Yakuza 3: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|write color buffer = <!-- On, Off --> |write color buffer notes = " to "|write color buffers = <!-- On, Off --> |write color buffers notes = ")
m (→‎Configuration: Text replacement)
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<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes                  =
|ppu decoder notes                  =  
|spu decoder                        = LLVM Recompiler
|spu decoder                        = LLVM Recompiler <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes                  =
|spu decoder notes                  =  
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes        =
|preferred spu threads notes        =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler notes      =
|enable thread scheduler notes      =  
|lower spu thread priority          = <!-- On, Off -->
|lower spu thread priority          = <!-- On, Off -->
|lower spu thread priority notes    =
|lower spu thread priority notes    =  
|enable spu loop detection          = <!-- On, Off -->
|enable spu loop detection          = <!-- On, Off -->
|enable spu loop detection notes    =
|enable spu loop detection notes    =  
|spu cache                          = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|spu cache notes                    =
|spu cache notes                    =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =
|accurate xfloat notes              =  
|spu block size                      = Mega
|spu block size                      = Mega <!--  Safe, Mega, Giga -->
|spu block size notes                = No improvement to performance but reduces the number of SPU cache objects
|spu block size notes                = No improvement to performance but reduces the number of SPU cache objects
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                            = Vulkan
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                      =
|renderer notes                      =  
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes                  =  
|aspect ratio notes                  =  
|framelimit                          = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                          = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                    =
|framelimit notes                    =  
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes            =
|anisotropic filter notes            =  
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =
|default resolution notes            =  
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale notes              =
|resolution scale notes              =  
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =
|resolution scale threshold notes    =  
|write color buffers                = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
|write color buffers notes          =
|write color buffers notes          =  
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes        =
|strict rendering mode notes        =  
|vsync                              = <!-- On, Off -->
|vsync                              = <!-- On, Off -->
|vsync notes                        =
|vsync notes                        =  
|stretch to display area            = <!-- On, Off -->
|stretch to display area            = <!-- On, Off -->
|stretch to display area notes      =
|stretch to display area notes      =  
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes          =
|disable vertex cache notes          =  
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =
|disable async shader compiler notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out windows notes            =  
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|audio out linux notes              =  
|dump to file                        = <!-- On, Off -->
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =  
|dump to file notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|convert to 16-bit notes            =  
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|downmix to stereo notes            =  
|volume                              = <!-- Range between 0% to 200% -->
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|volume notes                        =  
|enable buffering                    = <!-- On, Off -->
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|enable buffering notes              =  
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|enable time stretching notes        =  
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
|time stretching threshold notes    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|force cpu blit emulation notes      =  
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|use gpu texture scaling notes      =  
|accurate getllar                    = On
|accurate getllar                    = On <!-- On, Off -->
|accurate getllar notes              = Massively lowers the amount of random crashes
|accurate getllar notes              = Massively lowers the amount of random crashes
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|accurate putlluc notes              =  
|hook static functions              = <!-- On, Off -->
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =
|hook static functions notes        =  
|debug console mode                  = <!-- On, Off -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
|debug console mode notes            =  
}}
}}



Revision as of 12:43, 16 May 2019

Yakuza 3
Developer(s) Ryu Ga Gotoku Studio
Publisher(s) Sega
Series Yakuza
Release date(s) JP February 26, 2009
NA March 9, 2010
AU March 11, 2010
EU March 12, 2010
Release type PlayStation exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLUS30494 (IRD), BLES00834 (IRD), BLJM60132 (IRD)
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Yakuza 3 (Japanese: 龍が如く3 Hepburn: Ryū ga Gotoku 3, lit. Like a Dragon 3) is the third main entry in the Yakuza series, continues the adventures of Kazuma Kiryu from Yakuza and Yakuza 2. The game takes place in Kamurocho, from the first two games, and in a brand new location called Ryukyu.

Yakuza 3 introduces new gameplay elements such as:

  • Seamless Battle: Seamless Battle is a streaming data-based loading-free system that allows the game to directly connect the adventure mode and the battle mode (called "Kenka") without the usual black loading screen.
  • Chase Battle: Chase Battle is a new battle mode which replaces the regular brawling (Kenka) with a running sequence set within a certain area. Both the chaser and person being chased have a stamina gauge that decreases if the character runs, is hit with a thrown object, or collides with a passer-by. When the stamina gauge is empty the exhausted character stops the chase. Throughout the course of the game, a minor character, Mack Shinozuka, will train Kazuma, improving his running performance.
  • Revelation (Japanese: 天啓 Hepburn: tenkei): Ten revelations will allow Kazuma Kiryu to learn new Heat Actions in Adventure mode; in a manner that is similar to the system introduced in the previous game: Ryū ga Gotoku: Kenzan!. This time Kazuma uses the built-in camera on his cell phone to record new moves and techniques. These are acquired through hints and incidents spotted in First Person View. Learned Heat Actions are posted on Kazuma's blog, called "Kamuroblo", which uses the same template as producer Toshihiro Nagoshi's blog.
  • First Person View: When pressing R3 on the DualShock 3 during Adventure Mode, the standard third person view switches to a person mode, a first for the series. This perspective allows for better observation of the streets and people in them, but looking at certain people in the eyes while using First Person View will provoke them, causing them to attack. First Person View is disabled in certain indoor places and at certain angles.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU decoder
SPU block size Mega No improvement to performance but reduces the number of SPU cache objects

GPU configuration

Setting Option Notes
Renderer Vulkan

Advanced configuration

Setting Option Notes
Accurate GETLLAR On Massively lowers the amount of random crashes

Known Issues

There are no reported issues with this title.

Special Notes

Reducing log spam

Due to the high amount of warnings spammed in the log, this title tends to crash during extended gameplay sessions. So it is recommended to restrict logging of certain errors to allow better performance while ingame. Please note that you cannot submit logs in the GitHub tracker or Discord server with this modification. If you wish to report bugs or seek help for this game, you MUST remove the below change before generating the log for this purpose. If you wish to restrict logging:

  1. Launch RPCS3
  2. Right-click on the game and press Configure
  3. When the Settings Menu opens, hit Save and close the emulator
  4. Navigate to RPCS3\config\custom_configs\config_GAMEID.yml and open the file using a text editor
  5. Scroll to the bottom of the file and replace the last line with the following:
Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}