Tales of Xillia 2: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Bandai Namco Games <!-- Namco Tales Studio -->
|image    = [[File:{{#setmainimage:ToX2_Cover.jpg}}|300px]]
|developer = Bandai Namco Games
|publisher = Bandai Namco Games
|publisher = Bandai Namco Games
|series    = Tales
|series    = Tales
|date      = {{vgregion|JP=November 1, 2012|NA=August 19, 2014|EU=August 22, 2014}}
|date      = {{vgregion|JP=November 1, 2012|NA=August 19, 2014|EU=August 22, 2014}}
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Role-playing
|genre    = Role-playing
|modes    = Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS31397, BLES01962, BLJS10188, NPEB01858, NPUB31443|ird=Yes}}
|gameid    = {{gameid|id=BLUS31397, BLES01962, BLJS10188, NPEB01858, NPUB31443|ird=Yes}}
}}
}}


'''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]] and is developed by the Namco Tales Studio. The game takes place after the events of [[Tales of Xillia]] and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is ''"An RPG where your choices spin the future"'' (<u>Japanese</u>: 選択が未来を紡ぐRPG <u>Hepburn</u>: Sentaku ga Mirai wo Tsumugu RPG).
'''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]]. The game takes place after the events of [[Tales of Xillia]] and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is ''"An RPG where your choices spin the future"'' (<u>Japanese</u>: 選択が未来を紡ぐRPG <u>Hepburn</u>: Sentaku ga Mirai wo Tsumugu RPG).


Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = PS3 Native<!-- Off, 59.94, 50, 60, 30, Auto, PS3 Native -->
|framelimit notes                      = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame.
|framelimit notes                      = Required to [[#Dynamically change FPS cap|change the FPS cap]] while ingame.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 30 <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame.
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
=== Dynamically change FPS cap ===
===Dynamically change FPS cap <i>Fixed by {{pr|12055}}</i>===
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS,. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. The following workarounds are currently available:
This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. While the frame limiter can be toggled while RPCS3 is running, <s>it doesn't happen automatically. To allow the framerate to hit 60 in combat AND lock to 30 in other sections to stop them from speeding up, currently you must set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30'''.</s> Issue has been fixed, with new PS3 Native framelimiter. Or you can use the games 60 FPS patch to bypass this altogether.
# As mentioned in the [[#Configuration|Configuration tab]], set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30'''.
# Using a [https://github.com/RainbowCookie32/rpcs3/issues/1#issuecomment-524415985 hacked build] by RainbowCookie that let's users manually switch the FPS cap from 30FPS to 60FPS by pressing the analog stick L3 button without. To facilitate this, be sure to set the ''framelimit'' option to '''Auto''' and the ''Vblank frequency'' option to '''60''' (the default value).


===Missing Audio===  
===Missing Audio===
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present.
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present.


