SoulCalibur V: Difference between revisions

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{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Project Soul
|developer = Project Soul
|publisher = Namco Bandai Games
|publisher = Bandai Namco Games
|series    = Soul
|series    = SoulCalibur <!-- delete if not applicable -->
|date      = {{vgregion|NA=January 31, 2012|JP=February 2, 2012|EU=February 3, 2012}}
|date      = {{vgregion|NA=January 31, 2012}}{{vgregion|JP=February 2, 2012|EU=February 3, 2012}}
|release  = Console exclusive
|release  = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Fighting
|genre    = Fighting
|modes    = Single-player, Multiplayer
|modes    = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|BLES01250, BLUS30736}}
|gameid    = {{gameid|id=BLUS30736, BLES01250, NPEB01363|ird=Yes}}
}}
}}
<!-- Give a brief description about the game -->


==Configuration==
==Configuration==
{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
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|resolution scale notes              =  
|resolution scale notes              =  
|resolution scale threshold          = 512x512 <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold          = 512x512 <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    = To be used when Resolution scaling is set above 100%  
|resolution scale threshold notes    = To be used when Resolution scaling is set above 100%.
|write color buffers                = On <!-- On, Off -->
|write color buffers                = On <!-- On, Off -->
|write color buffers notes          = Fixes white characters in battle. (Doesn't fix white characters in Creation Mode, but the colors chosen there will be shown properly in battle)
|write color buffers notes          = Fixes white characters in battle (Doesn't fix white characters in Creation Mode, but the colors chosen there will be shown properly in battle).
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes        =  
|strict rendering mode notes        =  
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|read color buffers notes            =  
|read color buffers notes            =  
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate notes                  = [[#60/120 FPS patch|FPS patch]]
|vblank rate notes                  =  
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                  = [[#60/120 FPS patch|FPS patch]]
|clocks scale notes                  =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation            = <!-- On, Off -->
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|hook static functions notes        =  
|hook static functions notes        =  
}}
}}
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 11:13, 1 October 2019

SoulCalibur V
Developer(s) Project Soul
Publisher(s) Bandai Namco Games
Series SoulCalibur
Release date(s) NA January 31, 2012
JP February 2, 2012
EU February 3, 2012
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLUS30736 (IRD), BLES01250 (IRD), NPEB01363
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Resolution scale threshold 512x512 To be used when Resolution scaling is set above 100%.
Write color buffers On Fixes white characters in battle (Doesn't fix white characters in Creation Mode, but the colors chosen there will be shown properly in battle).

Known Issues

There are no reported issues with this title.

Special Notes