Sonic Adventure: Difference between revisions

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m (Text replacement - "|shader mode notes = |write color buffers" to "|shader mode notes = |write color buffers")
(With "Disable Vertex Cache", fixes flashing image on transitions.)
 
(7 intermediate revisions by 2 users not shown)
Line 74: Line 74:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 112: Line 117:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 132: Line 143:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = On<!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           = Fixes flashing image on transitions.
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 147: Line 160:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


Line 168: Line 184:
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   SA_169: &SA_169
   SonicAdventure_FullScreen: &SonicAdventure_FullScreen
    - [ be32, 0x05043f18, 0x3f400000 ]
     - [ be32, 0x00909260, 0x009b1604 ]
     - [ be32, 0x00909260, 0x009b1604 ]
     - [ be32, 0x0090e5b0, 0x40a00000 ]
     - [ be32, 0x0090e5b0, 0x40a00000 ]
Line 177: Line 192:
     - [ be32, 0x00909274, 0xc0400000 ]
     - [ be32, 0x00909274, 0xc0400000 ]
     - [ be32, 0x00909278, 0xbf400000 ]
     - [ be32, 0x00909278, 0xbf400000 ]
    - [ bef32, 0x05043f18, 0.75 ]
    - [ be32, 0x006d0220, 0x60000000 ]


PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
   "16:9 Aspect Ratio":
   "Full Screen":
    Games:
      "Sonic Adventure":
        NPUB30249: [ All ]
        NPEB00304: [ All ]
    Author: "Esppiral, Margen67"
    Notes: "Removes the borders and makes the game take up the entire screen without stretching. Transitions are still 4:3. Breaks some startup screens."
    Patch Version: 1.0
    Patch:
      - [ load, *SonicAdventure_FullScreen ]
  "Force Japanese Voices":
     Games:
     Games:
       "Sonic Adventure":
       "Sonic Adventure":
         NPUB30249: [ All ]
         NPUB30249: [ All ]
         NPEB00304: [ All ]
         NPEB00304: [ All ]
     Author: "Esppiral"
     Author: "Margen67"
     Notes: "This game originally rendered at 11:9 aspect ratio (880x720). With this patch it will render at a resolution of 16:9 aspect ratio (1280x720)."
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *SA_169 ]
       - [ utf8, 0x007f4432, "JP" ]
}}
}}

Latest revision as of 19:50, 4 January 2024

Sonic Adventure
SonicAdventure.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) NA September 20, 2010
EU September 21, 2010
JP September 29, 2010
Release type Multi-platform
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) NPEB00304, NPUB30249, NPJB00083, NPHB00228
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Disable vertex cache On Fixes flashing image on transitions.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  SonicAdventure_FullScreen: &SonicAdventure_FullScreen
    - [ be32, 0x00909260, 0x009b1604 ]
    - [ be32, 0x0090e5b0, 0x40a00000 ]
    - [ be32, 0x00909270, 0x40400000 ]
    - [ be32, 0x00909274, 0xc0400000 ]
    - [ be32, 0x00909278, 0xbf400000 ]
    - [ bef32, 0x05043f18, 0.75 ]
    - [ be32, 0x006d0220, 0x60000000 ]

PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
  "Full Screen":
    Games:
      "Sonic Adventure":
        NPUB30249: [ All ]
        NPEB00304: [ All ]
    Author: "Esppiral, Margen67"
    Notes: "Removes the borders and makes the game take up the entire screen without stretching. Transitions are still 4:3. Breaks some startup screens."
    Patch Version: 1.0
    Patch:
      - [ load, *SonicAdventure_FullScreen ]
  "Force Japanese Voices":
    Games:
      "Sonic Adventure":
        NPUB30249: [ All ]
        NPEB00304: [ All ]
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x007f4432, "JP" ]