WALL-E: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:Wall-e PS3 Cover.jpg}}|300px]]
|developer = Heavy Iron Studios
|developer = Heavy Iron Studios
|publisher = THQ
|publisher = THQ
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|genre    = Platform
|genre    = Platform
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00277, BLES00280, BLUS30151|oid=BLES00278, BLES00283|ird=Yes}}, {{gameid|id=BLES00279, BLES00281, BLJM60084|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90129|ird=NA}}
|gameid    = {{gameid|id=BLES00277, BLES00279, BLES00280, BLES00281, BLUS30151, BLJM60084|oid=BLES00278, BLES00283|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90129|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/WALL-E_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/WALL-E_(video_game)
}}
}}


<!-- Give a brief description about the game -->
'''''WALL-E''''' (stylized as WALL·E) is a platform video game developed by Heavy Iron Studios and published by THQ, based on the 2008 film of the same name.
 
WALL-E's reception differed by the version of the game. The Wii, Xbox 360, and PlayStation 3 versions of the game received mixed reviews, with criticisms being levied at the poor camera and repetitive gameplay. The game saw a more lukewarm reception to the PC, PlayStation Portable and PlayStation 2 versions for their longer lengths and varied gameplay. The Nintendo DS version in particular was highly criticized for its lack of music, poor camera, and simple yet frustrating gameplay.


==Configuration==
==Configuration==
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|disable vertex cache                  = <!-- On, Off -->
|rsx fifo accuracy notes              =  
|disable vertex cache notes            =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->


===Rendering issues===
===Rendering issues - Fixed===
* {{issue|10530}}: The game's graphics are displayed with a blue overlay
<s>The game's graphics are displayed with a blue overlay.</s> This issue has been fixed, update the emulator to the latest version.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. -->
<!-- Mention any additional notes if necessary. -->

Latest revision as of 21:59, 25 February 2024

WALL-E
Wall-e PS3 Cover.jpg
Developer(s) Heavy Iron Studios
Publisher(s) THQ
Release date(s) NA June 24, 2008
EU July 4, 2008
AU September 4, 2008
Release type Multi-platform
Genre(s) Platform
Mode(s) Single-player, Multiplayer
GameID(s) BLES00277 (IRD), BLES00279 (IRD), BLES00280 (IRD), BLES00281 (IRD), BLUS30151 (IRD), BLJM60084 (IRD), BLES00278 (IRD), BLES00283 (IRD)
Demo
NPUB90129
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

WALL-E (stylized as WALL·E) is a platform video game developed by Heavy Iron Studios and published by THQ, based on the 2008 film of the same name.

WALL-E's reception differed by the version of the game. The Wii, Xbox 360, and PlayStation 3 versions of the game received mixed reviews, with criticisms being levied at the poor camera and repetitive gameplay. The game saw a more lukewarm reception to the PC, PlayStation Portable and PlayStation 2 versions for their longer lengths and varied gameplay. The Nintendo DS version in particular was highly criticized for its lack of music, poor camera, and simple yet frustrating gameplay.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Rendering issues - Fixed

The game's graphics are displayed with a blue overlay. This issue has been fixed, update the emulator to the latest version.

Special Notes