Toy Story 3: Difference between revisions

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Revision as of 17:51, 23 July 2023

Toy Story 3
Toy Story 3 Cover PS3.jpg
Developer(s) Avalanche Software
Publisher(s) NA Disney Interactive Studios
Series Toy Story
Release date(s) NA June 15, 2010
Release type Multi-platform
Genre(s) Platform
Mode(s) Single-player, Co-op
GameID(s) BLES00876, BLES00877, BLES00878, NPEB00659, NPUB30555
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Toy Story 3: The Video Game is based on the film. Sheriff Woody, Buzz Lightyear, Jessie, and others are among toys who previously belonged to a boy named Andy. Now 17 years old, Andy has donated his toys to a girl named Bonnie before leaving for college. Three of Andy's toys – Hamm, Rex and Slinky Dog – tell Bonnie's original toys about an adventure they had prior to being donated to Bonnie. Andy's toys explain that they were donated to the Sunnyside Daycare center, run by a friendly stuffed bear named Lotso. The toys later learn that Sunnyside is a toy prison run by Lotso, who turns out to be a disgruntled ruler of the daycare toys. Andy's toys escape through a trash chute and wind up in a garbage truck, which takes them to a landfill, where they are about to be destroyed by a trash shredder

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Strict rendering mode On This option is currently required to be set to ON for the graphics to not be constantly flickering.

Advanced configuration

Setting Option Notes
Vblank rate 120 if your pc can handle it, the game can run up to 60FPS, however this causes texture issues in Toy Box mode.

Known Issues

Due to Strict rendering mode required to be on, running the Resolution Scaling higher than default is not an option currently.

In Toy Box Mode, the textures flicker when the framerate is above 30. We don't recommend changing the Vblank setting and sticking with the games internal 30FPS cap to avoid this issue.

Special Notes