The ICO & Shadow of the Colossus Collection: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Team Ico
|image = [[File:{{#setmainimage:Ico and Shadow of the Colossus.jpg}}|300px]]
|developer = Bluepoint Games, SCE Japan Studio
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|date      = {{vgregion|JP=September 22, 2011|NA=September 27, 2011|EU=September 28, 2011|AU=September 29, 2011}}
|date      = {{vgregion|JP=September 22, 2011|NA=September 27, 2011|EU=September 28, 2011|AU=September 29, 2011}}
|release  = Console exclusive
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Adventure
|genre    = Action, Adventure
|modes    = Single-player
|modes    = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = '''''The ICO & Shadow of the Colossus Classics HD'''''<br>{{gameid|id=BCES01115, BCES01097|ird=YES}}<br>'''''The ICO & Shadow of the Colossus Collection'''''<br>{{gameid|id=BCUS98259|ird=Yes}}<br>'''''Shadow of the Colossus'''''<br>{{gameid|id=NPUA80677, NPEA00280|ird=NA}}
|gameid    = '''''The ICO & Shadow of the Colossus Collection'''''<br>{{gameid|id=BCES01115, BCES01097, BCUS98259|ird=Yes}}<br>'''''ICO'''''<br>{{gameid|id=NPEA00279, NPUA80676|oid=BCJS30070, NPHA80205, NPHA80207|ird=Yes}}<br>'''''Shadow of the Colossus'''''<br>{{gameid|id=BCJS30071, NPUA80677, NPEA00280|oid=NPHA80206, NPHA80208|ird=Yes}}<br>'''''ICO Behind the Scenes'''''<br>{{gameid|oid=NPEA00344, NPEA00345, NPEA00346, NPEA00347, NPEA00348, NPEA00349, NPEA00350, NPEA00351, NPEA00352, NPEA00353, NPEA00354, NPEA00355|ird=NA}}
|internal resolution = ICO: 1920x1080<br>Shadow of the Colossus: 960x1080
|wikipedia = https://en.wikipedia.org/wiki/The_Ico_%26_Shadow_of_the_Colossus_Collection
|wikipedia = https://en.wikipedia.org/wiki/The_Ico_%26_Shadow_of_the_Colossus_Collection
}}
}}


The Ico & Shadow of the Colossus Collection (known in PAL regions as Ico & Shadow of the Colossus Classics HD) is a video game bundle that contains high-definition remasters of two PlayStation 2 games, Ico and Shadow of the Colossus, for the PlayStation 3. Developed by Bluepoint Games, who assisted in the remastering alongside SCE Japan Studio and its division Team Ico, the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The two games, while fundamentally different in gameplay and story, are thematically connected, with Shadow considered a spiritual sequel to Ico. Both games were critically acclaimed on their original release, while the remastered collection itself was positively praised by reviewers.
'''''The ICO & Shadow of the Colossus Collection''''' (known in PAL regions as '''''The ICO & Shadow of the Colossus Classics HD''''') is a video game bundle that contains high-definition remasters of two PlayStation 2 games, ''Ico'' and ''Shadow of the Colossus'', for the PlayStation 3. Developed by ''Bluepoint Games'', who assisted in the remastering alongside ''SCE Japan Studio'' and its division ''Team Ico'', the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The two games, while fundamentally different in gameplay and story, are thematically connected, with Shadow considered a spiritual sequel to Ico. Both games were critically acclaimed on their original release, while the remastered collection itself was positively praised by reviewers.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Value between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|strict rendering mode               = <!-- On, Off -->
|default resolution notes             =  
|strict rendering mode notes         =  
|resolution scale                     = 100<!-- Value between 50% to 800% -->
|vsync                               = <!-- On, Off -->
|resolution scale notes               = Use the "Disable MLAA" patch for Resolution scaling. Read patch notes for more info.
|vsync notes                         =  
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|stretch to display area             = <!-- On, Off -->
|resolution scale threshold notes     =
|stretch to display area notes       =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|disable vertex cache                = <!-- On, Off -->
|shader mode notes                    =  
|disable vertex cache notes          =  
|write color buffers                   = <!-- On, Off -->
|multithreaded rsx                   = <!-- On, Off -->
|write color buffers notes            =
|multithreaded rsx notes             =  
|strict rendering mode                 = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|strict rendering mode notes           =  
|disable async shader compiler notes =  
|vsync                                 = <!-- On, Off -->
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes           =  
|silence all logs notes                =  
|driver wake-up delay               = 250us
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|driver wake-up delay notes         = Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500.
|sleep timers accuracy notes           =
|vblank rate                         = <!-- Value between 1 to 500 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|vblank rate notes                   =  
|maximum spurs threads notes          =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|clocks scale notes                 =  
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|read color buffers                   = <!-- On, Off -->
|read color buffers notes             =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.


