The Godfather: The Don's Edition: Difference between revisions

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(Created page with "<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox |image = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] --> |developer = |publisher = {{vgregion|}} |series = <!-- delete if not applicable --> |date = {{vgregion|}} |release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> |genre = |modes = <!-- Ch...")
 
(Add motion control info)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:GodfatherDE.jpg}}|300px]]
|developer =  
|developer = Visceral Games
|publisher = {{vgregion|}}
|publisher = Electronic Arts
|series    = <!-- delete if not applicable -->
|date      = March 21, 2007
|date      = {{vgregion|}}
|release  = Multi-platform<!-- PS3 and PS4 (Remastered version) -->
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action, Adventure
|genre    =  
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00043, BLES00045, BLES00047, BLUS30023, BLJM60043|ird=Yes}}
|gameid    = {{gameid|}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
'''''The Godfather''''' is a 2006 open world Action-adventure game video game developed by Visceral Games (formerly EA Redwood Shores) and published by Electronic Arts. It was originally released in March 2006 for Microsoft Windows, PlayStation 2, and the original Xbox. It was later released for the PlayStation Portable as '''''The Godfather: Mob Wars''''', Xbox 360 as '''''The Godfather''''', Wii as '''''The Godfather: Blackhand Edition''''', and PlayStation 3 as '''''The Godfather: The Don's Edition'''''.
Based upon the 1972 film ''The Godfather'', the game follows a non-canon character, Aldo Trapani, who is recruited into the Corleone family and works his way up its ranks while seeking revenge against his father's killers. The story of the game intersects with the film on numerous occasions, depicting major events from Aldo's perspective, or showing him perform actions that happened off-screen; for example, he avenges Bonasera's daughter, drives Vito Corleone to the hospital after he is shot, plants the gun for Michael Corleone to kill Sollozzo and Captain McCluskey, and places the horse's head in Jack Woltz's bed. Although the game was condemned by Francis Ford Coppola, who claimed Paramount Pictures never told him about its development or asked for his input, it does feature voice acting from several stars of the film, including James Caan as Sonny Corleone, Robert Duvall as Tom Hagen and Abe Vigoda as Salvatore Tessio. Marlon Brando also recorded dialogue for Vito Corleone, in what would be his final acting job, but his ill health made most of his recordings unusable.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
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|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
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|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 137: Line 141:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Input may stop working after the intro screen - <i>Fixed by {{pr|14458}}</i>===
There are no reported issues with this title.
<s>After the intro you may be greeted with a message asking you to reconnect your controller to continue, there's no known fix for this. However, you can try this workaround: after booting the game, minimise the game window and open pad settings in RPCS3, then select on your controller under the "Handlers" dropdown (even if it's already been selected). Then hit save and close the pad settings window and switch back to the game window. Input should start working again after this.</s>


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. -->
===Motion controls===
While most of the game can be played with any controller, there are at least 3 sections in the game that require motion controls to pass. Two of these can be skipped by performing other actions, but the third cannot be bypassed ingame.
 
* First tutorial mission: Forced motion movement can be skipped by pressing L3 + R3 instead.
* Second tutorial mission: Forced motion movement can be skipped by dragging the person to the grave. This will skip the entire tutorial section.
* Later storyline mission: Player is forced to throw somebody off the ledge by moving Sixaxis forwards. No alternative known at the moment.
 
Source: [https://forums.rpcs3.net/showthread.php?tid=178278&pid=307901#pid307901 RPCS3 Forums]
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  godfather_60fps: &godfather_60fps
    - [ byte, 0x0002343b, 0x01 ] # FPS mode 1
    - [ bef32, 0x10060170, 60 ] # Max FPS
 
