Sonic the Fighters: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:SonicTheFighters.PNG}}|300px]]
|developer =  
|developer = Sega AM2
|publisher = {{vgregion|}}
|publisher = Sega
|series    = <!-- delete if not applicable -->
|series    = Sonic the Hedgehog
|date      = {{vgregion|}}
|date      = {{vgregion|NA=November 27, 2012}}{{vgregion|JP=November 28, 2012|EU=December 5, 2012}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = Fighting
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=NPEB01162, NPUB30927|oid=NPJB00250, NPHB00515|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/Sonic_the_Fighters
|vndb      = <!-- delete if not applicable -->
|internal resolution =  
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
Sonic The Fighters is a fighting game developed by Sega AM2 back in 1996. It was developed for Sega's Model 2 arcade system, and pits various character from the Sonic the Hedgehog series against each other in one-on-one battles. It was rereleased back in 2012 for the Playstation 3, featuring an online mode and also new playable characters.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.00
|gamever       = 1.00
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Crashes when going into Online, leaderboards fail to load. [https://cdn.discordapp.com/attachments/319224795785068545/745740704080330903/RPCS3.log.gz RPCS3.log.gz]
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes         =
}}
{{patch
|type   = PPU
|version = 1.2
|content =
PPU-49aa433a899d78438decde97c4e1b79a473148a1:
  "True 16:9":
    Games:
      "Sonic the Fighters":
        NPUB30927: [ 01.00 ]
        NPEB01162: [ 01.00 ]
        NPJB00250: [ 01.00 ]
    Author: "illusion, Margen67"
    Notes: "\"Screen Size\" must be set to Full in the game settings. UI Elements will be stretched.\nPillar/letterboxed or stretched 4:3 is the normal aspect ratio without the patch."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002797bc, 0x4807fbc4 ] # b 0x002f9380
      - [ be32, 0x002f9380, 0x3c0042d2 ] # lis r0,0x42d2
      - [ be32, 0x002f9384, 0x60008000 ] # ori r0,r0,0x8000
      - [ be32, 0x002f9388, 0x900300ec ] # stw r0,0xec(r3)
      - [ be32, 0x002f938c, 0xd04300f0 ] # stfs f2,0xf0(r3)
      - [ be32, 0x002f9390, 0x38000001 ] # li r0,0x1
      - [ be32, 0x002f9394, 0x980300ac ] # stb r0,0xac(r3)
      - [ be32, 0x002f9398, 0x4e800020 ] # blr
}}
}}

Revision as of 21:03, 26 March 2024

Sonic the Fighters
SonicTheFighters.PNG
Developer(s) Sega AM2
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) NA November 27, 2012
JP November 28, 2012
EU December 5, 2012
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) NPEB01162, NPUB30927, NPJB00250, NPHB00515
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sonic The Fighters is a fighting game developed by Sega AM2 back in 1996. It was developed for Sega's Model 2 arcade system, and pits various character from the Sonic the Hedgehog series against each other in one-on-one battles. It was rereleased back in 2012 for the Playstation 3, featuring an online mode and also new playable characters.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes Yes Yes Yes Not required

Patches

PPU-49aa433a899d78438decde97c4e1b79a473148a1:
  "True 16:9":
    Games:
      "Sonic the Fighters":
        NPUB30927: [ 01.00 ]
        NPEB01162: [ 01.00 ]
        NPJB00250: [ 01.00 ]
    Author: "illusion, Margen67"
    Notes: "\"Screen Size\" must be set to Full in the game settings. UI Elements will be stretched.\nPillar/letterboxed or stretched 4:3 is the normal aspect ratio without the patch."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002797bc, 0x4807fbc4 ] # b 0x002f9380
      - [ be32, 0x002f9380, 0x3c0042d2 ] # lis r0,0x42d2
      - [ be32, 0x002f9384, 0x60008000 ] # ori r0,r0,0x8000
      - [ be32, 0x002f9388, 0x900300ec ] # stw r0,0xec(r3)
      - [ be32, 0x002f938c, 0xd04300f0 ] # stfs f2,0xf0(r3)
      - [ be32, 0x002f9390, 0x38000001 ] # li r0,0x1
      - [ be32, 0x002f9394, 0x980300ac ] # stb r0,0xac(r3)
      - [ be32, 0x002f9398, 0x4e800020 ] # blr