Rock Band 3: Difference between revisions

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|publisher = Harmonix
|publisher = Harmonix
|series    = Rock Band
|series    = Rock Band
|date      = {{vgregion|NA=October 26, 2010|AU=October 28, 2010|EU=October 29, 2010}}
|date      = {{vgregion|NA=October 26, 2010|AU=October 28, 2010}}{{vgregion|EU=October 29, 2010}}
|release  = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Rhythm
|genre    = Rhythm
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00986, BLUS30463|ird=Yes}}
|gameid    = {{gameid|id=BLES00986, BLUS30463|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90505|oid=NPEB90291|ird=NA}}
|internal resolution =
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes broken character textures.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|enable buffering                      = <!-- On, Off -->
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =  
|enable buffering notes                =  
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration                = 100<!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =  
|audio buffer duration notes          = Lower values (16 ms to 32 ms) are suggested to reduce distracting echo when playing as a vocalist.
|enable time stretching                = <!-- On, Off -->
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =  
|enable time stretching notes          =  
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =  
|time stretching threshold notes      =  
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                      = Disabled<!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =  
|microphone type notes                = Use "Standard" or "RockSmith" for vocals/karaoke gameplay. Up to three microphones are supported.
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler                      = <!-- Null, Basic -->
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = Connected<!-- Disconnected, Connected -->
|network status notes                  = Prevents long pauses when choosing songs.
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|driver wake-up delay notes            =  
|rsx fifo accuracy notes              =
|vblank rate                          = <!-- Value between 1 to 500 -->
|driver wake-up delay                  = 20<!-- Value between 0 to 7000 -->
|vblank rate notes                    =  
|driver wake-up delay notes            = Prevents crashing between songs. Some machines require higher numbers in increments of 20.
|vblank rate                          = 60<!-- Value between 1 to 500 -->
|vblank rate notes                    = Past 60 Hz, vocals detection works erratically and online play has connection issues.
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
===Flying off hair, instruments===
*Instruments, hair, and other accessories may fly off of the character depending on the current vertically-scrolling note highway scroll position and the music venue authoring. Happens to a significantly lesser degree when only playing vocals. This occurs to a lesser degree on real PS3 hardware as well, but is exaggerated in RPCS3.
 
===Native Interface causes softlocks with instrument controllers===
*The Native Interface may cause softlocks in the scenarios it pops up, which include naming things and sending or receiving invites. This is due to some instrument controllers not being able to interact with the interface. Either use an alternative input method, such as a keyboard or standard game controller, for these menus, or disable the Native Interface in the Emulator tab of Rock Band 3's custom configuration.
 
===Crash entering Practice Mode===
*If Quickplay is played, a race condition will cause the game to crash when entering Practice as guitar or bass. This can be fixed by installing the [https://rb3dx.neocities.org/ Rock Band 3 Deluxe] mod.
 
===Crash during online interactions===
*If UPNP is enabled in the Network tab of Rock Band 3's custom configuration, the emulator can crash when going online, searching for others, or accepting/receiving invites. Disabling UPNP will restrict you to only finding two players. Manually forwarding port 9103 (UDP) in your router settings is recommended if RPCS3's UPNP function is causing crashes.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Controller settings===
The "Rock Band" drum class results in unresponsive controls. Use "Rock Band Pro" instead, even if you have non-Pro drums.
If you are using a Rock Band 2/3 drum kit or real ekit, do not forget to map the drum pad modifier and cymbal modifier buttons to ensure drum pad navigation works. See this [[:Help:Peripherals_and_accessories#Configuring_Instruments|page]] for details. You may need to manually edit your input configuration in a text editor for this.
Other platforms' keyboards cannot be mapped in RPCS3's controller settings.
 
USB passthrough will work with a real PS3 keyboard or MIDI pro adapter, but Wii and Xbox 360 keyboards connected by wireless adapter are not currently supported. They can be hooked up as USB MIDI instruments and configured in Config > I/O > Emulated MIDI Device 1-4 with the caveat of needing to change octave to navigate menus. See this [[:Help:Peripherals_and_accessories#Rock_Band_3_MIDI_Instruments|page]] for more details.
 