PPU-4c79de253c0d2167b0ea9d03884f27d83db03fad:
  "60 FPS":
    Games:
      "The GodFather: The Don's Edition":
        BLES00043: [ 01.01 ]
        BLES00044: [ 01.01 ]
        BLES00045: [ 01.01 ]
        BLES00046: [ 01.01 ]
        BLES00047: [ 01.01 ]
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *godfather_60fps ]
PPU-b86a6fb6b4f5cf3572b3132391e5c4b02045d870:
  "60 FPS":
    Games:
      "The GodFather: The Don's Edition":
        BLUS30023: [ 01.00 ]
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *godfather_60fps ]
}}

Latest revision as of 15:00, 26 September 2023

The Godfather: The Don's Edition
GodfatherDE.jpg
Developer(s) Visceral Games
Publisher(s) Electronic Arts
Release date(s) March 21, 2007
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES00043 (IRD), BLES00045 (IRD), BLES00047 (IRD), BLUS30023 (IRD), BLJM60043 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Godfather is a 2006 open world Action-adventure game video game developed by Visceral Games (formerly EA Redwood Shores) and published by Electronic Arts. It was originally released in March 2006 for Microsoft Windows, PlayStation 2, and the original Xbox. It was later released for the PlayStation Portable as The Godfather: Mob Wars, Xbox 360 as The Godfather, Wii as The Godfather: Blackhand Edition, and PlayStation 3 as The Godfather: The Don's Edition.

Based upon the 1972 film The Godfather, the game follows a non-canon character, Aldo Trapani, who is recruited into the Corleone family and works his way up its ranks while seeking revenge against his father's killers. The story of the game intersects with the film on numerous occasions, depicting major events from Aldo's perspective, or showing him perform actions that happened off-screen; for example, he avenges Bonasera's daughter, drives Vito Corleone to the hospital after he is shot, plants the gun for Michael Corleone to kill Sollozzo and Captain McCluskey, and places the horse's head in Jack Woltz's bed. Although the game was condemned by Francis Ford Coppola, who claimed Paramount Pictures never told him about its development or asked for his input, it does feature voice acting from several stars of the film, including James Caan as Sonny Corleone, Robert Duvall as Tom Hagen and Abe Vigoda as Salvatore Tessio. Marlon Brando also recorded dialogue for Vito Corleone, in what would be his final acting job, but his ill health made most of his recordings unusable.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Input may stop working after the intro screen - Fixed by PR 14458

After the intro you may be greeted with a message asking you to reconnect your controller to continue, there's no known fix for this. However, you can try this workaround: after booting the game, minimise the game window and open pad settings in RPCS3, then select on your controller under the "Handlers" dropdown (even if it's already been selected). Then hit save and close the pad settings window and switch back to the game window. Input should start working again after this.

Special Notes

Motion controls

While most of the game can be played with any controller, there are at least 3 sections in the game that require motion controls to pass. Two of these can be skipped by performing other actions, but the third cannot be bypassed ingame.

  • First tutorial mission: Forced motion movement can be skipped by pressing L3 + R3 instead.
  • Second tutorial mission: Forced motion movement can be skipped by dragging the person to the grave. This will skip the entire tutorial section.
  • Later storyline mission: Player is forced to throw somebody off the ledge by moving Sixaxis forwards. No alternative known at the moment.

Source: RPCS3 Forums

Patches

Anchors:
  godfather_60fps: &godfather_60fps
    - [ byte, 0x0002343b, 0x01 ] # FPS mode 1
    - [ bef32, 0x10060170, 60 ] # Max FPS

PPU-4c79de253c0d2167b0ea9d03884f27d83db03fad:
  "60 FPS":
    Games:
      "The GodFather: The Don's Edition":
        BLES00043: [ 01.01 ]
        BLES00044: [ 01.01 ]
        BLES00045: [ 01.01 ]
        BLES00046: [ 01.01 ]
        BLES00047: [ 01.01 ]
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *godfather_60fps ]
PPU-b86a6fb6b4f5cf3572b3132391e5c4b02045d870:
  "60 FPS":
    Games:
      "The GodFather: The Don's Edition":
        BLUS30023: [ 01.00 ]
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *godfather_60fps ]