Retro/Grade: Difference between revisions

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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes black visuals
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes = Helps with stability.
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|accurate spu dma notes                =  
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|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes graphics repeating
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
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|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
|handle rsx memory tiling              = On
|handle rsx memory tiling notes        = Fixes tiling artifacts
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->

Revision as of 07:52, 4 February 2024

Retro/Grade
Developer(s) 24 Caret Games
Publisher(s) 24 Caret Games
Release type Multi-platform
Genre(s) Rhythm, Shoot 'em up
Mode(s) Single-player
GameID(s) NPEB01094, NPUB30280
Soundtrack
NPEB01113, NPUB30884
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes black visuals

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Helps with stability.
Read color buffers On Fixes graphics repeating
Handle RSX memory tiling On Fixes tiling artifacts

Known Issues

Broken graphics

  • Issue 6688: The graphics show as pixelated colors.

Special Notes