Wet: Difference between revisions

From RPCS3 Wiki
(Created page with "<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox |image = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] --> |developer = Artificial Mind and Movement |publisher = Bethesda Softworks |date = 15 September 2009 |release = Console exclusive |genre = Third-person shooter |modes = Single-player |gameid = BLUS30403 |wikipedia = https://en.wikipedia.org/wiki/Wet_(video_game) }}...")
 
m (Fix order)
 
(11 intermediate revisions by 7 users not shown)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:Wet.jpg}}|300px]]
|developer = Artificial Mind and Movement
|developer = Artificial Mind and Movement
|publisher = Bethesda Softworks
|publisher = Bethesda Softworks
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|genre    = Third-person shooter
|genre    = Third-person shooter
|modes    = Single-player
|modes    = Single-player
|gameid    = BLUS30403
|gameid    = {{gameid|id=BLES00707, BLUS30403, BLJS10062|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90186, NPUB90310|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Wet_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/Wet_(video_game)
}}
}}
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Approximate<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Faster than precise. Don't use Relaxed as it can cause crashes.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =  
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|disable native float16 support notes =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = Values above 60Hz increase the game's frame rate limit.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. -->
<!-- Mention any additional notes if necessary. -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
    wet_ar_notes: &wet_ar_notes
      "Requires \"Stretch To Display Area\" checked in the GPU settings."
    wet_ar_configurable_values: &wet_ar_configurable_values
      "Aspect Ratio":
        Type: double_enum
        Value: &32_9_value 3.555555555555556
        Allowed Values:
          "32:9": *32_9_value
          "21:9 (3840x1600)": 2.4
          "21:9 (3440x1440)": 2.388888888888889
          "21:9 (2560x1080)": 2.37037037037037
          "16:10": 1.6
          "4:3": 1.333333333333333
          "5:4": 1.25
PPU-0f2d26bd793596ce336a74f645fcb8f1441f9041:
  "Aspect Ratio":
    Games:
      "WET":
        BLUS30403: [ 01.00 ]
    Author: "Virjoinga"
    Notes: *wet_ar_notes
    Configurable Values: *wet_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x013310dc, "Aspect Ratio" ]
}}

Latest revision as of 21:31, 20 April 2024

Wet
Wet.jpg
Developer(s) Artificial Mind and Movement
Publisher(s) Bethesda Softworks
Release date(s) 15 September 2009
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player
GameID(s) BLES00707 (IRD), BLUS30403 (IRD), BLJS10062 (IRD)
Demo
NPEB90186, NPUB90310
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Wet (stylized as WET) is a 2009 third-person shooter action video game, developed by Artificial Mind & Movement and published by Bethesda Softworks for the PlayStation 3 and Xbox 360 video game consoles. The game's gameplay revolves around killing opponents with both firearms and swords while engaging in acrobatic moves. In its story and setting, Wet follows heroine Rubi Malone (voiced by actress Eliza Dushku), a "problem-solver". Wet's title derives from the euphemism "wet work" – a messy job or task that involves one's hands becoming wet with blood. The game received mixed reviews from critics, garnering praise for its gameplay, music, and production values, but was criticized for its graphics, levels, and lack of innovation. A sequel to the game was announced in 2011, but was cancelled.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Faster than precise. Don't use Relaxed as it can cause crashes.

Advanced configuration

Setting Option Notes
Vblank rate 120 Values above 60Hz increase the game's frame rate limit.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
    wet_ar_notes: &wet_ar_notes
      "Requires \"Stretch To Display Area\" checked in the GPU settings."
    wet_ar_configurable_values: &wet_ar_configurable_values
      "Aspect Ratio":
        Type: double_enum
        Value: &32_9_value 3.555555555555556
        Allowed Values:
          "32:9": *32_9_value
          "21:9 (3840x1600)": 2.4
          "21:9 (3440x1440)": 2.388888888888889
          "21:9 (2560x1080)": 2.37037037037037
          "16:10": 1.6
          "4:3": 1.333333333333333
          "5:4": 1.25

PPU-0f2d26bd793596ce336a74f645fcb8f1441f9041:
  "Aspect Ratio":
    Games:
      "WET":
        BLUS30403: [ 01.00 ]
    Author: "Virjoinga"
    Notes: *wet_ar_notes
    Configurable Values: *wet_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x013310dc, "Aspect Ratio" ]