Difference between revisions of "Tales of Xillia 2"

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m (→‎Special Notes: nop the same opcodes as the first game and pray for v1.1)
m (Text replacement - "<!-- Misc. configuration --> |ppu llvm java mode handling = <!-- true, false --> |ppu llvm java mode handling notes = }}" to "|ppu llvm java mode handling = <!-- True, False --> |ppu llvm java mode handling notes = }}")
 
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
=== Dynamically change FPS cap ===
=== Dynamically change FPS cap ===
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether.
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether.


===Missing Audio===  
===Missing Audio===  
Line 168: Line 170:
===Low Brightness===
===Low Brightness===
The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3.
The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3.
However, you may use a post-processing solution such as [https://reshade.me/ Reshade] in order to adjust the brightness and gamma using the '''tonemap.fx''' shader by using these suggested settings:
{| class="wikitable"
! [Tonemap.fx]
| {{!}} Bleach=0.550000
| {{!}} Defog=0.000000
| {{!}} Exposure=0.075000
| {{!}} FogColor=0.000000,0.000000,1.000000 
| {{!}} Gamma=0.915000
| {{!}} Saturation=0.090000 
|}


{{patch
{{patch
Line 173: Line 188:
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  tox2_hp: &tox2_hp
    - [ be32, 0x00184934, 0x9BA70010 ]
    - [ be32, 0x0017A7E8, 0x3A10270E ]
PPU-d96e838f10e9730d8ba21659e02663b44488670f:  
PPU-d96e838f10e9730d8ba21659e02663b44488670f:  
   60 FPS:
   60 FPS:
Line 181: Line 201:
     Author: Aphelion
     Author: Aphelion
     Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
     Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
     Patch Version: 1.0
     Patch Version: 1.1
     Patch:
     Patch:
       - [ be32, 0x00846290, 0x38600002 ]
       - [ be32, 0x00846290, 0x38600002 ]
       - [ be32, 0x003BBA70, 0x60000000 ]
       - [ be32, 0x00282AF4, 0x3A900001 ]
       - [ be32, 0x002A1478, 0x60000000 ]
  Infinite Health:
      - [ be32, 0x00A7ACC0, 0x60000000 ]
    Games:
      - [ be32, 0x002A0DB0, 0x60000000 ]
       "Tales of Xillia 2":
       - [ be32, 0x003BBBB4, 0x60000000 ]
        NPUB31443: [ All ]
        BLUS31397: [ All ]
    Author: Aphelion
    Notes: In-game menu is a little ugly, but it works.
    Patch Version: 1.1
    Patch:
       - [ load, *tox2_hp ]


PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0:  
PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0:  
Line 198: Line 224:
     Author: Aphelion
     Author: Aphelion
     Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
     Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
     Patch Version: 1.0
     Patch Version: 1.1
     Patch:
     Patch:
       - [ be32, 0x00846310, 0x38600002 ]
       - [ be32, 0x00846310, 0x38600002 ]
       - [ be32, 0x003BBAB0, 0x60000000 ]
       - [ be32, 0x00282B2C, 0x3A900001 ]
       - [ be32, 0x002A14B8, 0x60000000 ]
  Infinite Health:
      - [ be32, 0x00A7AD40, 0x60000000 ]
    Games:
      - [ be32, 0x002A0DF0, 0x60000000 ]
       "Tales of Xillia 2":
       - [ be32, 0x003BBBF4, 0x60000000 ]
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: Aphelion
    Notes: In-game menu is a little ugly, but it works.
    Patch Version: 1.1
    Patch:
       - [ load, *tox2_hp ]


}}
}}

Latest revision as of 20:47, 25 July 2021

Tales of Xillia 2
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP November 1, 2012
NA August 19, 2014
EU August 22, 2014
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series and is developed by the Namco Tales Studio. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).

Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Framelimit 60 Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch.

Advanced configuration

Setting Option Notes
Vblank rate 30 Required to automatically change the FPS cap while ingame. Keep this at default (60Hz) if you are using the 60 FPS patch.

Known Issues

Dynamically change FPS cap

This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.

Game crashes with too many DLCs installed - Fixed by PR 7945

If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.

Special Notes

Low Brightness

The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.

However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:

[Tonemap.fx] Bleach=0.550000 Defog=0.000000 Exposure=0.075000 FogColor=0.000000,0.000000,1.000000 Gamma=0.915000 Saturation=0.090000


Patches

Anchors:
  tox2_hp: &tox2_hp
    - [ be32, 0x00184934, 0x9BA70010 ]
    - [ be32, 0x0017A7E8, 0x3A10270E ]

PPU-d96e838f10e9730d8ba21659e02663b44488670f: 
  60 FPS:
    Games:
      "Tales of Xillia 2":
        NPUB31443: [ All ]
        BLUS31397: [ All ]
    Author: Aphelion
    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00846290, 0x38600002 ]
      - [ be32, 0x00282AF4, 0x3A900001 ]
  Infinite Health:
    Games:
      "Tales of Xillia 2":
        NPUB31443: [ All ]
        BLUS31397: [ All ]
    Author: Aphelion
    Notes: In-game menu is a little ugly, but it works.
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]

PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: 
  60 FPS:
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: Aphelion
    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00846310, 0x38600002 ]
      - [ be32, 0x00282B2C, 0x3A900001 ]
  Infinite Health:
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: Aphelion
    Notes: In-game menu is a little ugly, but it works.
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]