Transformers: Difference between revisions

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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
====Crashes====
The game frequently crashes during cutscenes, so some missions will have to be replayed due to infrequent saving.


====Lighting====
====Textures====
Lighting on some objects may flicker, especially during shader compilation, which may pose a problem to those with epilepsy.
A few textures appear blue when not in close proximity.


==Special Notes==
====Flicker====
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
Lighting sometimes flickers, especially during shader compilation, which may pose a problem to those with epilepsy.
 
====Rendering====
When looking through semi-transparent 2D objects (e.g. leaves on large trees), the area viewable through the object is grayscale and many objects get culled out.

Revision as of 05:54, 20 April 2024

Transformers
Developer(s) Traveller's Tales
Publisher(s) Activision
Series Transformers
Release date(s) NA June 26, 2007
EU July 20, 2007
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30047 (IRD), BLES00092 (IRD), BLES00093 (IRD), BLES00094 (IRD)
Quick links Check Compatibility
Open Issues
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Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Textures

A few textures appear blue when not in close proximity.

Flicker

Lighting sometimes flickers, especially during shader compilation, which may pose a problem to those with epilepsy.

Rendering

When looking through semi-transparent 2D objects (e.g. leaves on large trees), the area viewable through the object is grayscale and many objects get culled out.