Sly Cooper and the Thievius Raccoonus: Difference between revisions

From RPCS3 Wiki
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<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes                  =
|ppu decoder notes                  =  
|spu decoder                        = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                        = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes                  =
|spu decoder notes                  =  
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes        =
|preferred spu threads notes        =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler notes      =
|enable thread scheduler notes      =  
|lower spu thread priority          = <!-- On, Off -->
|lower spu thread priority          = <!-- On, Off -->
|lower spu thread priority notes    =
|lower spu thread priority notes    =  
|enable spu loop detection          = <!-- On, Off -->
|enable spu loop detection          = <!-- On, Off -->
|enable spu loop detection notes    =
|enable spu loop detection notes    =  
|spu cache                          = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|spu cache notes                    =
|spu cache notes                    =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =
|accurate xfloat notes              =  
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size notes                =
|spu block size notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                      =
|renderer notes                      =  
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes                  =  
|aspect ratio notes                  =  
|framelimit                          = 60
|framelimit                          = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                    = The game will speed up if you manage to go over 60FPS. In such cases, use RPCS3's framelimiter to avoid this.
|framelimit notes                    = The game will speed up if you manage to go over 60FPS. In such cases, use RPCS3's framelimiter to avoid this.
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes            =
|anisotropic filter notes            =  
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =
|default resolution notes            =  
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale notes              =
|resolution scale notes              =  
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =
|resolution scale threshold notes    =  
|write color buffers                = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
|write color buffers notes          =
|write color buffers notes          =  
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes        =
|strict rendering mode notes        =  
|vsync                              = <!-- On, Off -->
|vsync                              = <!-- On, Off -->
|vsync notes                        =
|vsync notes                        =  
|stretch to display area            = <!-- On, Off -->
|stretch to display area            = <!-- On, Off -->
|stretch to display area notes      =
|stretch to display area notes      =  
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes          =
|disable vertex cache notes          =  
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =
|disable async shader compiler notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out windows notes            =  
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|audio out linux notes              =  
|dump to file                        = <!-- On, Off -->
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =  
|dump to file notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|convert to 16-bit notes            =  
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|downmix to stereo notes            =  
|volume                              = <!-- Range between 0% to 200% -->
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|volume notes                        =  
|enable buffering                    = <!-- On, Off -->
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|enable buffering notes              =  
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|enable time stretching notes        =  
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
|time stretching threshold notes    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|force cpu blit emulation notes      =  
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|use gpu texture scaling notes      =  
|accurate getllar                    = <!-- On, Off -->
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate getllar notes              =  
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|accurate putlluc notes              =  
|hook static functions              = <!-- On, Off -->
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =
|hook static functions notes        =  
|debug console mode                  = <!-- On, Off -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
|debug console mode notes            =  
}}
}}



Revision as of 13:01, 16 May 2019

Sly Cooper and the Thievius Raccoonus
Developer(s) Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Series Sly Cooper
Release date(s) NA November 9, 2010
AU December 2, 2010
EU December 3, 2010
JP January 27, 2011
Release type PlayStation exclusive
Genre(s) Platform, Stealth
Mode(s) Single-player
GameID(s) NPEA00341, NPUA80663
Quick links Check Compatibility
Open Issues
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Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan
Framelimit 60 The game will speed up if you manage to go over 60FPS. In such cases, use RPCS3's framelimiter to avoid this.

Known Issues

Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen.