Wet: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Wet.jpg‎}}|300px]]
|image    = [[File:{{#setmainimage:Wet.jpg}}|300px]]
|developer = Artificial Mind and Movement
|developer = Artificial Mind and Movement
|publisher = Bethesda Softworks
|publisher = Bethesda Softworks
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|genre    = Third-person shooter
|genre    = Third-person shooter
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES00707, BLUS30403|ird=Yes}}, {{gameid|id=BLJS10062|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90186, NPUB90310|ird=NA}}
|gameid    = {{gameid|id=BLES00707, BLUS30403, BLJS10062|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90186, NPUB90310|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Wet_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/Wet_(video_game)
}}
}}
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Approximate<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Faster than precise. Don't use Relaxed as it can cause crashes.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|shader quality notes                  =
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = Values above 60Hz increase the game's frame rate limit.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
     wet_ar_notes: &wet_ar_notes
     wet_ar_notes: &wet_ar_notes
       "Changes the aspect ratio, remember to enable \"Stretch To Display Area\""
       "Requires \"Stretch To Display Area\" checked in the GPU settings."
     wet_ar_configurable_values: &wet_ar_configurable_values
     wet_ar_configurable_values: &wet_ar_configurable_values
       "Aspect Ratio":
       "Aspect Ratio":
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         BLUS30403: [ 01.00 ]
         BLUS30403: [ 01.00 ]
     Author: "Virjoinga"
     Author: "Virjoinga"
    Patch Version: 1.0
    Group: ""
     Notes: *wet_ar_notes
     Notes: *wet_ar_notes
     Configurable Values: *wet_ar_configurable_values
     Configurable Values: *wet_ar_configurable_values
    Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x013310DC, "Aspect Ratio" ]
       - [ bef32, 0x013310dc, "Aspect Ratio" ]
}}
}}

Latest revision as of 21:31, 20 April 2024

Wet
Wet.jpg
Developer(s) Artificial Mind and Movement
Publisher(s) Bethesda Softworks
Release date(s) 15 September 2009
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player
GameID(s) BLES00707 (IRD), BLUS30403 (IRD), BLJS10062 (IRD)
Demo
NPEB90186, NPUB90310
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Wet (stylized as WET) is a 2009 third-person shooter action video game, developed by Artificial Mind & Movement and published by Bethesda Softworks for the PlayStation 3 and Xbox 360 video game consoles. The game's gameplay revolves around killing opponents with both firearms and swords while engaging in acrobatic moves. In its story and setting, Wet follows heroine Rubi Malone (voiced by actress Eliza Dushku), a "problem-solver". Wet's title derives from the euphemism "wet work" – a messy job or task that involves one's hands becoming wet with blood. The game received mixed reviews from critics, garnering praise for its gameplay, music, and production values, but was criticized for its graphics, levels, and lack of innovation. A sequel to the game was announced in 2011, but was cancelled.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Faster than precise. Don't use Relaxed as it can cause crashes.

Advanced configuration

Setting Option Notes
Vblank rate 120 Values above 60Hz increase the game's frame rate limit.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
    wet_ar_notes: &wet_ar_notes
      "Requires \"Stretch To Display Area\" checked in the GPU settings."
    wet_ar_configurable_values: &wet_ar_configurable_values
      "Aspect Ratio":
        Type: double_enum
        Value: &32_9_value 3.555555555555556
        Allowed Values:
          "32:9": *32_9_value
          "21:9 (3840x1600)": 2.4
          "21:9 (3440x1440)": 2.388888888888889
          "21:9 (2560x1080)": 2.37037037037037
          "16:10": 1.6
          "4:3": 1.333333333333333
          "5:4": 1.25

PPU-0f2d26bd793596ce336a74f645fcb8f1441f9041:
  "Aspect Ratio":
    Games:
      "WET":
        BLUS30403: [ 01.00 ]
    Author: "Virjoinga"
    Notes: *wet_ar_notes
    Configurable Values: *wet_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x013310dc, "Aspect Ratio" ]