===Game crashes with too many DLCs installed - <i>Fixed by {{pr|7945}}</i>===
===Game crashes with too many DLCs installed - <i>Fixed by {{pr|7945}}</i>===
<s>If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of {{issue|4091}}.</s>
<s>If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of {{issue|4091}}.</s>
==Special Notes==
===Low Brightness===
The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3.
However, you may use a post-processing solution such as [https://reshade.me/ Reshade] in order to adjust the brightness and gamma using the '''tonemap.fx''' shader by using these suggested settings:
{| class="wikitable"
! [Tonemap.fx]
| {{!}} Bleach=0.550000
| {{!}} Defog=0.000000
| {{!}} Exposure=0.075000
| {{!}} FogColor=0.000000,0.000000,1.000000
| {{!}} Gamma=0.915000
| {{!}} Saturation=0.090000
|}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  tox2_ar_notes: &tox2_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched."
  tox2_jp_v01_00_ar_21_9: &tox2_jp_v01_00_ar_21_9
    - [ bef32, 0x00e5c94c, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e5c954, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00e5c958, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5c960, 840 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5c980, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5c984, 840 ]    # HUD: Movie / Map / Skit - Background - Right
  tox2_jp_v01_01_ar_21_9: &tox2_jp_v01_01_ar_21_9
    - [ bef32, 0x00e5b6cc, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e5b6d4, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00e5b6d8, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5b6e0, 840 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5b700, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5b704, 840 ]    # HUD: Movie / Map / Skit - Background - Right
  tox2_us_ar_21_9: &tox2_us_ar_21_9
    - [ bef32, 0x00e7233c, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e72344, 2.37037 ] # Display: Aspect Ratio
    - [ be32,  0x00e72348, 840 ]    # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e72350, 840 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e72370, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e72374, 840 ]    # HUD: Movie / Map / Skit - Background - Right
  tox2_eu_ar_21_9: &tox2_eu_ar_21_9
    - [ bef32, 0x00e723bc, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e723c4, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00e723c8, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e723d0, 840 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e723f0, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e723f4, 840 ]    # HUD: Movie / Map / Skit - Background - Right
  tox2_jp_v01_00_ar_32_9: &tox2_jp_v01_00_ar_32_9
    - [ bef32, 0x00e5c94c, 2560 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e5c954, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e5c958, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5c960, 1280 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5c980, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5c984, 1280 ]    # HUD: Movie / Map / Skit - Background - Right
  tox2_jp_v01_01_ar_32_9: &tox2_jp_v01_01_ar_32_9
    - [ bef32, 0x00e5b6cc, 2560 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e5b6d4, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e5b6d8, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5b6e0, 1280 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5b700, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5b704, 1280 ]    # HUD: Movie / Map / Skit - Background - Right
  tox2_us_ar_32_9: &tox2_us_ar_32_9
    - [ bef32, 0x00e7233c, 2560 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e72344, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e72348, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e72350, 1280 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e72370, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e72374, 1280 ]    # HUD: Movie / Map / Skit - Background - Right
  tox2_eu_ar_32_9: &tox2_eu_ar_32_9
    - [ bef32, 0x00e723bc, 2560 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e723c4, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e723c8, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e723d0, 1280 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e723f0, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e723f4, 1280 ]    # HUD: Movie / Map / Skit - Background - Right
  tox2_fov_configurable_values: &tox2_fov_configurable_values
    "FOV (Horizontal)":
      Type: double_range
      Value: 0.78
      Min: 0.2
      Max: 2.4
    "FOV (Vertical)":
      Type: double_range
      Value: 0.62
      Min: 0.2
      Max: 2.4
  tox2_fov_notes: &tox2_fov_notes
    "Default values:\n Horizontal: 0.78\n Vertical: 0.62"
  tox2_jp_v01_00_fov: &tox2_jp_v01_00_fov
    - [ bef32, 0x010b7340, "FOV (Horizontal)" ]
    - [ bef32, 0x010b733c, "FOV (Vertical)" ]
  tox2_jp_v01_01_fov: &tox2_jp_v01_01_fov
    - [ bef32, 0x010b7338, "FOV (Horizontal)" ]
    - [ bef32, 0x010b7334, "FOV (Vertical)" ]
  tox2_us_fov: &tox2_us_fov
    - [ bef32, 0x010d7ba4, "FOV (Horizontal)" ]
    - [ bef32, 0x010d7ba0, "FOV (Vertical)" ]
  tox2_eu_fov: &tox2_eu_fov
    - [ bef32, 0x010d7bac, "FOV (Horizontal)" ]
    - [ bef32, 0x010d7ba8, "FOV (Vertical)" ]
  tox2_jp_v01_00_brightness: &tox2_jp_v01_00_brightness
    - [ byte, 0x010cdcaa, 0x00 ]
  tox2_jp_v01_01_brightness: &tox2_jp_v01_01_brightness
    - [ byte, 0x010cdc9a, 0x00 ]
  tox2_us_brightness: &tox2_us_brightness
    - [ byte, 0x010ee54a, 0x00 ]
  tox2_eu_brightness: &tox2_eu_brightness
    - [ byte, 0x010ee55a, 0x00 ]
  tox2_fps_notes: &tox2_fps_notes
    "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
  tox2_jp_v01_00_fps: &tox2_jp_v01_00_fps
    - [ be32, 0x0082d108, 0x38600002 ]
    - [ be32, 0x0027a45c, 0x3a900001 ]
  tox2_jp_v01_01_fps: &tox2_jp_v01_01_fps
    - [ be32, 0x00832460, 0x38600002 ]
    - [ be32, 0x0027a9cc, 0x3a900001 ]
  tox2_us_fps: &tox2_us_fps
    - [ be32, 0x00846290, 0x38600002 ]
    - [ be32, 0x00282af4, 0x3a900001 ]
  tox2_eu_fps: &tox2_eu_fps
    - [ be32, 0x00846310, 0x38600002 ]
    - [ be32, 0x00282b2c, 0x3a900001 ]
  tox2_hp_notes: &tox2_hp_notes
    "In-game menu is a little ugly, but it works."
  tox2_hp: &tox2_hp
    - [ be32, 0x00184934, 0x9ba70010 ]
    - [ be32, 0x0017a7e8, 0x3a10270e ]
PPU-c8cfdd45c319ebbb747f070c80436c3472e28181:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_fps ]
PPU-b04f05aaf687e0f9b26887c7d277d571079efcc5:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_fps ]
PPU-d96e838f10e9730d8ba21659e02663b44488670f:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_us_fps ]
  "Infinite Health":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "Aphelion"
    Notes: *tox2_hp_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]
PPU-a7d11f549ba784d539148688ef512a6a1907e63e:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_eu_fps ]
  "Infinite Health":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "Aphelion"
    Notes: *tox2_hp_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]
PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_eu_fps ]
  "Infinite Health":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "Aphelion"
    Notes: *tox2_hp_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]
}}

