Difference between revisions of "Yakuza: Dead Souls"

From RPCS3 Wiki
m (Text replacement - "|firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> |firmware settings notes = <!-- Where Ma...)
m (Text replacement - "|hook static functions notes = }}" to "|hook static functions notes = |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> |accurate ppu 128 reservations notes = }}")
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
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|developer = Ryu Ga Gotoku Studio
|publisher = {{vgregion|}}
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|publisher = Sega
 
|series    = Yakuza
 
|series    = Yakuza
|date      = {{vgregion|}}
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|date      = {{vgregion|JP=June 9, 2011|NA=March 13, 2012|EU=March 16, 2012}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
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|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
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|genre    = Action, Adventure, Survival horror
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
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|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
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|gameid    = {{gameid|id=BLUS30826, BLES01399|ird=Yes}}, {{gameid|id=BLJM60316|ird=No}}
|wikipedia = <!-- delete if not applicable -->
 
|vndb      = <!-- delete if not applicable -->
 
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
 
 
}}
 
}}
  
<!-- Give a brief description about the game -->
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'''''Yakuza: Dead Souls''''' (<u>Japanese</u>: 龍が如く OF THE END <u>Hepburn</u>: Ryū ga Gotoku OF THE END, ''lit. Like a Dragon of the End'') is the sixth installment in the Yakuza series. The game was originally scheduled for release in Japan on March 17, 2011 two days after the release of Yakuza 4 in North America; however, after the 2011 Tōhoku earthquake and tsunami, the release was indefinitely delayed. A new release date, setting the game's release for June 9, 2011, was announced on April 7, 2011. Dead Souls is a non-canonical side story set during April 2011, one year after the events of Yakuza 4. A sudden outbreak causes the residents of Kamurocho to become zombies, biting victims to continue spreading the plague. Kamurocho is slowly quarantined as the Japan Ground Self-Defense Force is called in to contain the infection. In the wake of the outbreak, four men take charge to help the people of Kamurocho and find the source of the disease: Shun Akiyama, a local loan shark attempting to rescue his sick receptionist; Goro Majima, a feared yakuza and construction company owner trying to stave off his own infection; Ryuji Goda, a disgraced former yakuza and takoyaki chef whose clan has ties to the outbreak's origins; and Kazuma Kiryu, an orphanage caretaker and legendary former yakuza forced to return when his adopted daughter Haruka is kidnapped.
  
 
==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
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|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
+
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
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|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
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|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
+
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
+
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
+
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
+
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =  
+
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
+
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =  
+
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
+
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =  
+
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
+
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =  
+
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
+
|spu block size                       = Mega <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =  
+
|spu block size notes                 = No improvement to performance but reduces the number of SPU cache objects.
|spu block size                     = Mega <!-- Safe, Mega, Giga -->
+
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu block size notes               = No improvement to performance but reduces the number of SPU cache objects
+
|tsx instructions notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
 
|tsx instructions notes             =  
 
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
+
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =  
+
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
+
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
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|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
+
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
+
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
+
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
+
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
+
|default resolution notes             =  
|resolution scale                   = <!-- Range between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
+
|resolution scale notes               =  
|resolution scale threshold         = 512 x 512 <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   = Prevents weird borders from showing up when upscaling.
+
|resolution scale threshold notes     = Prevents screen borders from showing up. Outlines will still be bugged.
|write color buffers                 = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
+
|shader mode notes                    =
|strict rendering mode               = <!-- On, Off -->
+
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
+
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
+
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
+
|vsync notes                           =  
|disable vertex cache                = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
+
|stretch to display area notes         =  
|multithreaded rsx                  = <!-- On, Off -->
+
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx notes             =  
+
|enable 3d notes                       =  
|disable async shader compiler      = <!-- On, Off -->
+
|disable vertex cache                  = <!-- On, Off -->
|disable async shader compiler notes =  
+
|disable vertex cache notes           =  
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes               =  
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
+
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
+
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
+
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
+
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
+
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
+
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
+
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
+
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
+
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
+
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
+
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
+
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
+
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
+
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
+
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
+
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
+
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
+
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
+
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
+
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
+
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
+
|microphone type notes                 =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =  
 
