Tony Hawk: Shred: Difference between revisions

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|series    = Tony Hawk's
|series    = Tony Hawk's
|date      = {{vgregion|NA=October 26, 2010|EU=October 29, 2010}}
|date      = {{vgregion|NA=October 26, 2010|EU=October 29, 2010}}
|release  = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Sports
|genre    = Sports
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01002, BLUS30542|ird=Yes}}
|gameid    = {{gameid|id=BLES01002, BLUS30542|ird=Yes}}
}}
}}


<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
Tony Hawk: Shred is a 2010 peripheral-based, motion-controlled skateboarding video game. It is part of the Tony Hawk series and the sequel to Tony Hawk: Ride.
Shred introduces a snowboarding mode to the series as well as Avatar and Mii support on the Xbox 360 and Wii versions respectively. A "surfing" mode was worked on for the game, but was soon scrapped due to funds and short amount of time to work on it.


==Configuration==
==Configuration==
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|disable vertex cache                  = <!-- On, Off -->
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|disable vertex cache notes            =  
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
*The game requires a proprietary skateboard peripheral and won't work with a regular controller.
*The game requires a proprietary skateboard peripheral and won't work (yet) with a regular controller.
*Currently only the PS3 version of the board is supported.
*To use the skateboard controller, first add a normal pad in port 1, and in port 2 set handler (top left) to Skateboard, and set Device Class (bottom) to Skateboard.
 
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =
}}

Latest revision as of 12:22, 10 March 2024

Tony Hawk: Shred
TonyHawkShred.jpg
Developer(s) Robomodo
Publisher(s) Activision
Series Tony Hawk's
Release date(s) NA October 26, 2010
EU October 29, 2010
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Multiplayer
GameID(s) BLES01002 (IRD), BLUS30542 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tony Hawk: Shred is a 2010 peripheral-based, motion-controlled skateboarding video game. It is part of the Tony Hawk series and the sequel to Tony Hawk: Ride.

Shred introduces a snowboarding mode to the series as well as Avatar and Mii support on the Xbox 360 and Wii versions respectively. A "surfing" mode was worked on for the game, but was soon scrapped due to funds and short amount of time to work on it.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic

Known Issues

There are no reported issues with this title.

Special Notes

  • The game requires a proprietary skateboard peripheral and won't work (yet) with a regular controller.
  • Currently only the PS3 version of the board is supported.
  • To use the skateboard controller, first add a normal pad in port 1, and in port 2 set handler (top left) to Skateboard, and set Device Class (bottom) to Skateboard.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A No No No No Not available