Latest revision as of 04:41, 29 April 2024

Tales of Xillia 2
ToX2 Cover.jpg
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP November 1, 2012
NA August 19, 2014
EU August 22, 2014
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).

Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit PS3 Native Required to change the FPS cap while ingame.

Known Issues

Dynamically change FPS cap Fixed by PR 12055

This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. While the frame limiter can be toggled while RPCS3 is running, it doesn't happen automatically. To allow the framerate to hit 60 in combat AND lock to 30 in other sections to stop them from speeding up, currently you must set Framelimit option to 60 and the Vblank frequency option to 30. Issue has been fixed, with new PS3 Native framelimiter. Or you can use the games 60 FPS patch to bypass this altogether.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.

Game crashes with too many DLCs installed - Fixed by PR 7945

If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.

Special Notes

Low Brightness

The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.

However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:

[Tonemap.fx] Bleach=0.550000 Defog=0.000000 Exposure=0.075000 FogColor=0.000000,0.000000,1.000000 Gamma=0.915000 Saturation=0.090000

Patches

Anchors:
  tox2_ar_notes: &tox2_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched."

  tox2_jp_v01_00_ar_21_9: &tox2_jp_v01_00_ar_21_9
    - [ bef32, 0x00e5c94c, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e5c954, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00e5c958, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5c960, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5c980, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5c984, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_jp_v01_01_ar_21_9: &tox2_jp_v01_01_ar_21_9
    - [ bef32, 0x00e5b6cc, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e5b6d4, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00e5b6d8, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5b6e0, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5b700, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5b704, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_us_ar_21_9: &tox2_us_ar_21_9
    - [ bef32, 0x00e7233c, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e72344, 2.37037 ] # Display: Aspect Ratio
    - [ be32,  0x00e72348, 840 ]     # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e72350, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e72370, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e72374, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_eu_ar_21_9: &tox2_eu_ar_21_9
    - [ bef32, 0x00e723bc, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e723c4, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00e723c8, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e723d0, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e723f0, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e723f4, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_jp_v01_00_ar_32_9: &tox2_jp_v01_00_ar_32_9
    - [ bef32, 0x00e5c94c, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00e5c954, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e5c958, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5c960, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5c980, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5c984, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_jp_v01_01_ar_32_9: &tox2_jp_v01_01_ar_32_9
    - [ bef32, 0x00e5b6cc, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00e5b6d4, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e5b6d8, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5b6e0, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5b700, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5b704, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_us_ar_32_9: &tox2_us_ar_32_9
    - [ bef32, 0x00e7233c, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00e72344, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e72348, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e72350, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e72370, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e72374, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_eu_ar_32_9: &tox2_eu_ar_32_9
    - [ bef32, 0x00e723bc, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00e723c4, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e723c8, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e723d0, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e723f0, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e723f4, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_fov_configurable_values: &tox2_fov_configurable_values
    "FOV (Horizontal)":
      Type: double_range
      Value: 0.78
      Min: 0.2
      Max: 2.4
    "FOV (Vertical)":
      Type: double_range
      Value: 0.62
      Min: 0.2
      Max: 2.4

