Tales of Xillia: Difference between revisions

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|genre    = Role-playing
|genre    = Role-playing
|modes    = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS31006, BLES01815|ird=Yes}}, {{gameid|id=BLJS10120, NPUB31136, NPEB01310|ird=No}}
|gameid    = {{gameid|id=BLUS31006, BLES01815, BLJS10120, NPUB31136, NPEB01310|ird=Yes}}
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 28: Line 28:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = PS3 Native<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = PS3 Native<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. Keep this at default (Off) if you are using the 60 FPS patch.
|framelimit notes                      = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. Keep this at default (Off) if you are using the 60 FPS patch.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
=== Dynamically change FPS cap - <i>Fixed by setting framelimit to PS3 Native</i>===
=== Dynamically change FPS cap - <i>Fixed by setting framelimit to PS3 Native</i>===
<s>This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether.</s>
<s>This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether.</s>


===Missing Audio===
===Missing Audio===
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==Special Notes==
==Special Notes==
===Low Brightness===
===Low Brightness===
The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3.
The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3.


However, you may use a post-processing solution such as [https://reshade.me/ Reshade] in order to adjust the brightness and gamma using the '''tonemap.fx''' shader by using these suggested settings:
However, you may use a post-processing solution such as [https://reshade.me/ Reshade] in order to adjust the brightness and gamma using the '''tonemap.fx''' shader by using these suggested settings:
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|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   tox_aspect_ratio_21_9: &tox_aspect_ratio_21_9
   tox_ar_notes: &tox_ar_notes
     - [ be32, 0x00c14adc, 0x44d20000 ] # HUD / GUI (Width)
     "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched."
    - [ be32, 0x00c14ae4, 0x4017b426 ] # Display: Aspect Ratio
    - [ be32, 0x00c14ae8, 0x00000348 ] # HUD: "Start" Menu - Background (Width)
    - [ be32, 0x00c14af0, 0x44520000 ] # HUD: "Pause" Menu - Background (Width)
    - [ be32, 0x00c14b10, 0xc4520000 ] # HUD: Movie / Map / Skit - Background - Left
    - [ be32, 0x00c14b14, 0x44520000 ] # HUD: Movie / Map / Skit - Background - Right
    - [ be32, 0x00e15574, 0x3f71a36e ] # Display: vFOV
    - [ be32, 0x00e15578, 0x3efac711 ] # Display: hFOV


   tox_aspect_ratio_32_9: &tox_aspect_ratio_32_9
   tox_jp_ar_21_9: &tox_jp_ar_21_9
     - [ be32, 0x00c14adc, 0x45200000 ] # HUD / GUI (Width)
    - [ bef32, 0x00c08714, 1680 ]    # HUD / GUI (Width)
     - [ be32, 0x00c14ae4, 0x40638e39 ] # Display: Aspect Ratio
    - [ bef32, 0x00c0871c, 2.37037 ] # Display: Aspect Ratio
     - [ be32, 0x00c14ae8, 0x00000500 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00c08720, 840 ]      # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00c14af0, 0x44a00000 ] # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c08728, 840 ]    # HUD: "Pause" Menu - Background (Width)
     - [ be32, 0x00c14b10, 0xc4a00000 ] # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c08748, -840 ]    # HUD: Movie / Map / Skit - Background - Left
     - [ be32, 0x00c14b14, 0x44a00000 ] # HUD: Movie / Map / Skit - Background - Right
    - [ bef32, 0x00c0874c, 840 ]    # HUD: Movie / Map / Skit - Background - Right
     - [ be32, 0x00e15574, 0x3f9542c4 ] # Display: vFOV
 
     - [ be32, 0x00e15578, 0x4243eb85 ] # Display: hFOV
  tox_ar_21_9: &tox_ar_21_9
    - [ bef32, 0x00c14adc, 1680 ]   # HUD / GUI (Width)
     - [ bef32, 0x00c14ae4, 2.37037 ] # Display: Aspect Ratio
     - [ be32, 0x00c14ae8, 840 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00c14af0, 840 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00c14b10, -840 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00c14b14, 840 ]     # HUD: Movie / Map / Skit - Background - Right
 
  tox_jp_ar_32_9: &tox_jp_ar_32_9
    - [ bef32, 0x00c08714, 2560 ]    # HUD / GUI (Width)
    - [ bef32, 0x00c0871c, 3.555556 ] # Display: Aspect Ratio
     - [ be32, 0x00c08720, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c08728, 1280 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c08748, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c0874c, 1280 ]    # HUD: Movie / Map / Skit - Background - Right
 
  tox_ar_32_9: &tox_ar_32_9
    - [ bef32, 0x00c14adc, 2560 ]    # HUD / GUI (Width)
    - [ bef32, 0x00c14ae4, 3.555556 ] # Display: Aspect Ratio
     - [ be32, 0x00c14ae8, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c14af0, 1280 ]    # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c14b10, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c14b14, 1280 ]    # HUD: Movie / Map / Skit - Background - Right
 
  tox_fov_notes: &tox_fov_notes
    "Default values:\n Horizontal - 0.78\n Vertical - 0.62"
 
  tox_fov_configurable_values: &tox_fov_configurable_values
    "FOV (Horizontal)":
      Type: double_range
      Value: 0.78
      Min: 0.2
      Max: 2.4
    "FOV (Vertical)":
      Type: double_range
      Value: 0.62
      Min: 0.2
      Max: 2.4
 
  tox_jp_fov: &tox_jp_fov
    - [ bef32, 0x00e14e4c, "FOV (Horizontal)" ]
    - [ bef32, 0x00e14e50, "FOV (Vertical)" ]
 
  tox_us_fov: &tox_us_fov
    - [ bef32, 0x00e1556c, "FOV (Horizontal)" ]
    - [ bef32, 0x00e15570, "FOV (Vertical)" ]
 
  tox_eu_fov: &tox_eu_fov
    - [ bef32, 0x00e15578, "FOV (Horizontal)" ]
    - [ bef32, 0x00e15574, "FOV (Vertical)" ]
 
  tox_brightness: &tox_jp_brightness
    - [ byte, 0x00e27f3a, 0x00 ]
 
  tox_brightness: &tox_brightness
    - [ byte, 0x00e286ba, 0x00 ]
 
  tox_fps_notes: &tox_fps_notes
    "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
 
  tox_jp_fps: &tox_jp_fps
    - [ be32, 0x0070725c, 0x38600002 ]
    - [ be32, 0x00239b7c, 0x3a900001 ]
 
  tox_fps: &tox_fps
    - [ be32, 0x00710694, 0x38600002 ]
    - [ be32, 0x0023f114, 0x3a900001 ]


   tox_gald: &tox_gald
   tox_gald: &tox_gald
Line 219: Line 292:
     - [ be32, 0x00187a60, 0x3a30270f ]
     - [ be32, 0x00187a60, 0x3a30270f ]


   tox_fps: &tox_fps
PPU-f7f6881ea84c3196f294e437d766e7fb2c5b8d0c:
     - [ be32, 0x00710694, 0x38600002 ]
   "21:9 Aspect Ratio":
     - [ be32, 0x0023f114, 0x3a900001 ]
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
     Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
     Author: "NeXoGone"
    Notes: *tox_fov_notes
    Configurable Values: *tox_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "Aphelion, illusion"
    Notes: *tox_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox_jp_fps ]


PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:
PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:
Line 227: Line 346:
     Games:
     Games:
       "Tales of Xillia":
       "Tales of Xillia":
        BLUS31006: [ All ]
         NPUB31136: [ All ]
         NPUB31136: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
         BLUS31006: [ All ]
         BLUS31006: [ All ]
        NPUB31136: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox_ar_notes
    Patch Version: 1.0
     Group: AR
     Group: AR
    Patch Version: 1.1
     Patch:
     Patch:
       - [ load, *tox_aspect_ratio_21_9 ]
       - [ load, *tox_ar_32_9 ]
   "32:9 Aspect Ratio":
   "Field of View":
     Games:
     Games:
       "Tales of Xillia":
       "Tales of Xillia":
        BLUS31006: [ All ]
         NPUB31136: [ All ]
         NPUB31136: [ All ]
    Author: "NeXoGone"
    Notes: *tox_fov_notes
    Configurable Values: *tox_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox_us_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia":
         BLUS31006: [ All ]
         BLUS31006: [ All ]
        NPUB31136: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
    Group: AR
     Patch:
     Patch:
       - [ load, *tox_aspect_ratio_32_9 ]
       - [ load, *tox_brightness ]
   "60 FPS":
   "60 FPS":
     Games:
     Games:
       "Tales of Xillia":
       "Tales of Xillia":
        BLUS31006: [ All ]
         NPUB31136: [ All ]
         NPUB31136: [ All ]
        BLUS31006: [ All ]
     Author: "Aphelion, illusion"
     Author: "Aphelion, illusion"
     Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
     Notes: *tox_fps_notes
     Patch Version: 1.1
     Patch Version: 1.1
     Patch:
     Patch:
Line 259: Line 399:
     Games:
     Games:
       "Tales of Xillia":
       "Tales of Xillia":
        BLUS31006: [ All ]
         NPUB31136: [ All ]
         NPUB31136: [ All ]
        BLUS31006: [ All ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes:
     Notes:
Line 269: Line 409:
     Games:
     Games:
       "Tales of Xillia":
       "Tales of Xillia":
        BLUS31006: [ All ]
         NPUB31136: [ All ]
         NPUB31136: [ All ]
        BLUS31006: [ All ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes:
     Notes:
Line 284: Line 424:
         NPEB01310: [ All ]
         NPEB01310: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox_ar_notes
    Patch Version: 1.0
     Group: AR
     Group: AR
    Patch Version: 1.1
     Patch:
     Patch:
       - [ load, *tox_aspect_ratio_21_9 ]
       - [ load, *tox_ar_21_9 ]
   "32:9 Aspect Ratio":
   "32:9 Aspect Ratio":
     Games:
     Games:
Line 295: Line 435:
         NPEB01310: [ All ]
         NPEB01310: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "NeXoGone"
    Notes: *tox_fov_notes
    Configurable Values: *tox_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox_eu_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "NeXoGone"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
    Group: AR
     Patch:
     Patch:
       - [ load, *tox_aspect_ratio_32_9 ]
       - [ load, *tox_brightness ]
   "60 FPS":
   "60 FPS":
     Games:
     Games:
Line 306: Line 467:
         NPEB01310: [ All ]
         NPEB01310: [ All ]
     Author: "Aphelion, illusion"
     Author: "Aphelion, illusion"
     Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
     Notes: *tox_fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:

Latest revision as of 04:36, 29 April 2024

Tales of Xillia
ToX1 Cover.jpg
Developer(s) Namco Tales Studio
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP September 8, 2011
NA August 6, 2013
EU/AU August 9, 2013
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31006 (IRD), BLES01815 (IRD), BLJS10120 (IRD), NPUB31136, NPEB01310
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tales of Xillia (Japanese: テイルズ オブ エクシリア Hepburn: Teiruzu Obu Ekushiria) is the thirteenth main installment of the Tales series. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is "RPG of Unwavering Convictions" (Japanese: 揺るぎなき信念のRPG Hepburn: Yuruginaki shinnen no RPG).

Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.

Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit PS3 Native Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch.

Known Issues

Dynamically change FPS cap - Fixed by setting framelimit to PS3 Native

This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.

Game crashes with too many DLCs installed - Fixed by PR 7945

If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.

Special Notes

Low Brightness

The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.

