The Last of Us: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "<!-- Debug configuration --> |write depth buffers = <!-- On, Off --> |write depth buffers notes = |read depth buffers = <!-- On, Off --> |read depth buffers notes = |read color...)
(Added config info)
Line 49: Line 49:
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =  
|default resolution notes            =  
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale                    = 100% <!-- Range between 50% to 800% -->
|resolution scale notes              =  
|resolution scale notes              = Resolution scaling is currently not supported for this title.
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =  
|resolution scale threshold notes    =  
|write color buffers                = <!-- On, Off -->
|write color buffers                = On <!-- On, Off -->
|write color buffers notes          =  
|write color buffers notes          =  
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
Line 95: Line 95:
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =  
|sleep timers accuracy notes        =  
|read depth buffers                  = <!-- On, Off -->
|read depth buffers                  = On <!-- On, Off -->
|read depth buffers notes            =  
|read depth buffers notes            =  
|write depth buffers                = <!-- On, Off -->
|write depth buffers                = <!-- On, Off -->
|write depth buffers notes          =  
|write depth buffers notes          =  
|read color buffers                  = <!-- On, Off -->
|read color buffers                  = On <!-- On, Off -->
|read color buffers notes            =  
|read color buffers notes            =  
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate                        = <!-- Range between 1 to 500 -->
Line 106: Line 106:
|clocks scale notes                  =  
|clocks scale notes                  =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation            = On <!-- On, Off -->
|force cpu blit emulation notes      =  
|force cpu blit emulation notes      =  
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling            = <!-- On, Off -->

Revision as of 17:06, 27 August 2019

The Last of Us
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Release date(s) June 14, 2013
Release type PlayStation exclusive
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BCES01584 (IRD), BCES01585 (IRD), BCUS98174 (IRD), NPEA00435
Demo
NPHA80206, NPUA70257
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended for getting the best performance.
Resolution scale Resolution scaling is currently not supported for this title.
Write color buffers On

Advanced configuration

Setting Option Notes
Read depth buffers On
Read color buffers On

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On

Known Issues

This game is currently not playable.