Rock Band 3: Difference between revisions

From RPCS3 Wiki
(so it turns out xfloat relaxed crashing practice has been a known thing and nobody ever documented it)
 
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|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00986, BLUS30463|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90505|oid=NPEB90291|ird=NA}}
|gameid    = {{gameid|id=BLES00986, BLUS30463|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90505|oid=NPEB90291|ird=NA}}
|internal resolution =
}}
}}


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|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu xfloat accuracy                  = Approximate <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            = Practice mode may crash the game on Relaxed.
|spu xfloat accuracy notes            =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes broken characters texture.
|write color buffers notes            = Fixes broken character textures.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|enable buffering                      = <!-- On, Off -->
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =  
|enable buffering notes                =  
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration                = 100<!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =  
|audio buffer duration notes          = Lower values (16 ms to 32 ms) are suggested to reduce distracting echo when playing as a vocalist.
|enable time stretching                = <!-- On, Off -->
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =  
|enable time stretching notes          =  
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =  
|time stretching threshold notes      =  
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                      = Disabled<!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =  
|microphone type notes                = Use "Standard" or "RockSmith" for vocals/karaoke gameplay. Up to three microphones are supported.
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler                      = <!-- Null, Basic -->
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|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status                        = Connected<!-- Disconnected, Connected -->
|network status notes                  =  
|network status notes                  = Prevents long pauses when choosing songs.
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
|psn status notes                      =  
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|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 20<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = Prevents crashing between songs. Some machines require higher numbers in increments of 20.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 60<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = Past 60 Hz, vocals detection works erratically and online play has connection issues.
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|vblank ntsc fixup notes              =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Keys cannot be mapped in RPCS3's controller settings.
 
<br>USB passthrough must be used with a real PS3 keyboard or MIDI pro adapter. Wii and Xbox 360 keyboards and adapters are not currently supported.
===Flying off hair, instruments===
*Instruments, hair, and other accessories may fly off of the character depending on the current vertically-scrolling note highway scroll position and the music venue authoring. Happens to a significantly lesser degree when only playing vocals. This occurs to a lesser degree on real PS3 hardware as well, but is exaggerated in RPCS3.
 
===Native Interface causes softlocks with instrument controllers===
*The Native Interface may cause softlocks in the scenarios it pops up, which include naming things and sending or receiving invites. This is due to some instrument controllers not being able to interact with the interface. Either use an alternative input method, such as a keyboard or standard game controller, for these menus, or disable the Native Interface in the Emulator tab of Rock Band 3's custom configuration.
 
===Crash entering Practice Mode===
*If Quickplay is played, a race condition will cause the game to crash when entering Practice as guitar or bass. This can be fixed by installing the [https://rb3dx.neocities.org/ Rock Band 3 Deluxe] mod.
 
===Crash during online interactions===
*If UPNP is enabled in the Network tab of Rock Band 3's custom configuration, the emulator can crash when going online, searching for others, or accepting/receiving invites. Disabling UPNP will restrict you to only finding two players. Manually forwarding port 9103 (UDP) in your router settings is recommended if RPCS3's UPNP function is causing crashes.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Controller settings===
Network status must be set to "Connected" to prevent long pauses when selecting songs.
The "Rock Band" drum class results in unresponsive controls. Use "Rock Band Pro" instead, even if you have non-Pro drums.
If you are using a Rock Band 2/3 drum kit or real ekit, do not forget to map the drum pad modifier and cymbal modifier buttons to ensure drum pad navigation works. See this [[:Help:Peripherals_and_accessories#Configuring_Instruments|page]] for details. You may need to manually edit your input configuration in a text editor for this.
Other platforms' keyboards cannot be mapped in RPCS3's controller settings.
 
USB passthrough will work with a real PS3 keyboard or MIDI pro adapter, but Wii and Xbox 360 keyboards connected by wireless adapter are not currently supported. They can be hooked up as USB MIDI instruments and configured in Config > I/O > Emulated MIDI Device 1-4 with the caveat of needing to change octave to navigate menus. See this [[:Help:Peripherals_and_accessories#Rock_Band_3_MIDI_Instruments|page]] for more details.


