Sonic Generations: Difference between revisions

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|genre    = Action, Adventure, Platform
|genre    = Action, Adventure, Platform
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01236, BLUS30612|oid=NPEB00813, NPHB00446, NPUB30715|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90337, NPEB90343, NPHB00369|ird=NA}}
|gameid    = {{gameid|id=BLES01236, BLUS30612|oid=NPEB00813, NPHB00446, NPUB30715|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90337, NPEB90343, NPHB00369, NPUB90567|ird=NA}}
|internal resolution = 880x720
|internal resolution = 880x720
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = Recompiler (ASMJIT) <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    = Fixes 'Unknown STOP Code' crash in menu, allows it to go ingame
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
===Crash during gameplay using SPU LLVM===
* {{issue|13072}}: This happens when you play it for a certain time, making it unstable, using SPU ASMJIT won't fix.
 


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 22:48, 12 February 2024

Sonic Generations
SonicGenerationsCover.jpeg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) JP December 1st, 2011
NA November 1st, 2011
EU November 4th, 2011
AU November 3rd, 2011
Release type Multi-platform
Genre(s) Action, Adventure, Platform
Mode(s) Single-player, Multiplayer
GameID(s) BLES01236 (IRD), BLUS30612 (IRD), NPEB00813, NPHB00446, NPUB30715
Demo
NPEB90337, NPEB90343, NPHB00369, NPUB90567
Internal resolution 880x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sonic Generations is the final main series Sonic the Hedgehog game released for the 7th generation of consoles. It follows Sonic as he teams up with his past self to fight Dr. Eggman once again, only this time he has managed to gain control over a powerful time-traveling entity known as the Time Eater and has been wreaking havoc across their timelines in an attempt to undo all of his past defeats, also alongside his own past self.

In this game, every level that you play through is a reimagined version of previously encountered stages in the Sonic franchise, such as Green Hill Zone and the Chemical Plant. There are 2 styles to play in: Modern Sonic's stages play in the modern boost style that has been present since Unleashed, and Classic Sonic's stages play in the more retro 2D style reminiscent of Sonic's early days.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Crash during gameplay using SPU LLVM

  • Issue 13072: This happens when you play it for a certain time, making it unstable, using SPU ASMJIT won't fix.


Special Notes