<!-- Advanced configuration -->
 
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
+
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
+
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
+
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
+
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
+
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
+
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
+
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
+
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
+
|silence all logs                      = <!-- On, Off -->
|read color buffers notes            =  
+
|silence all logs notes                =  
|vblank rate                         = <!-- Range between 1 to 500 -->
+
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|vblank rate notes                   =  
+
|sleep timers accuracy notes           =
|clocks scale                       = <!-- Range between 10 to 1000 -->
+
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|clocks scale notes                 =  
+
|maximum spurs threads notes          =
 +
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
 +
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                   = <!-- On, Off -->
 +
|read depth buffers notes             =  
 +
|write depth buffers                   = <!-- On, Off -->
 +
|write depth buffers notes             =  
 +
|read color buffers                   = <!-- On, Off -->
 +
|read color buffers notes              =
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes    =
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =
 +
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes            =  
 +
|vblank rate                           = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                     =  
 +
|clocks scale                         = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                   =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation           = On <!-- On, Off -->
+
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     = Improves FPS and allows for better resolution upscaling
+
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
+
|force cpu blit emulation             = On <!-- On, Off -->
|use gpu texture scaling notes       =  
+
|force cpu blit emulation notes       = Improves FPS and allows for better resolution upscaling.
|accurate getllar                   = <!-- On, Off -->
+
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
+
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
+
|accurate getllar                     = On <!-- On, Off -->
|accurate putlluc notes             =  
+
|accurate getllar notes               = Reduces random crashing.
|hook static functions              = <!-- On, Off -->
+
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =  
+
|hook static functions notes           =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes   =  
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
===Random crashes===
+
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
The title suffers from random crashes and currently there are no methods to prevent the crashes.
+
This game is currently not playable.  
 
 
<s>The random crashes can be fixed by enabling Accurate GETLLAR in the debug menu</s> - No longer possible since {{pr|6056}}.
 
  
 
==Special Notes==
 
==Special Notes==
===Reducing log spam===
+
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
Due to the high amount of warnings spammed in the log, this title tends to crash during extended gameplay sessions. So it is recommended to restrict logging of certain errors to allow better performance while ingame. '''Please note that you cannot submit logs in the GitHub tracker or Discord server with this modification'''. If you wish to report bugs or seek help for this game, you '''MUST''' remove the below change before generating the log for this purpose. If you wish to restrict logging:
+
===SPU MLAA removal patch===
# Launch RPCS3
+
Thanks to Whatcookie, a [[Help:Game Patches#SPU_MLAA|SPU MLAA removal patch]] is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.
# Right-click on the game and press '''Configure'''
 
# When the Settings Menu opens, hit '''Save''' and close the emulator
 
# Navigate to <code>RPCS3\config\custom_configs\config_GAMEID.yml</code> and open the file using a text editor
 
# Scroll to the bottom of the file and '''replace''' the '''last line''' with the following:
 
:: <pre>Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}</pre>
 

Latest revision as of 12:51, 2 October 2020

Yakuza: Dead Souls
Developer(s) Ryu Ga Gotoku Studio
Publisher(s) Sega
Series Yakuza
Release date(s) JP June 9, 2011
NA March 13, 2012
EU March 16, 2012
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Survival horror
Mode(s) Single-player
GameID(s) BLUS30826 (IRD), BLES01399 (IRD), BLJM60316
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Yakuza: Dead Souls (Japanese: 龍が如く OF THE END Hepburn: Ryū ga Gotoku OF THE END, lit. Like a Dragon of the End) is the sixth installment in the Yakuza series. The game was originally scheduled for release in Japan on March 17, 2011 two days after the release of Yakuza 4 in North America; however, after the 2011 Tōhoku earthquake and tsunami, the release was indefinitely delayed. A new release date, setting the game's release for June 9, 2011, was announced on April 7, 2011. Dead Souls is a non-canonical side story set during April 2011, one year after the events of Yakuza 4. A sudden outbreak causes the residents of Kamurocho to become zombies, biting victims to continue spreading the plague. Kamurocho is slowly quarantined as the Japan Ground Self-Defense Force is called in to contain the infection. In the wake of the outbreak, four men take charge to help the people of Kamurocho and find the source of the disease: Shun Akiyama, a local loan shark attempting to rescue his sick receptionist; Goro Majima, a feared yakuza and construction company owner trying to stave off his own infection; Ryuji Goda, a disgraced former yakuza and takoyaki chef whose clan has ties to the outbreak's origins; and Kazuma Kiryu, an orphanage caretaker and legendary former yakuza forced to return when his adopted daughter Haruka is kidnapped.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

CPU configuration

Setting Option Notes
SPU block size Mega No improvement to performance but reduces the number of SPU cache objects.

GPU configuration

Setting Option Notes
Resolution scale threshold 512 x 512 Prevents screen borders from showing up. Outlines will still be bugged.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Improves FPS and allows for better resolution upscaling.
Accurate GETLLAR On Reduces random crashing.

Known Issues

This game is currently not playable.

Special Notes

SPU MLAA removal patch

Thanks to Whatcookie, a SPU MLAA removal patch is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.