Red Dead Redemption: Undead Nightmare: Difference between revisions

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m (Text replacement - "|vblank rate notes = ↵|clocks scale = <!-- Value between 10 to 1000 -->↵" to "|vblank rate notes = |vblank ntsc fixup = <!-- On, Off --> |vblank ntsc fixup notes = |clocks scale = <!-- Value between 10 to 1000 --> ")
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|series    = Red Dead
|series    = Red Dead
|date      = October 26, 2010
|date      = October 26, 2010
|release  = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01179, BLUS30711, NPUB30639|ird=Yes}}, {{gameid|oid=BLJM60314, BLAS50296, NPEB00832, NPHB00466|ird=No}}
|gameid    = {{gameid|id=BLES01179, BLUS30711, NPUB30639|oid=BLJM60314|ird=Yes}}, {{gameid|oid=BLAS50296, NPEB00832, NPHB00466|ird=No}}
|wikipedia = https://en.wikipedia.org/wiki/Undead_Nightmare
|wikipedia = https://en.wikipedia.org/wiki/Undead_Nightmare
}}
}}
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|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  = Improves performance with no noticeable issues.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = Disabled<!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                = On Intel CPUs with TSX, if you encounter crashes, desyncs, or clipping through the ground, disable TSX.
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
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|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = Disabled<!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  = Improves performance but makes foliage look worse.
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Improves performance with no noticeable issues.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|shader quality notes                  =
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes broken effect in pause menu and broken lighting in night-time scenarios.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Improves performance with no noticeable issues.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
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|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              = Improves stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  

Latest revision as of 18:34, 16 May 2024

Red Dead Redemption: Undead Nightmare
RDRUN.jpg
Developer(s) Rockstar Games
Publisher(s) Rockstar Games
Series Red Dead
Release date(s) October 26, 2010
Release type Console exclusive
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES01179 (IRD), BLUS30711 (IRD), NPUB30639, BLJM60314 (IRD), BLAS50296, NPEB00832, NPHB00466
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Red Dead Redemption: Undead Nightmare is a standalone expansion pack to the 2010 video game Red Dead Redemption. It adds a non-canonical zombie horror-themed single-player campaign, two multiplayer modes, and cosmetic additions to the environments and characters of the open world Western action-adventure game. Set in an alternate timeline from the base game's story, the plot follows returning protagonist John Marston, a former outlaw who sets out to find the cause and possible cure to a zombie plague that has infected his wife and son. Marston liberates towns overrun by the undead and assists non-playable characters with side quests along the way.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance with no noticeable issues.
TSX instructions Disabled On Intel CPUs with TSX, if you encounter crashes, desyncs, or clipping through the ground, disable TSX.

GPU configuration

Setting Option Notes
Anti-aliasing Disabled Improves performance but makes foliage look worse.
ZCULL accuracy Relaxed Improves performance with no noticeable issues.
Write color buffers On Fixes broken effect in pause menu and broken lighting in night-time scenarios.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance with no noticeable issues.
RSX FIFO accuracy Atomic Improves stability.

Known Issues

There are no reported issues with this title.

Special Notes