  tox2_fov_notes: &tox2_fov_notes
    "Default values:\n Horizontal: 0.78\n Vertical: 0.62"

  tox2_jp_v01_00_fov: &tox2_jp_v01_00_fov
    - [ bef32, 0x010b7340, "FOV (Horizontal)" ]
    - [ bef32, 0x010b733c, "FOV (Vertical)" ]

  tox2_jp_v01_01_fov: &tox2_jp_v01_01_fov
    - [ bef32, 0x010b7338, "FOV (Horizontal)" ]
    - [ bef32, 0x010b7334, "FOV (Vertical)" ]

  tox2_us_fov: &tox2_us_fov
    - [ bef32, 0x010d7ba4, "FOV (Horizontal)" ]
    - [ bef32, 0x010d7ba0, "FOV (Vertical)" ]

  tox2_eu_fov: &tox2_eu_fov
    - [ bef32, 0x010d7bac, "FOV (Horizontal)" ]
    - [ bef32, 0x010d7ba8, "FOV (Vertical)" ]

  tox2_jp_v01_00_brightness: &tox2_jp_v01_00_brightness
    - [ byte, 0x010cdcaa, 0x00 ]

  tox2_jp_v01_01_brightness: &tox2_jp_v01_01_brightness
    - [ byte, 0x010cdc9a, 0x00 ]

  tox2_us_brightness: &tox2_us_brightness
    - [ byte, 0x010ee54a, 0x00 ]

  tox2_eu_brightness: &tox2_eu_brightness
    - [ byte, 0x010ee55a, 0x00 ]

  tox2_fps_notes: &tox2_fps_notes
    "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."

  tox2_jp_v01_00_fps: &tox2_jp_v01_00_fps
    - [ be32, 0x0082d108, 0x38600002 ]
    - [ be32, 0x0027a45c, 0x3a900001 ]

  tox2_jp_v01_01_fps: &tox2_jp_v01_01_fps
    - [ be32, 0x00832460, 0x38600002 ]
    - [ be32, 0x0027a9cc, 0x3a900001 ]

  tox2_us_fps: &tox2_us_fps
    - [ be32, 0x00846290, 0x38600002 ]
    - [ be32, 0x00282af4, 0x3a900001 ]

  tox2_eu_fps: &tox2_eu_fps
    - [ be32, 0x00846310, 0x38600002 ]
    - [ be32, 0x00282b2c, 0x3a900001 ]

  tox2_hp_notes: &tox2_hp_notes
    "In-game menu is a little ugly, but it works."

  tox2_hp: &tox2_hp
    - [ be32, 0x00184934, 0x9ba70010 ]
    - [ be32, 0x0017a7e8, 0x3a10270e ]

PPU-c8cfdd45c319ebbb747f070c80436c3472e28181:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_fps ]

PPU-b04f05aaf687e0f9b26887c7d277d571079efcc5:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_fps ]

PPU-d96e838f10e9730d8ba21659e02663b44488670f:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_us_fps ]
  "Infinite Health":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "Aphelion"
    Notes: *tox2_hp_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]

PPU-a7d11f549ba784d539148688ef512a6a1907e63e:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_eu_fps ]
  "Infinite Health":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
    Author: "Aphelion"
    Notes: *tox2_hp_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]

PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_eu_fps ]
  "Infinite Health":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
    Author: "Aphelion"
    Notes: *tox2_hp_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]