SoulCalibur V: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|enable thread scheduler = <!-- On, Off --> |enable thread scheduler notes = " to "|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> |thread scheduler notes = ")
m (Text replacement - "|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> " to "|firmware libraries = <!-- Switch to LLE, Switch to HLE --> |firmware libraries notes...)
Line 122: Line 122:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  

Revision as of 20:15, 25 July 2021

SoulCalibur V
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series SoulCalibur
Release date(s) NA January 31, 2012
JP February 2, 2012
EU February 3, 2012
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLUS30736 (IRD), BLES01250 (IRD), NPEB01363
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

SoulCalibur V (Japanese: ソウルキャリバーV Hepburn: Sōrukyaribā Faibu) is the sixth main installment in the SoulCalibur series of fighting games and is the follow-up to SoulCalibur IV. The game follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original SoulCalibur series timeline game. The game received positive reviews, which was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode.

Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.

The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes white characters in battle.

Known Issues

There are no reported issues with this title.