==Special Notes==
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  ico_sotc_psn100serials: &ico_sotc_psn100serials
    NPEA00279: [ 01.00 ]
    NPUA80676: [ 01.00 ]
    NPUA80677: [ 01.00 ]
  ico_sotc_disc100serials: &ico_sotc_disc100serials
    BCES01097: [ 01.00 ]
    BCUS98259: [ 01.00 ]
  ico_sotc_101serials: &ico_sotc_101serials
    BCES01097: [ 01.01 ]
    BCES01115: [ 01.01 ]
    BCUS98259: [ 01.01 ]
    NPEA00279: [ 01.01 ]
    NPEA00280: [ 01.01 ]
    NPUA80676: [ 01.01 ]
    NPUA80677: [ 01.01 ]


==Special Notes==
  ico_psn100title: &ico_psn100title
===SPU MLAA patch===
    "ICO": *ico_sotc_psn100serials
Thanks to Whatcookie, an [[Help:Game Patches#SPU_MLAA|SPU MLAA removal patch]] is available for this title. This can improve the framerate, but will cause the image to appear more aliased.
  ico_disc100title: &ico_disc100title
    "ICO": *ico_sotc_disc100serials
  ico_101title: &ico_101title
    "ICO": *ico_sotc_101serials
 
  sotc_psn100title: &sotc_psn100title
    "Shadow of the Colossus": *ico_sotc_psn100serials
  sotc_disc100title: &sotc_disc100title
    "Shadow of the Colossus": *ico_sotc_disc100serials
  sotc_101title: &sotc_101title
    "Shadow of the Colossus": *ico_sotc_101serials
 
  ico_mlaa_notes: &ico_mlaa_notes
    "Allows for the use of Resolution Scaling in the title and improves performance."
 
  sotc_extended_fov_notes: &sotc_extended_fov_notes
    "Camera may zoom out during cinematic change."
  sotc_full_notes: &sotc_full_notes
    "Enables Full Pixel Mode on start so you don't have to change it in the options. Disables black borders/overscan."
  sotc_60fps_notes: &sotc_60fps_notes
    "Allows 60 FPS without changing Vblank."
 
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
  "Disable MLAA":
    Games: *ico_psn100title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0
      - [ be32, 0x00476af4, 0x40800003 ] # il r3 0x0
      - [ be32, 0x00476d9c, 0x40800017 ] # il r23 0x0
# Memory Patches
  "Disable Blur":
    Games: *ico_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d20cb, 0x00 ]
  "Disable All Post-processing":
    Games: *ico_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d20bf, 0x00 ]
 
PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
  "Disable MLAA":
    Games: *ico_disc100title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0
      - [ be32, 0x00475f74, 0x40800003 ] # il r3 0x0
      - [ be32, 0x0047621c, 0x40800017 ] # il r23 0x0
# Memory Patches
  "Disable Blur":
    Games: *ico_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d203b, 0x00 ]
  "Disable All Post-processing":
    Games: *ico_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d202f, 0x00 ]
 
PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
  "Disable MLAA":
    Games: *ico_101title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004e224c, 0x00000000 ] # 0 int32
      - [ be32, 0x00477d74, 0x40800003 ] # il r3 0x0
      - [ be32, 0x0047801c, 0x40800017 ] # il r23 0x0
  "Restore debug printf":
    Games: *ico_101title
    Author: "illusion"
    Notes: "Warning: Log Spam!"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00015e50, 0x480ecd20 ] # b 0x00102b70
# Memory Patches
  "Disable Blur":
    Games: *ico_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004e215b, 0x00 ]
  "Disable All Post-processing":
    Games: *ico_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004e214f, 0x00 ]
 
PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00
  "Disable Bloom":
    Games: *sotc_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00209d88, 0x38000000 ] # li r0 0x0
  "Disable Motion Blur":
    Games: *sotc_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021951c, 0x38000000 ] # li r0 0x0
      - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0
  "Disable MLAA":
    Games: *sotc_disc100title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0
      - [ be32, 0x006f8374, 0x40800003 ] # il r3 0x0
      - [ be32, 0x006f861c, 0x40800017 ] # il r23 0x0
# Memory Patches
  "Extended FOV":
    Games: *sotc_disc100title
    Author: "illusion"
    Notes: *sotc_extended_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732894, 1.5 ]
 
PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin
  "Enable Full Pixel Mode":
    Games: *sotc_psn100title
    Author: "Margen67"
    Notes: *sotc_full_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00316827, 0x02 ]
  "Disable Bloom":
    Games: *sotc_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0020a338, 0x38000000 ] # li r0 0x0
  "Disable Motion Blur":
    Games: *sotc_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021951c, 0x38000000 ] # li r0 0x0
      - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0
  "Disable MLAA":
    Games: *sotc_psn100title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0
      - [ be32, 0x006f8af4, 0x40800003 ] # il r3 0
      - [ be32, 0x006f8d9c, 0x40800017 ] # il r23 0
  "60 FPS":
    Games: *sotc_psn100title
    Author: "Margen67"
    Notes: *sotc_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0031f677, 0x01 ]
# Memory Patches
  "Extended FOV":
    Games: *sotc_psn100title
    Author: "illusion"
    Notes: *sotc_extended_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x007328c4, 1.5 ]
 
PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01
  "Enable Full Pixel Mode":
    Games: *sotc_101title
    Author: "Margen67"
    Notes: *sotc_full_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x003298b7, 0x02 ]
  "Disable Bloom":
    Games: *sotc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0020ab50, 0x38000000 ] # li r0 0x0
  "Disable Motion Blur":
    Games: *sotc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021a2e4, 0x38000000 ] # li r0 0x0
      - [ be32, 0x0021a128, 0x38000000 ] # li r0 0x0
  "Disable MLAA":
    Games: *sotc_101title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00201a14, 0x38000000 ] # li r0 0x0
      - [ be32, 0x006f96f4, 0x40800003 ] # il r3 0x0
      - [ be32, 0x006f999c, 0x40800017 ] # il r23 0x0
  "60 FPS":
    Games: *sotc_101title
    Author: "Margen67"
    Notes: *sotc_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00332707, 0x01 ]
# Memory Patches
  "Extended FOV":
    Games: *sotc_101title
    Author: "illusion"
    Notes: *sotc_extended_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x007328dc, 1.5 ]
}}
 
{{patch
|type    = Canary
|version = 1.2
|content =
Anchors:
  ico_60fps_notes: &ico_60fps_notes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 FPS and are sped up as a result."
 
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
  "60 FPS":
    Games:
      "ICO":
        NPEA00279: [ 01.00 ]
    Author: "illusion"
    Notes: *ico_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d1e6f, 0x01 ] # Set Framestep to 1 in debug menu
 
PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
  "60 FPS":
    Games:
      "ICO":
        BCES01097: [ 01.00 ]
    Author: "illusion"
    Notes: *ico_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d1ddf, 0x01 ] # Set Framestep to 1 in debug menu
 
PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
  "60 FPS":
    Games:
      "ICO":
        BCES01097: [ 01.01 ]
        NPEA00279: [ 01.01 ]
        NPUA80676: [ 01.01 ]
    Author: "illusion"
    Notes: *ico_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004e1eff, 0x01 ] # Set Framestep to 1 in debug menu
}}

