The Jak & Daxter Trilogy: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Jak and Daxter Collection.jpg}}|300px]]
|developer = Naughty Dog, Mass Media Games
|developer = Naughty Dog, Mass Media Games
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
Line 8: Line 9:
|gameid    = '''''The Jak & Daxter Trilogy'''''<br>{{gameid|id=BCUS98281, BCES01325|ird=yes}}<br>'''''Jak and Daxter: The Precursor Legacy'''''<br>{{gameid|id=NPUA80706, NPEA00338|ird=NA}}<br>'''''Jak II'''''<br>{{gameid|id=NPUA80707, NPEA00339|ird=NA}}<br>'''''Jak 3'''''<br>{{gameid|id=NPUA80708, NPEA00340|ird=NA}}
|gameid    = '''''The Jak & Daxter Trilogy'''''<br>{{gameid|id=BCUS98281, BCES01325|ird=yes}}<br>'''''Jak and Daxter: The Precursor Legacy'''''<br>{{gameid|id=NPUA80706, NPEA00338|ird=NA}}<br>'''''Jak II'''''<br>{{gameid|id=NPUA80707, NPEA00339|ird=NA}}<br>'''''Jak 3'''''<br>{{gameid|id=NPUA80708, NPEA00340|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Jak_and_Daxter_Collection
|wikipedia = https://en.wikipedia.org/wiki/Jak_and_Daxter_Collection
|internal resolution = 1024x720
}}
}}


'''''The Jak and Daxter Trilogy''''' (also known as '''''Jak and Daxter Collection''''' in other NTSC territories) is a collection of the remastered ports of the first three games in the Jak and Daxter series. The remasters were developed by Mass Media Games, with grounds on the originals by Naughty Dog, and published by Sony Computer Entertainment. The remastered collection features all 3 games running at 720p 60FPS.
'''''The Jak and Daxter Trilogy''''' (also known as '''''Jak and Daxter Collection''''' in other NTSC territories) is a collection of the remastered ports of the first three games in the Jak and Daxter series. The remasters were developed by Mass Media Games, with grounds on the originals by Naughty Dog, and published by Sony Computer Entertainment. The remastered collection features all 3 games running at 720p* 60 FPS.


The game involves solid, bouncy platforming Naughty Dog had been known for since their Playstation debut of Crash Bandicoot, with more open-world, gunplay and vehicle focussed gameplay in the 2nd and 3rd games in the series. While the second game chose a darker interpretation of Jak and his world. All the 3 games in the series are known for innovation and creativity, including combat-vehicles, pilotable robots, hi-jackable civilian vehicles, gunplay, dark and light-based powers for Jak and jet board gameplay akin to the Tony Hawk series.
The game involves solid, bouncy platforming Naughty Dog had been known for since their PlayStation debut of Crash Bandicoot, with more open-world, gunplay and vehicle focussed gameplay in the 2nd and 3rd games in the series. While the second game chose a darker interpretation of Jak and his world. All the 3 games in the series are known for innovation and creativity, including combat-vehicles, pilotable robots, hi-jackable civilian vehicles, gunplay, dark and light-based powers for Jak and jet board gameplay akin to the Tony Hawk series.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 100: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 109: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 119: Line 132:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 129: Line 142:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 144: Line 159:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
<!-- Misc. configuration -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling          = <!-- true, false -->
|ppu thread count notes                =
|ppu llvm java mode handling notes     =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
Manually saving or loading in Jak 2 and 3 will cause the game to hang but will still save your progress. To continue, you will have to restart the emulator. This makes the games laborious to play relying mainly on the autosave functionality.
 
===Saving (Jak 2/3) - <i>Fixed by {{pr|13492}}</i>===
<s>Manually saving or loading in Jak 2 and 3 will cause the game to hang but will still save your progress. To continue, you will have to restart the emulator. This makes the games laborious to play relying mainly on the autosave functionality.</s>
 
===Broken refracting particles - {{issue|11149}}===
Throughout the Jak collection, the particles that refract the scene are broken, even though other refracting effects like water and the scattershot work fine. Some parts of the particles mesh with the scene which leads me to believe this is a UV problem.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Custom Icon Art by Jjw410===
Custom replacement icon art by user [[User:Jjw410|Jjw410]]. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). The Author removed the TM symbol (looked out of place and cheap next to the logo) and fixed a small black dot obfuscating the logo's glow.
 
[[File:JAK TRILOGY ICON0.PNG|300px]]
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  Jak_Resolution_Notes: &Jak_Resolution_Notes
    "Native resolution is 1024x720."
 
PPU-09312c5359ff001526cd7f817d48cb0961bbf515:
  "Jak 1: 1280x720 Resolution":
    Games:
      "Jak and Daxter Collection":
        BCUS98281: [ 01.00 ]
      "The Jak and Daxter Trilogy":
        BCES01325: [ 01.00 ]
    Author: "Margen67"
    Notes: *Jak_Resolution_Notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0003560a, 1280 ]
 
PPU-caef4935039b5cd5fb68999ae67aeff688f3a863:
  "1280x720 Resolution":
    Games:
      "Jak and Daxter: The Precursor Legacy":
        NPEA00338: [ 01.00 ]
        NPUA80706: [ 01.00 ]
    Author: "Margen67"
    Notes: *Jak_Resolution_Notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0003569e, 1280 ]
}}

Latest revision as of 21:48, 14 October 2023

The Jak & Daxter Trilogy
Jak and Daxter Collection.jpg
Developer(s) Naughty Dog, Mass Media Games
Publisher(s) Sony Computer Entertainment
Release date(s) NA February 7, 2012
EU February 22, 2012
AU March 8, 2012
Release type PlayStation exclusive
Genre(s) Platform, Action, Adventure
Mode(s) Single-player
GameID(s) The Jak & Daxter Trilogy
BCUS98281 (IRD), BCES01325 (IRD)
Jak and Daxter: The Precursor Legacy
NPUA80706, NPEA00338
Jak II
NPUA80707, NPEA00339
Jak 3
NPUA80708, NPEA00340
Internal resolution 1024x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Jak and Daxter Trilogy (also known as Jak and Daxter Collection in other NTSC territories) is a collection of the remastered ports of the first three games in the Jak and Daxter series. The remasters were developed by Mass Media Games, with grounds on the originals by Naughty Dog, and published by Sony Computer Entertainment. The remastered collection features all 3 games running at 720p* 60 FPS.

The game involves solid, bouncy platforming Naughty Dog had been known for since their PlayStation debut of Crash Bandicoot, with more open-world, gunplay and vehicle focussed gameplay in the 2nd and 3rd games in the series. While the second game chose a darker interpretation of Jak and his world. All the 3 games in the series are known for innovation and creativity, including combat-vehicles, pilotable robots, hi-jackable civilian vehicles, gunplay, dark and light-based powers for Jak and jet board gameplay akin to the Tony Hawk series.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Saving (Jak 2/3) - Fixed by PR 13492

Manually saving or loading in Jak 2 and 3 will cause the game to hang but will still save your progress. To continue, you will have to restart the emulator. This makes the games laborious to play relying mainly on the autosave functionality.

Broken refracting particles - Issue 11149

Throughout the Jak collection, the particles that refract the scene are broken, even though other refracting effects like water and the scattershot work fine. Some parts of the particles mesh with the scene which leads me to believe this is a UV problem.

Special Notes

Custom Icon Art by Jjw410

Custom replacement icon art by user Jjw410. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). The Author removed the TM symbol (looked out of place and cheap next to the logo) and fixed a small black dot obfuscating the logo's glow.

JAK TRILOGY ICON0.PNG

Patches

Anchors:
  Jak_Resolution_Notes: &Jak_Resolution_Notes
    "Native resolution is 1024x720."

PPU-09312c5359ff001526cd7f817d48cb0961bbf515:
  "Jak 1: 1280x720 Resolution":
    Games:
      "Jak and Daxter Collection":
        BCUS98281: [ 01.00 ]
      "The Jak and Daxter Trilogy":
        BCES01325: [ 01.00 ]
    Author: "Margen67"
    Notes: *Jak_Resolution_Notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0003560a, 1280 ]

PPU-caef4935039b5cd5fb68999ae67aeff688f3a863:
  "1280x720 Resolution":
    Games:
      "Jak and Daxter: The Precursor Legacy":
        NPEA00338: [ 01.00 ]
        NPUA80706: [ 01.00 ]
    Author: "Margen67"
    Notes: *Jak_Resolution_Notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0003569e, 1280 ]