Uncharted: Drake's Fortune: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "<!-- Null, Fake -->" to "<!-- Null, Fake, Qt -->")
 
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      = Fixes 2x speed cutscenes if playing with 120 VBlank.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
Line 144: Line 144:
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = Allows for 60 FPS
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 153: Line 155:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
Line 166: Line 166:


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Blur===
===Blur===
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches '''Disable Motion Blur''' and '''Disable Depth of Field''' in RPCS3 Patch Manager to fix this.
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches '''Disable Motion Blur''' and '''Disable Depth of Field''' in RPCS3 Patch Manager to fix this.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===60 FPS===
===60 FPS===
It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.
It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.
Line 178: Line 176:
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
  uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus
    - [ be16, 0x0007023c, 0x4800 ] # rendering
    - [ be16, 0x00070300, 0x4800 ] # col
    - [ be16, 0x000703c0, 0x4800 ] # game
    - [ be16, 0x00070434, 0x4800 ] # inter background
    - [ be16, 0x000708d4, 0x4800 ] # phys
    - [ be16, 0x00071af0, 0x4800 ] #
    - [ be16, 0x00071ed0, 0x4800 ] # particles
  uc1_debugmenu_notes: &uc1_debugmenu_notes
    "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc1_debugmenu_notes2: &uc1_debugmenu_notes2
    "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles"
   uc1_disc100title: &uc1_disc100title
   uc1_disc100title: &uc1_disc100title
     "Uncharted: Drake's Fortune":
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
       BCUS98103: [ 01.00 ]
 
  uc1_disc100asiatitle: &uc1_disc100asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.00 ]
   uc1_disc101title: &uc1_disc101title
   uc1_disc101title: &uc1_disc101title
     "Uncharted: Drake's Fortune":
     "Uncharted: Drake's Fortune":
Line 204: Line 190:
       BCJS30015: [ 01.01 ]
       BCJS30015: [ 01.01 ]
       BCUS98103: [ 01.10 ]
       BCUS98103: [ 01.10 ]
 
  uc1_disc101asiatitle: &uc1_disc101asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.01 ]
   uc1_PSNalltitle: &uc1_PSNalltitle
   uc1_PSNalltitle: &uc1_PSNalltitle
     "Uncharted: Drake's Fortune":
     "Uncharted: Drake's Fortune":
Line 210: Line 198:
       NPUA80697: [ All ]
       NPUA80697: [ All ]
       NPHA80193: [ All ]
       NPHA80193: [ All ]
   uc1_internaltitle: &uc1_internaltitle
   uc1_internaltitle: &uc1_internaltitle
     "Uncharted: Drake's Fortune":
     "Uncharted: Drake's Fortune":
       TEST12345: [ 01.00 ]
       TEST12345: [ 01.00 ]
  uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus
    - [ be16, 0x0007023c, 0x4800 ] # rendering
    - [ be16, 0x00070300, 0x4800 ] # col
    - [ be16, 0x000703c0, 0x4800 ] # game
    - [ be16, 0x00070434, 0x4800 ] # inter background
    - [ be16, 0x000708d4, 0x4800 ] # phys
    - [ be16, 0x00071af0, 0x4800 ] #
    - [ be16, 0x00071ed0, 0x4800 ] # particles
  uc1_debugmenu_notes: &uc1_debugmenu_notes
    "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc1_debugmenu_notes2: &uc1_debugmenu_notes2
    "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles"
  uc1_zfightingfix_notes: &uc1_zfightingfix_notes
    "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces."


PPU-8007056e52279bea26c15669d1ee08c2df321d00:
PPU-8007056e52279bea26c15669d1ee08c2df321d00:
Line 240: Line 243:
PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
   "Disable Motion Blur":
   "Disable Motion Blur":
     Games:
     Games: *uc1_disc100asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
Line 249: Line 250:
       - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
       - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
   "Disable Depth of Field":
   "Disable Depth of Field":
     Games:
     Games: *uc1_disc100asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
Line 258: Line 257:
       - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
       - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
   "Debug Menu":
   "Debug Menu":
     Games:
     Games: *uc1_disc100asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.00 ]
     Author: "dron_3, HdHereidme, illusion"
     Author: "dron_3, HdHereidme, illusion"
     Notes: *uc1_debugmenu_notes
     Notes: *uc1_debugmenu_notes
Line 310: Line 307:
     Patch:
     Patch:
       - [ be32, 0x005d14d8, 0x39290000 ]
       - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101title
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e52a0, 0x981d ]


PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
   "Disable Motion Blur":
   "Disable Motion Blur":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
Line 322: Line 324:
       - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
       - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
   "Disable Depth of Field":
   "Disable Depth of Field":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
Line 331: Line 331:
       - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
       - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
   "Debug Menu":
   "Debug Menu":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "dron_3, HdHereidme, illusion"
     Author: "dron_3, HdHereidme, illusion"
     Notes: *uc1_debugmenu_notes
     Notes: *uc1_debugmenu_notes
Line 340: Line 338:
       - [ be16, 0x0004b6ac, 0x409e ]
       - [ be16, 0x0004b6ac, 0x409e ]
   "Unlock Devkit menus":
   "Unlock Devkit menus":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes: *uc1_debugmenu_notes2
     Notes: *uc1_debugmenu_notes2
Line 349: Line 345:
       - [ load, *uc1_unlockdevkitmenus ]
       - [ load, *uc1_unlockdevkitmenus ]
   "Infinite Health":
   "Infinite Health":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "Hiei-YYH"
     Author: "Hiei-YYH"
     Notes:
     Notes:
Line 358: Line 352:
       - [ be32, 0x002ac77c, 0x60000000 ]
       - [ be32, 0x002ac77c, 0x60000000 ]
   "Infinite Ammo":
   "Infinite Ammo":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "Hiei-YYH"
     Author: "Hiei-YYH"
     Notes:
     Notes:
Line 366: Line 358:
     Patch:
     Patch:
       - [ be32, 0x005d14d8, 0x39290000 ]
       - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101asiatitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e52a0, 0x981d ]


PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
Line 396: Line 395:
     Patch:
     Patch:
       - [ be16, 0x0004b5d4, 0x409e ]
       - [ be16, 0x0004b5d4, 0x409e ]
PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPEA90018: [ 01.00 ]
        NPJA90063: [ 01.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e62c, 0x409e ]
PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPUA98103: [ 02.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]


PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2:
PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2:

Latest revision as of 22:11, 29 October 2023

Uncharted: Drake's Fortune
UC1.jpg
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Series Uncharted
Release date(s) NA November 20, 2007
AU December 6, 2007
EU December 7, 2007
Release type PlayStation exclusive
Genre(s) Action, Adventure, Third-person shooter, Platform
Mode(s) Single-player
GameID(s) BCES00065 (IRD), BCUS98103 (IRD), BCJS30015 (IRD), BCAS20024 (IRD), NPEA00363, NPUA80697, NPHA80193
Demo
NPEA90018, NPUA98103, NPJA90063
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Uncharted: Drake's Fortune is the first game in the Uncharted series, and follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan. The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.

Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Fixes 2x speed cutscenes if playing with 120 VBlank.
Write color buffers On Fixes blurry screen in some chapters.

Advanced configuration

Setting Option Notes
Write depth buffers On Enable this when Write color buffers is enabled, if enabling Write color buffers results in effects like smoke appearing/clipping through objects that should block their visibility.
RSX FIFO accuracy Atomic Helps with stability.
Vblank rate 120 Allows for 60 FPS

Known Issues

Blur

Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches Disable Motion Blur and Disable Depth of Field in RPCS3 Patch Manager to fix this.

Special Notes

60 FPS

It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.

Patches

Anchors:
  uc1_disc100title: &uc1_disc100title
    "Uncharted: Drake's Fortune":
      BCES00065: [ 01.00 ]
      BCUS98103: [ 01.00 ]
  uc1_disc100asiatitle: &uc1_disc100asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.00 ]
  uc1_disc101title: &uc1_disc101title
    "Uncharted: Drake's Fortune":
      BCES00065: [ 01.01 ]
      BCJS30015: [ 01.01 ]
      BCUS98103: [ 01.10 ]
  uc1_disc101asiatitle: &uc1_disc101asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.01 ]
  uc1_PSNalltitle: &uc1_PSNalltitle
    "Uncharted: Drake's Fortune":
      NPEA00363: [ All ]
      NPUA80697: [ All ]
      NPHA80193: [ All ]
  uc1_internaltitle: &uc1_internaltitle
    "Uncharted: Drake's Fortune":
      TEST12345: [ 01.00 ]

  uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus
    - [ be16, 0x0007023c, 0x4800 ] # rendering
    - [ be16, 0x00070300, 0x4800 ] # col
    - [ be16, 0x000703c0, 0x4800 ] # game
    - [ be16, 0x00070434, 0x4800 ] # inter background
    - [ be16, 0x000708d4, 0x4800 ] # phys
    - [ be16, 0x00071af0, 0x4800 ] #
    - [ be16, 0x00071ed0, 0x4800 ] # particles

  uc1_debugmenu_notes: &uc1_debugmenu_notes
    "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc1_debugmenu_notes2: &uc1_debugmenu_notes2
    "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles"
  uc1_zfightingfix_notes: &uc1_zfightingfix_notes
    "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces."

PPU-8007056e52279bea26c15669d1ee08c2df321d00:
  "Disable Motion Blur":
    Games: *uc1_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
  "Disable Depth of Field":
    Games: *uc1_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
  "Debug Menu":
    Games: *uc1_disc100title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
  "Disable Motion Blur":
    Games: *uc1_disc100asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
  "Disable Depth of Field":
    Games: *uc1_disc100asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
  "Debug Menu":
    Games: *uc1_disc100asiatitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
  "Disable Motion Blur":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
  "Disable Depth of Field":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
  "Debug Menu":
    Games: *uc1_disc101title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b6ac, 0x409e ]
  "Unlock Devkit menus":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101title
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e52a0, 0x981d ]

PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
  "Disable Motion Blur":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
  "Disable Depth of Field":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
  "Debug Menu":
    Games: *uc1_disc101asiatitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b6ac, 0x409e ]
  "Unlock Devkit menus":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101asiatitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e52a0, 0x981d ]

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
  "Disable Motion Blur":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e5234, 0x995d ] # (mem address: 0xbb321a)
  "Disable Depth of Field":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000e522c, 0x995d ] # (mem address: 0xbb321c)
  "Debug Menu":
    Games: *uc1_PSNalltitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out!
  "Bug Fix: Slow Init Times":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b5d4, 0x409e ]

PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPEA90018: [ 01.00 ]
        NPJA90063: [ 01.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e62c, 0x409e ]

PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPUA98103: [ 02.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005bc84, 0x38000000 ]
      - [ be32, 0x0005bc88, 0x39200001 ]

PPU-e6416a6e08fff80e71a78ac2b265bce980cedcb4:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00024dd0, 0x38000000 ]
      - [ be32, 0x00024dd4, 0x39200001 ]

PPU-9b03ca582c605c2be22b8e1d573c02eb1fed0798:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004db48, 0x9811 ]
      - [ be16, 0x0004db4c, 0x9bf1 ]