Rayman Legends: Difference between revisions

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|publisher = Ubisoft
|publisher = Ubisoft
|series    = Rayman
|series    = Rayman
|date      = {{vgregion|NA=September 3, 2013}}{{vgregion|AU=August 29, 2013}}{{vgregion|EU=August 30, 2013}}
|date      = {{vgregion|AU=August 29, 2013}}{{vgregion|EU=August 30, 2013}}{{vgregion|NA=September 3, 2013}}
|release  = Multi-platform
|release  = Multi-platform
|genre    = Platform
|genre    = Platform
|modes    = Single-player, Co-op
|modes    = Single-player, Co-op
|gameid    = {{gameid|id=BLES01863|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB31218|ird=NA}}
|gameid    = {{gameid|id=BLES01863, BLUS31183, NPEB01356, NPUB31218|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90505, NPUB90969|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Rayman_Legends
|wikipedia = https://en.wikipedia.org/wiki/Rayman_Legends
}}
}}


'''''Rayman Legends''''' is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game [[Rayman Origins]].
'''''Rayman Legends''''' is a platform video game developed by Ubisoft Montpellier and is the fifth main title in the [[:Category:Rayman (Series)|Rayman]] series and the direct sequel to the 2011 game [[Rayman Origins]]. Rayman Legends received critical acclaim upon release. Critics praised the game's visuals, level design, controls, soundtrack, overall gameplay, and a large amount of content. Some critics went as far as calling Rayman Legends one of the best platforming video games ever made, and the game won several awards from video gaming publications. The game experienced sluggish sales at the beginning of its release, but sold well and contributed to the company's earnings just a year after.  


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|framelimit                          = Auto
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        =
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =
|framelimit                           = Auto <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Recommended to fix game speed.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =
|vsync                                = <!-- On, Off -->
|vsync notes                          =
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =
|audio format                         = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|force gpu texture scaling            = <!-- On, Off -->
|force gpu texture scaling notes      =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 28: Line 177:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        =
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =
}}

Latest revision as of 12:05, 10 March 2024

Rayman Legends
Developer(s) Ubisoft Montpellier
Publisher(s) Ubisoft
Series Rayman
Release date(s) AU August 29, 2013
EU August 30, 2013
NA September 3, 2013
Release type Multi-platform
Genre(s) Platform
Mode(s) Single-player, Co-op
GameID(s) BLES01863 (IRD), BLUS31183 (IRD), NPEB01356, NPUB31218
Demo
NPEB90505, NPUB90969
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Rayman Legends is a platform video game developed by Ubisoft Montpellier and is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. Rayman Legends received critical acclaim upon release. Critics praised the game's visuals, level design, controls, soundtrack, overall gameplay, and a large amount of content. Some critics went as far as calling Rayman Legends one of the best platforming video games ever made, and the game won several awards from video gaming publications. The game experienced sluggish sales at the beginning of its release, but sold well and contributed to the company's earnings just a year after.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit Auto Recommended to fix game speed.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
N/A No No No No Not available