Uncharted 2: Among Thieves: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->")
(add notes to UC2)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Naughty Dog
|publisher = {{vgregion|}}
|publisher = Sony Computer Entertainment
|series    = <!-- delete if not applicable -->
|series    = Uncharted
|date      = {{vgregion|}}
|date      = {{vgregion|}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Resolution scaling is only supported when Post Processing on SPU is disabled.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 1x1 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes where some scenes are too bright.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =  
|accurate putlluc notes                =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes = To be enabled on systems that do not have TSX.
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
}}
}}
===Various patches===
There are patches which have been made for this title, You can find the patch over at the [[Help:Game Patches#Uncharted_2|patches page]].


==Known Issues==
==Known Issues==

Revision as of 16:22, 2 June 2020

Uncharted 2: Among Thieves
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Series Uncharted
GameID(s)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Resolution scale 100 Resolution scaling is only supported when Post Processing on SPU is disabled.
Resolution scale threshold 1x1 When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
Write color buffers On Fixes where some scenes are too bright.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On To be enabled on systems that do not have TSX.

Various patches

There are patches which have been made for this title, You can find the patch over at the patches page.

Known Issues

There are no reported issues with this title.

Special Notes