{{netplay
{{netplay
|gamever = 1.05
|gamever       = 1.05
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Partial<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Official servers and music store have been permanently shut down. An open-source custom server called [https://github.com/ihatecompvir/GoCentral GoCentral] can be used to play online.
|features       = Partial<!-- Yes, No, Partial, Untested, N/A -->
}}
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Official servers and music store have been permanently shut down. Two servers exist: [https://gocentral.rocks AshCentral] and [https://rb3e.rbenhanced.rocks RB3Enhanced]. AshCentral has functional RPCN invites, leaderboards, a DNS server to allow crossplay between PS3, Wii, and RPCS3 users, and a room code system. RB3Enhanced's server receives less frequent updates but sometimes be more stable. Switching between either is easy and both servers contribute to each other. Both servers run on [https://github.com/ihatecompvir/GoCentral GoCentral].}}

Latest revision as of 12:10, 10 March 2024

Rock Band 3
RB3.jpg
Developer(s) Harmonix
Publisher(s) Harmonix
Series Rock Band
Release date(s) NA October 26, 2010
AU October 28, 2010
EU October 29, 2010
Release type Console exclusive
Genre(s) Rhythm
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00986 (IRD), BLUS30463 (IRD)
Demo
NPUB90505, NPEB90291
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Rock Band 3 is a game in the Rock Band series. It is a sequel to Rock Band and Rock Band 2, announced for release on October 26th, 2010. In March 2015, Mad Catz and Harmonix announced Rock Band 4, a sequel to Rock Band 3, and was released for Xbox One and PS4 on October 6th, 2015.

Distinguishing it from all previous rhythm music games, Rock Band 3 features "Pro" mode, which is designed to accurately mimic playing of real instruments. In Pro mode, real guitar and bass players have to match specific fingering on frets and strings, drummers have to strike cymbal pads in addition to snare and toms, and keyboardists have to use precise fingering across the whole keyboard. Mad Catz manufactured a 102-button controller with 6 strings meant for bass and for lead guitar Fender lent a real Fender Squier stringed guitar modified with built-in electronics and enhancements to support Pro mode. Real instruments and original Basic controllers can be played simultaneously in various combinations within the game to simulate playing in a real band. Before a song starts, the players choose which instrument they will represent within the song. If the right note is hit or played, it is heard in the audio. If notes are missed, they are not heard.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes broken character textures.

Audio configuration

Setting Option Notes
Audio buffer duration 100 Lower values (16 ms to 32 ms) are suggested to reduce distracting echo when playing as a vocalist.
Microphone type Disabled Use "Standard" or "RockSmith" for vocals/karaoke gameplay. Up to three microphones are supported.

Network configuration

Setting Option Notes
Network status Connected Prevents long pauses when choosing songs.

Advanced configuration

Setting Option Notes
Driver wake-up delay 20 Prevents crashing between songs. Some machines require higher numbers in increments of 20.
Vblank rate 60 Past 60 Hz, vocals detection works erratically and online play has connection issues.

Known Issues

Flying off hair, instruments

  • Instruments, hair, and other accessories may fly off of the character depending on the current vertically-scrolling note highway scroll position and the music venue authoring. Happens to a significantly lesser degree when only playing vocals. This occurs to a lesser degree on real PS3 hardware as well, but is exaggerated in RPCS3.

Native Interface causes softlocks with instrument controllers

  • The Native Interface may cause softlocks in the scenarios it pops up, which include naming things and sending or receiving invites. This is due to some instrument controllers not being able to interact with the interface. Either use an alternative input method, such as a keyboard or standard game controller, for these menus, or disable the Native Interface in the Emulator tab of Rock Band 3's custom configuration.

Crash entering Practice Mode

  • If Quickplay is played, a race condition will cause the game to crash when entering Practice as guitar or bass. This can be fixed by installing the Rock Band 3 Deluxe mod.

Crash during online interactions

  • If UPNP is enabled in the Network tab of Rock Band 3's custom configuration, the emulator can crash when going online, searching for others, or accepting/receiving invites. Disabling UPNP will restrict you to only finding two players. Manually forwarding port 9103 (UDP) in your router settings is recommended if RPCS3's UPNP function is causing crashes.

Special Notes

Controller settings

The "Rock Band" drum class results in unresponsive controls. Use "Rock Band Pro" instead, even if you have non-Pro drums. If you are using a Rock Band 2/3 drum kit or real ekit, do not forget to map the drum pad modifier and cymbal modifier buttons to ensure drum pad navigation works. See this page for details. You may need to manually edit your input configuration in a text editor for this. Other platforms' keyboards cannot be mapped in RPCS3's controller settings.

USB passthrough will work with a real PS3 keyboard or MIDI pro adapter, but Wii and Xbox 360 keyboards connected by wireless adapter are not currently supported. They can be hooked up as USB MIDI instruments and configured in Config > I/O > Emulated MIDI Device 1-4 with the caveat of needing to change octave to navigate menus. See this page for more details.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.05 N/A Yes Yes Yes Partial Available Official servers and music store have been permanently shut down. Two servers exist: AshCentral and RB3Enhanced. AshCentral has functional RPCN invites, leaderboards, a DNS server to allow crossplay between PS3, Wii, and RPCS3 users, and a room code system. RB3Enhanced's server receives less frequent updates but sometimes be more stable. Switching between either is easy and both servers contribute to each other. Both servers run on GoCentral.