashi retired from his great swordsman life to become a modest yojimbo (bodyguard) in Gion (祇園), Kyoto. Five years after the battle, a little girl named Haruka comes to Gion seeking a local hitman known as Kazumanosuke Kiryu which is actually Miyamoto's new identity. After eventually finding Kiryū, Haruka asks for him to assassinate an impostor pretending to be Miyamoto Musashi.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Partial English Translation

This game has a fan-made translation mod which can be found here.

Canary Patches

Anchors:
  kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies.\nGrabbing an enemy moves you twice as fast.\nSome sprite animations, like triangles above NPCs, are animated twice the speed.\nSome minigames may act weirdly, some stuff is at double speed others aren't.\nCutscenes still play at double speed."

PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
  "60 FPS":
    Games:
      "Yakuza Kenzan":
        BLJM60064: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *kenzan60notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
      - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b46668, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b47e70, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e994, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60 FPS
     # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120 FPS
      - [ bef32, 0x00b50e40, 0.01666667 ] # for 60 FPS // This one was important I think?
      - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aad0, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aae8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab00, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab24, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100f2450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10102188, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1010a450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10112b54, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10124c04, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1012e988, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101397cc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10144694, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1014fac4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1015afb4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101665d4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1016d870, 0.01666667 ] # for 60 FPS