Sly Cooper and the Thievius Raccoonus: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
#REDIRECT [[The Sly Collection]]
|developer = Sucker Punch Productions
[[Category:Games]]
|publisher = Sony Computer Entertainment
|series    = Sly Cooper
|date      = {{vgregion|NA=November 9, 2010|AU=December 2, 2010}}{{vgregion|EU=December 3, 2010}}{{vgregion|JP=January 27, 2011}}
|release  = PlayStation exclusive
|genre    = Platform, Stealth
|modes    = Single-player
|gameid    = {{gameid|id=NPEA00341|oid=NPUA80663|ird=NA}}
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
 
<!-- Give a brief description about the game -->
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes                  =
|spu decoder                        = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes                  =
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes        =
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler notes      =
|lower spu thread priority          = <!-- On, Off -->
|lower spu thread priority notes    =
|enable spu loop detection          = <!-- On, Off -->
|enable spu loop detection notes    =
|spu cache                          = <!-- On, Off -->
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes                =
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes              =
<!-- GPU configuration -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                      =
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes                  =
|framelimit                          = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                    = The game will speed up if you manage to go over 60FPS. In such cases, use RPCS3's framelimiter to avoid this.
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes            =
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale notes              =
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =
|write color buffers                = <!-- On, Off -->
|write color buffers notes          =
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes        =
|vsync                              = <!-- On, Off -->
|vsync notes                        =
|stretch to display area            = <!-- On, Off -->
|stretch to display area notes      =
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes          =
|multithreaded rsx                  = <!-- On, Off -->
|multithreaded rsx notes            =
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
<!-- Enhancements -->
|sleep timers accuracy              = <!-- Host, Usleep, All -->
|sleep timers accuracy notes        =
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                  =
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate notes                  =
}}
 
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen.

Latest revision as of 12:27, 28 July 2021

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