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|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes = | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes = | |debug console mode notes = | ||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | |||
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | |||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|driver wake-up delay = | |disable on-disk shader cache = <!-- On, Off --> | ||
|driver wake-up delay notes = Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below | |disable on-disk shader cache notes = | ||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = 250 <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500us. | |||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = |
Revision as of 12:15, 30 March 2020
The ICO & Shadow of the Colossus Collection | |
---|---|
Developer(s) | Team Ico |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | JP September 22, 2011 NA September 27, 2011 EU September 28, 2011 AU September 29, 2011 |
Release type | Console exclusive |
Genre(s) | Adventure |
Mode(s) | Single-player |
GameID(s) | The ICO & Shadow of the Colossus Classics HD BCES01115 (IRD), BCES01097 (IRD) The ICO & Shadow of the Colossus Collection BCUS98259 (IRD) Shadow of the Colossus NPUA80677, NPEA00280 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
The Ico & Shadow of the Colossus Collection (known in PAL regions as Ico & Shadow of the Colossus Classics HD) is a video game bundle that contains high-definition remasters of two PlayStation 2 games, Ico and Shadow of the Colossus, for the PlayStation 3. Developed by Bluepoint Games, who assisted in the remastering alongside SCE Japan Studio and its division Team Ico, the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The two games, while fundamentally different in gameplay and story, are thematically connected, with Shadow considered a spiritual sequel to Ico. Both games were critically acclaimed on their original release, while the remastered collection itself was positively praised by reviewers.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Driver wake-up delay | 250 | Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500us. |
Known Issues
There are no reported issues with this title.
Special Notes
SPU MLAA patch
Thanks to Whatcookie, an SPU MLAA removal patch is available for this title. This can improve the framerate, but will cause the image to appear more aliased.