Difference between revisions of "WWE SmackDown vs. Raw 2008"

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m (Text replacement - "<!-- Host, Usleep, All -->" to "<!-- As Host, Usleep Only, All Timers -->")
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...)
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|spu block size notes                =  
 
|spu block size notes                =  
 
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
 
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes              =
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|tsx instructions notes              =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
 
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
 
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
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|disable vertex cache notes          =  
 
|disable vertex cache notes          =  
 
|multithreaded rsx                  = <!-- On, Off -->
 
|multithreaded rsx                  = <!-- On, Off -->
|multithreaded rsx notes            =
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|multithreaded rsx notes            =  
 
|disable async shader compiler      = <!-- On, Off -->
 
|disable async shader compiler      = <!-- On, Off -->
 
|disable async shader compiler notes =  
 
|disable async shader compiler notes =  
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|time stretching threshold notes    =  
 
|time stretching threshold notes    =  
 
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
 
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
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|microphone type notes              =
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<!-- Advanced configuration -->
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|debug console mode                  = <!-- On, Off -->
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|debug console mode notes            =
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|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
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|sleep timers accuracy notes        =
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|read depth buffers                  = <!-- On, Off -->
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|read depth buffers notes            =
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|write depth buffers                = <!-- On, Off -->
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|write depth buffers notes          =
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|read color buffers                  = <!-- On, Off -->
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|read color buffers notes            =
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|vblank rate                        = <!-- Range between 1 to 500 -->
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|vblank rate notes                  =
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|clocks scale                        = <!-- Range between 10 to 1000 -->
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|clocks scale notes                  =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
 
|force cpu blit emulation            = <!-- On, Off -->
 
|force cpu blit emulation            = <!-- On, Off -->
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|hook static functions              = <!-- On, Off -->
 
|hook static functions              = <!-- On, Off -->
 
|hook static functions notes        =  
 
|hook static functions notes        =  
|debug console mode                  = <!-- On, Off -->
 
|debug console mode notes            =
 
<!-- Enhancements -->
 
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
 
|sleep timers accuracy notes        =
 
|clocks scale                        = <!-- Range between 10 to 1000 -->
 
|clocks scale notes                  =
 
|vblank rate                        = <!-- Range between 1 to 500 -->
 
|vblank rate notes                  =
 
 
}}
 
}}
  

Revision as of 10:39, 18 August 2019

WWE SmackDown vs. Raw 2008
GameID(s)
See also... Check Compatibility
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Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan

Known Issues

Special Notes