Resident Evil: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
m (Deduplication)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] -->
|developer = Capcom
|developer = Capcom
|publisher = Capcom{{vgregion|}}
|publisher = Capcom
|series    = Resident Evil<!-- delete if not applicable -->
|series    = Resident Evil
|date      = {{vgregion|JP=November 27, 2014|NA/EU|January 20, 2015}}
|date      = {{vgregion|JP=November 27, 2014|NA/EU|January 20, 2015}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
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|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=NPEB02076, NPUB31552, BLJM61211, NPJB00653|ird=Yes}}, {{gameid|oid=BLJM55085, BLAS50763|ird=No}}
|gameid    = {{gameid|id=NPEB02076, NPUB31552, BLJM61211, NPJB00653|ird=Yes}}, {{gameid|oid=BLJM55085, BLAS50763|ird=No}}
|wikipedia = https://en.wikipedia.org/wiki/Resident_Evil_(2002_video_game)<!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/Resident_Evil_(2002_video_game)
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x960
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Improves performance.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|shader quality notes                  =
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = Unlock FPS<!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  residentevil_fps_notes: &residentevil_fps_notes
    "Cutscene speed is affected."
PPU-1ffa6b11961fe83613cbd7055b757c1877e2e8b6:
  "Unlock FPS":
    Games:
      "Resident Evil (BioHazard)":
        NPEB02076: [ 01.00 ]
        NPUB31552: [ 01.00 ]
    Author: "FlexBy"
    Notes: *residentevil_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c77a4, 0x60000000 ]
      - [ be32, 0x007c77b8, 0x60000000 ]
PPU-ccf82dae3366291d9fe53ba6d87cc5ede63b6557:
  "Unlock FPS":
    Games:
      "Resident Evil (BioHazard)":
        NPJB00653: [ 01.00 ]
    Author: "FlexBy"
    Notes: *residentevil_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007ceeb4, 0x60000000 ]
      - [ be32, 0x007ceec8, 0x60000000 ]
PPU-bf9bd8f3f76e3bc53cbec32434510ce738936224:
  "Unlock FPS":
    Games:
      "Resident Evil (BioHazard)":
        BLJM61211: [ 01.00 ]
    Author: "FlexBy"
    Notes: *residentevil_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007d23b4, 0x60000000 ]
      - [ be32, 0x007d23c8, 0x60000000 ]
}}

Latest revision as of 22:26, 18 April 2024

Resident Evil
Developer(s) Capcom
Publisher(s) Capcom
Series Resident Evil
Release date(s) JP November 27, 2014
NA/EU January 20, 2015
Release type Multi-platform
Genre(s) Survival horror
GameID(s) NPEB02076, NPUB31552, BLJM61211 (IRD), NPJB00653, BLJM55085, BLAS50763
Internal resolution 1280x960
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Unlock FPS

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  residentevil_fps_notes: &residentevil_fps_notes
    "Cutscene speed is affected."

PPU-1ffa6b11961fe83613cbd7055b757c1877e2e8b6:
  "Unlock FPS":
    Games:
      "Resident Evil (BioHazard)":
        NPEB02076: [ 01.00 ]
        NPUB31552: [ 01.00 ]
    Author: "FlexBy"
    Notes: *residentevil_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c77a4, 0x60000000 ]
      - [ be32, 0x007c77b8, 0x60000000 ]

PPU-ccf82dae3366291d9fe53ba6d87cc5ede63b6557:
  "Unlock FPS":
    Games:
      "Resident Evil (BioHazard)":
        NPJB00653: [ 01.00 ]
    Author: "FlexBy"
    Notes: *residentevil_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007ceeb4, 0x60000000 ]
      - [ be32, 0x007ceec8, 0x60000000 ]

PPU-bf9bd8f3f76e3bc53cbec32434510ce738936224:
  "Unlock FPS":
    Games:
      "Resident Evil (BioHazard)":
        BLJM61211: [ 01.00 ]
    Author: "FlexBy"
    Notes: *residentevil_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007d23b4, 0x60000000 ]
      - [ be32, 0x007d23c8, 0x60000000 ]