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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = Bandai Namco Games | |image = [[File:{{#setmainimage:ToX2_Cover.jpg}}|300px]] | ||
|developer = Bandai Namco Games | |||
|publisher = Bandai Namco Games | |publisher = Bandai Namco Games | ||
|series = Tales | |series = Tales | ||
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|genre = Role-playing | |genre = Role-playing | ||
|modes = Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLUS31397, BLES01962, BLJS10188 | |gameid = {{gameid|id=BLUS31397, BLES01962, BLJS10188, NPEB01858, NPUB31443|ird=Yes}} | ||
}} | }} | ||
'''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]] | '''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]]. The game takes place after the events of [[Tales of Xillia]] and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is ''"An RPG where your choices spin the future"'' (<u>Japanese</u>: 選択が未来を紡ぐRPG <u>Hepburn</u>: Sentaku ga Mirai wo Tsumugu RPG). | ||
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. | Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
|spu cache | |spu cache = <!-- On, Off --> | ||
|spu cache notes | |spu cache notes = | ||
|accurate xfloat | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes | |accurate xfloat notes = | ||
|spu block size | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes | |spu block size notes = | ||
|tsx instructions | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = 60 <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. Keep this at default (Off) if you are using the 60 FPS patch. | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes | |resolution scale threshold notes = | ||
|write color buffers | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|write color buffers notes | |shader mode notes = | ||
|strict rendering mode | |write color buffers = <!-- On, Off --> | ||
|strict rendering mode notes | |write color buffers notes = | ||
|vsync | |strict rendering mode = <!-- On, Off --> | ||
|vsync notes | |strict rendering mode notes = | ||
|stretch to display area | |vsync = <!-- On, Off --> | ||
|stretch to display area notes | |vsync notes = | ||
|disable vertex cache | |stretch to display area = <!-- On, Off --> | ||
|disable vertex cache notes | |stretch to display area notes = | ||
|multithreaded rsx | |enable 3d = <!-- On, Off --> | ||
|multithreaded rsx notes | |enable 3d notes = | ||
| | |disable vertex cache = <!-- On, Off --> | ||
| | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | ||
| | |audio channels notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|read depth buffers notes | |accurate rsx reservation access notes = | ||
|write depth buffers | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|write depth buffers notes | |ppu llvm accurate vector nans notes = | ||
|read color buffers | |silence all logs = <!-- On, Off --> | ||
|read color buffers notes | |silence all logs notes = | ||
|driver wake-up delay | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|driver wake-up delay notes | |sleep timers accuracy notes = | ||
|vblank rate | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|vblank rate notes | |maximum spurs threads notes = | ||
|clocks scale | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|clocks scale notes | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = 30 <!-- Value between 1 to 500 --> | |||
|vblank rate notes = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. Keep this at default (60Hz) if you are using the 60 FPS patch. | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
|use gpu texture scaling | |force cpu blit emulation = <!-- On, Off --> | ||
|use gpu texture scaling notes | |force cpu blit emulation notes = | ||
|accurate getllar | |use gpu texture scaling = <!-- On, Off --> | ||
|accurate getllar notes | |use gpu texture scaling notes = | ||
| | |accurate getllar = <!-- On, Off --> | ||
|accurate | |accurate getllar notes = | ||
| | |hook static functions = <!-- On, Off --> | ||
| | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
}} | }} | ||
Line 124: | Line 162: | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
=== Dynamically change FPS cap === | === Dynamically change FPS cap === | ||
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. | This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether. | ||
=== Missing Audio=== | ===Missing Audio=== | ||
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present. | If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present. | ||
===Game crashes with too many DLCs installed - <i>Fixed by {{pr|7945}}</i>=== | |||
<s>If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of {{issue|4091}}.</s> | |||
==Special Notes== | |||
===Low Brightness=== | |||
The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3. | |||
However, you may use a post-processing solution such as [https://reshade.me/ Reshade] in order to adjust the brightness and gamma using the '''tonemap.fx''' shader by using these suggested settings: | |||
{| class="wikitable" | |||
! [Tonemap.fx] | |||
| {{!}} Bleach=0.550000 | |||
| {{!}} Defog=0.000000 | |||
| {{!}} Exposure=0.075000 | |||
| {{!}} FogColor=0.000000,0.000000,1.000000 | |||
| {{!}} Gamma=0.915000 | |||
| {{!}} Saturation=0.090000 | |||
|} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
tox2_hp: &tox2_hp | |||
- [ be32, 0x00184934, 0x9BA70010 ] | |||
- [ be32, 0x0017A7E8, 0x3A10270E ] | |||
PPU-d96e838f10e9730d8ba21659e02663b44488670f: | |||
60 FPS: | |||
Games: | |||
"Tales of Xillia 2": | |||
NPUB31443: [ All ] | |||
BLUS31397: [ All ] | |||
Author: Aphelion | |||
Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x00846290, 0x38600002 ] | |||
- [ be32, 0x00282AF4, 0x3A900001 ] | |||
Infinite Health: | |||
Games: | |||
"Tales of Xillia 2": | |||
NPUB31443: [ All ] | |||
BLUS31397: [ All ] | |||
Author: Aphelion | |||
Notes: In-game menu is a little ugly, but it works. | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox2_hp ] | |||
PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: | |||
60 FPS: | |||
Games: | |||
"Tales of Xillia 2": | |||
NPEB01858: [ All ] | |||
BLES01962: [ All ] | |||
Author: Aphelion | |||
Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x00846310, 0x38600002 ] | |||
- [ be32, 0x00282B2C, 0x3A900001 ] | |||
Infinite Health: | |||
Games: | |||
"Tales of Xillia 2": | |||
NPEB01858: [ All ] | |||
BLES01962: [ All ] | |||
Author: Aphelion | |||
Notes: In-game menu is a little ugly, but it works. | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox2_hp ] | |||
}} |
Revision as of 10:45, 28 September 2021
Tales of Xillia 2 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP November 1, 2012 NA August 19, 2014 EU August 22, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 30 | Required to automatically change the FPS cap while ingame. Keep this at default (60Hz) if you are using the 60 FPS patch. |
Known Issues
Dynamically change FPS cap
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.
Missing Audio
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2
to 1
, save and close the file. This should fix any audio issues present.
Game crashes with too many DLCs installed - Fixed by PR 7945
If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.
Special Notes
Low Brightness
The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.
However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:
[Tonemap.fx] | Bleach=0.550000 | Defog=0.000000 | Exposure=0.075000 | FogColor=0.000000,0.000000,1.000000 | Gamma=0.915000 | Saturation=0.090000 |
---|
Patches
Anchors: tox2_hp: &tox2_hp - [ be32, 0x00184934, 0x9BA70010 ] - [ be32, 0x0017A7E8, 0x3A10270E ] PPU-d96e838f10e9730d8ba21659e02663b44488670f: 60 FPS: Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.1 Patch: - [ be32, 0x00846290, 0x38600002 ] - [ be32, 0x00282AF4, 0x3A900001 ] Infinite Health: Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: Aphelion Notes: In-game menu is a little ugly, but it works. Patch Version: 1.1 Patch: - [ load, *tox2_hp ] PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: 60 FPS: Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.1 Patch: - [ be32, 0x00846310, 0x38600002 ] - [ be32, 0x00282B2C, 0x3A900001 ] Infinite Health: Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: Aphelion Notes: In-game menu is a little ugly, but it works. Patch Version: 1.1 Patch: - [ load, *tox2_hp ]