Latest revision as of 13:08, 22 February 2024

The ICO & Shadow of the Colossus Collection
Ico and Shadow of the Colossus.jpg
Developer(s) Bluepoint Games, SCE Japan Studio
Publisher(s) Sony Computer Entertainment
Release date(s) JP September 22, 2011
NA September 27, 2011
EU September 28, 2011
AU September 29, 2011
Release type PlayStation exclusive
Genre(s) Action, Adventure
Mode(s) Single-player, Co-op
GameID(s) The ICO & Shadow of the Colossus Collection
BCES01115 (IRD), BCES01097 (IRD), BCUS98259 (IRD)
ICO
NPEA00279, NPUA80676, BCJS30070 (IRD), NPHA80205, NPHA80207
Shadow of the Colossus
BCJS30071 (IRD), NPUA80677, NPEA00280, NPHA80206, NPHA80208
ICO Behind the Scenes
NPEA00344, NPEA00345, NPEA00346, NPEA00347, NPEA00348, NPEA00349, NPEA00350, NPEA00351, NPEA00352, NPEA00353, NPEA00354, NPEA00355
Internal resolution ICO: 1920x1080
Shadow of the Colossus: 960x1080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The ICO & Shadow of the Colossus Collection (known in PAL regions as The ICO & Shadow of the Colossus Classics HD) is a video game bundle that contains high-definition remasters of two PlayStation 2 games, Ico and Shadow of the Colossus, for the PlayStation 3. Developed by Bluepoint Games, who assisted in the remastering alongside SCE Japan Studio and its division Team Ico, the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The two games, while fundamentally different in gameplay and story, are thematically connected, with Shadow considered a spiritual sequel to Ico. Both games were critically acclaimed on their original release, while the remastered collection itself was positively praised by reviewers.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 100 Use the "Disable MLAA" patch for Resolution scaling. Read patch notes for more info.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  ico_sotc_psn100serials: &ico_sotc_psn100serials
    NPEA00279: [ 01.00 ]
    NPUA80676: [ 01.00 ]
    NPUA80677: [ 01.00 ]
  ico_sotc_disc100serials: &ico_sotc_disc100serials
    BCES01097: [ 01.00 ]
    BCUS98259: [ 01.00 ]
  ico_sotc_101serials: &ico_sotc_101serials
    BCES01097: [ 01.01 ]
    BCES01115: [ 01.01 ]
    BCUS98259: [ 01.01 ]
    NPEA00279: [ 01.01 ]
    NPEA00280: [ 01.01 ]
    NPUA80676: [ 01.01 ]
    NPUA80677: [ 01.01 ]

  ico_psn100title: &ico_psn100title
    "ICO": *ico_sotc_psn100serials
  ico_disc100title: &ico_disc100title
    "ICO": *ico_sotc_disc100serials
  ico_101title: &ico_101title
    "ICO": *ico_sotc_101serials

  sotc_psn100title: &sotc_psn100title
    "Shadow of the Colossus": *ico_sotc_psn100serials
  sotc_disc100title: &sotc_disc100title
    "Shadow of the Colossus": *ico_sotc_disc100serials
  sotc_101title: &sotc_101title
    "Shadow of the Colossus": *ico_sotc_101serials

  ico_mlaa_notes: &ico_mlaa_notes
    "Allows for the use of Resolution Scaling in the title and improves performance."

  sotc_extended_fov_notes: &sotc_extended_fov_notes
    "Camera may zoom out during cinematic change."
  sotc_full_notes: &sotc_full_notes
    "Enables Full Pixel Mode on start so you don't have to change it in the options. Disables black borders/overscan."
  sotc_60fps_notes: &sotc_60fps_notes
    "Allows 60 FPS without changing Vblank."

PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
  "Disable MLAA":
    Games: *ico_psn100title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0
      - [ be32, 0x00476af4, 0x40800003 ] # il r3 0x0
      - [ be32, 0x00476d9c, 0x40800017 ] # il r23 0x0
# Memory Patches
  "Disable Blur":
    Games: *ico_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d20cb, 0x00 ]
  "Disable All Post-processing":
    Games: *ico_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d20bf, 0x00 ]

PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
  "Disable MLAA":
    Games: *ico_disc100title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0
      - [ be32, 0x00475f74, 0x40800003 ] # il r3 0x0
      - [ be32, 0x0047621c, 0x40800017 ] # il r23 0x0
# Memory Patches
  "Disable Blur":
    Games: *ico_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d203b, 0x00 ]
  "Disable All Post-processing":
    Games: *ico_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d202f, 0x00 ]

PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
  "Disable MLAA":
    Games: *ico_101title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004e224c, 0x00000000 ] # 0 int32
      - [ be32, 0x00477d74, 0x40800003 ] # il r3 0x0
      - [ be32, 0x0047801c, 0x40800017 ] # il r23 0x0
  "Restore debug printf":
    Games: *ico_101title
    Author: "illusion"
    Notes: "Warning: Log Spam!"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00015e50, 0x480ecd20 ] # b 0x00102b70
# Memory Patches
  "Disable Blur":
    Games: *ico_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004e215b, 0x00 ]
  "Disable All Post-processing":
    Games: *ico_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004e214f, 0x00 ]

PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00
  "Disable Bloom":
    Games: *sotc_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00209d88, 0x38000000 ] # li r0 0x0
  "Disable Motion Blur":
    Games: *sotc_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021951c, 0x38000000 ] # li r0 0x0
      - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0
  "Disable MLAA":
    Games: *sotc_disc100title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0
      - [ be32, 0x006f8374, 0x40800003 ] # il r3 0x0
      - [ be32, 0x006f861c, 0x40800017 ] # il r23 0x0
# Memory Patches
  "Extended FOV":
    Games: *sotc_disc100title
    Author: "illusion"
    Notes: *sotc_extended_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732894, 1.5 ]

PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin
  "Enable Full Pixel Mode":
    Games: *sotc_psn100title
    Author: "Margen67"
    Notes: *sotc_full_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00316827, 0x02 ]
  "Disable Bloom":
    Games: *sotc_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0020a338, 0x38000000 ] # li r0 0x0
  "Disable Motion Blur":
    Games: *sotc_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021951c, 0x38000000 ] # li r0 0x0
      - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0
  "Disable MLAA":
    Games: *sotc_psn100title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0
      - [ be32, 0x006f8af4, 0x40800003 ] # il r3 0
      - [ be32, 0x006f8d9c, 0x40800017 ] # il r23 0
  "60 FPS":
    Games: *sotc_psn100title
    Author: "Margen67"
    Notes: *sotc_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0031f677, 0x01 ]
# Memory Patches
  "Extended FOV":
    Games: *sotc_psn100title
    Author: "illusion"
    Notes: *sotc_extended_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x007328c4, 1.5 ]

PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01
  "Enable Full Pixel Mode":
    Games: *sotc_101title
    Author: "Margen67"
    Notes: *sotc_full_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x003298b7, 0x02 ]
  "Disable Bloom":
    Games: *sotc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0020ab50, 0x38000000 ] # li r0 0x0
  "Disable Motion Blur":
    Games: *sotc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021a2e4, 0x38000000 ] # li r0 0x0
      - [ be32, 0x0021a128, 0x38000000 ] # li r0 0x0
  "Disable MLAA":
    Games: *sotc_101title
    Author: "illusion"
    Notes: *ico_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00201a14, 0x38000000 ] # li r0 0x0
      - [ be32, 0x006f96f4, 0x40800003 ] # il r3 0x0
      - [ be32, 0x006f999c, 0x40800017 ] # il r23 0x0
  "60 FPS":
    Games: *sotc_101title
    Author: "Margen67"
    Notes: *sotc_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00332707, 0x01 ]
# Memory Patches
  "Extended FOV":
    Games: *sotc_101title
    Author: "illusion"
    Notes: *sotc_extended_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x007328dc, 1.5 ]

Canary Patches

Anchors:
  ico_60fps_notes: &ico_60fps_notes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 FPS and are sped up as a result."

PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
  "60 FPS":
    Games:
      "ICO":
        NPEA00279: [ 01.00 ]
    Author: "illusion"
    Notes: *ico_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d1e6f, 0x01 ] # Set Framestep to 1 in debug menu

PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
  "60 FPS":
    Games:
      "ICO":
        BCES01097: [ 01.00 ]
    Author: "illusion"
    Notes: *ico_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d1ddf, 0x01 ] # Set Framestep to 1 in debug menu

PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
  "60 FPS":
    Games:
      "ICO":
        BCES01097: [ 01.01 ]
        NPEA00279: [ 01.01 ]
        NPUA80676: [ 01.01 ]
    Author: "illusion"
    Notes: *ico_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004e1eff, 0x01 ] # Set Framestep to 1 in debug menu