However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:

[Tonemap.fx] Bleach=0.550000 Defog=0.000000 Exposure=0.075000 FogColor=0.000000,0.000000,1.000000 Gamma=0.915000 Saturation=0.090000

Patches

Anchors:
  tox_ar_notes: &tox_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched."

  tox_jp_ar_21_9: &tox_jp_ar_21_9
    - [ bef32, 0x00c08714, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00c0871c, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00c08720, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c08728, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c08748, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c0874c, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox_ar_21_9: &tox_ar_21_9
    - [ bef32, 0x00c14adc, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00c14ae4, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00c14ae8, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c14af0, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c14b10, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c14b14, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox_jp_ar_32_9: &tox_jp_ar_32_9
    - [ bef32, 0x00c08714, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00c0871c, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00c08720, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c08728, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c08748, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c0874c, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox_ar_32_9: &tox_ar_32_9
    - [ bef32, 0x00c14adc, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00c14ae4, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00c14ae8, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c14af0, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c14b10, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c14b14, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox_fov_notes: &tox_fov_notes
    "Default values:\n Horizontal - 0.78\n Vertical - 0.62"

  tox_fov_configurable_values: &tox_fov_configurable_values
    "FOV (Horizontal)":
      Type: double_range
      Value: 0.78
      Min: 0.2
      Max: 2.4
    "FOV (Vertical)":
      Type: double_range
      Value: 0.62
      Min: 0.2
      Max: 2.4

  tox_jp_fov: &tox_jp_fov
    - [ bef32, 0x00e14e4c, "FOV (Horizontal)" ]
    - [ bef32, 0x00e14e50, "FOV (Vertical)" ]

  tox_us_fov: &tox_us_fov
    - [ bef32, 0x00e1556c, "FOV (Horizontal)" ]
    - [ bef32, 0x00e15570, "FOV (Vertical)" ]

  tox_eu_fov: &tox_eu_fov
    - [ bef32, 0x00e15578, "FOV (Horizontal)" ]
    - [ bef32, 0x00e15574, "FOV (Vertical)" ]

  tox_brightness: &tox_jp_brightness
    - [ byte, 0x00e27f3a, 0x00 ]

  tox_brightness: &tox_brightness
    - [ byte, 0x00e286ba, 0x00 ]

  tox_fps_notes: &tox_fps_notes
    "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."

  tox_jp_fps: &tox_jp_fps
    - [ be32, 0x0070725c, 0x38600002 ]
    - [ be32, 0x00239b7c, 0x3a900001 ]

  tox_fps: &tox_fps
    - [ be32, 0x00710694, 0x38600002 ]
    - [ be32, 0x0023f114, 0x3a900001 ]

  tox_gald: &tox_gald
    - [ be32, 0x0020337c, 0x80690fef ]

  tox_hp: &tox_hp
    - [ be32, 0x0018a210, 0x9bdd000c ]
    - [ be32, 0x00187a60, 0x3a30270f ]

PPU-f7f6881ea84c3196f294e437d766e7fb2c5b8d0c:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes: *tox_fov_notes
    Configurable Values: *tox_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "Aphelion, illusion"
    Notes: *tox_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox_jp_fps ]

PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "NeXoGone"
    Notes: *tox_fov_notes
    Configurable Values: *tox_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox_us_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "Aphelion, illusion"
    Notes: *tox_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox_fps ]
  "Infinite Gald":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_gald ]
  "Infinite Health":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.1
    Patch:
      - [ load, *tox_hp ]

PPU-62b0f370c487523166efb0d4b4a24e627acc3488:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "NeXoGone"
    Notes: *tox_fov_notes
    Configurable Values: *tox_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox_eu_fov ]
  "Full Brightness":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "NeXoGone"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_brightness ]
  "60 FPS":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "Aphelion, illusion"
    Notes: *tox_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *tox_fps ]
  "Infinite Gald":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_gald ]
  "Infinite Health":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_hp ]