{{netplay
|gamever        = 1.05
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Official servers and music store have been permanently shut down. Two servers exist: [https://gocentral.rocks AshCentral] and [https://rb3e.rbenhanced.rocks RB3Enhanced]. AshCentral has functional RPCN invites, leaderboards, a DNS server to allow crossplay between PS3, Wii, and RPCS3 users, and a room code system. RB3Enhanced's server receives less frequent updates but sometimes be more stable. Switching between either is easy and both servers contribute to each other. Both servers run on [https://github.com/ihatecompvir/GoCentral GoCentral].}}

Latest revision as of 12:10, 10 March 2024

Rock Band 3
RB3.jpg
Developer(s) Harmonix
Publisher(s) Harmonix
Series Rock Band
Release date(s) NA October 26, 2010
AU October 28, 2010
EU October 29, 2010
Release type Console exclusive
Genre(s) Rhythm
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00986 (IRD), BLUS30463 (IRD)
Demo
NPUB90505, NPEB90291
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Rock Band 3 is a game in the Rock Band series. It is a sequel to Rock Band and Rock Band 2, announced for release on October 26th, 2010. In March 2015, Mad Catz and Harmonix announced Rock Band 4, a sequel to Rock Band 3, and was released for Xbox One and PS4 on October 6th, 2015.

Distinguishing it from all previous rhythm music games, Rock Band 3 features "Pro" mode, which is designed to accurately mimic playing of real instruments. In Pro mode, real guitar and bass players have to match specific fingering on frets and strings, drummers have to strike cymbal pads in addition to snare and toms, and keyboardists have to use precise fingering across the whole keyboard. Mad Catz manufactured a 102-button controller with 6 strings meant for bass and for lead guitar Fender lent a real Fender Squier stringed guitar modified with built-in electronics and enhancements to support Pro mode. Real instruments and original Basic controllers can be played simultaneously in various combinations within the game to simulate playing in a real band. Before a song starts, the players choose which instrument they will represent within the song. If the right note is hit or played, it is heard in the audio. If notes are missed, they are not heard.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes broken character textures.

Audio configuration

Setting Option Notes
Audio buffer duration 100 Lower values (16 ms to 32 ms) are suggested to reduce distracting echo when playing as a vocalist.
Microphone type Disabled Use "Standard" or "RockSmith" for vocals/karaoke gameplay. Up to three microphones are supported.

Network configuration

Setting Option Notes
Network status Connected Prevents long pauses when choosing songs.

Advanced configuration

Setting Option Notes
Driver wake-up delay 20 Prevents crashing between songs. Some machines require higher numbers in increments of 20.
Vblank rate 60 Past 60 Hz, vocals detection works erratically and online play has connection issues.

Known Issues

Flying off hair, instruments

  • Instruments, hair, and other accessories may fly off of the character depending on the current vertically-scrolling note highway scroll position and the music venue authoring. Happens to a significantly lesser degree when only playing vocals. This occurs to a lesser degree on real PS3 hardware as well, but is exaggerated in RPCS3.

Native Interface causes softlocks with instrument controllers

  • The Native Interface may cause softlocks in the scenarios it pops up, which include naming things and sending or receiving invites. This is due to some instrument controllers not being able to interact with the interface. Either use an alternative input method, such as a keyboard or standard game controller, for these menus, or disable the Native Interface in the Emulator tab of Rock Band 3's custom configuration.

Crash entering Practice Mode

  • If Quickplay is played, a race condition will cause the game to crash when entering Practice as guitar or bass. This can be fixed by installing the Rock Band 3 Deluxe mod.

Crash during online interactions

  • If UPNP is enabled in the Network tab of Rock Band 3's custom configuration, the emulator can crash when going online, searching for others, or accepting/receiving invites. Disabling UPNP will restrict you to only finding two players. Manually forwarding port 9103 (UDP) in your router settings is recommended if RPCS3's UPNP function is causing crashes.

Special Notes

Controller settings

The "Rock Band" drum class results in unresponsive controls. Use "Rock Band Pro" instead, even if you have non-Pro drums. If you are using a Rock Band 2/3 drum kit or real ekit, do not forget to map the drum pad modifier and cymbal modifier buttons to ensure drum pad navigation works. See this page for details. You may need to manually edit your input configuration in a text editor for this. Other platforms' keyboards cannot be mapped in RPCS3's controller settings.

USB passthrough will work with a real PS3 keyboard or MIDI pro adapter, but Wii and Xbox 360 keyboards connected by wireless adapter are not currently supported. They can be hooked up as USB MIDI instruments and configured in Config > I/O > Emulated MIDI Device 1-4 with the caveat of needing to change octave to navigate menus. See this page for more details.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.05 N/A Yes Yes Yes Partial Available Official servers and music store have been permanently shut down. Two servers exist: AshCentral and RB3Enhanced. AshCentral has functional RPCN invites, leaderboards, a DNS server to allow crossplay between PS3, Wii, and RPCS3 users, and a room code system. RB3Enhanced's server receives less frequent updates but sometimes be more stable. Switching between either is easy and both servers contribute to each other. Both servers run on GoCentral.