Ratchet & Clank Future: Quest for Booty: Difference between revisions

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m (→‎Special Notes: NPEA00106 has the same PPU hash as BCES00301 and NPEA00088, so their patches probably work for it too. Also fixed the Freeze Fix patch's game title capitalization)
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|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|series    = Ratchet & Clank, Ratchet & Clank Future
|series    = Ratchet & Clank, Ratchet & Clank Future
|date      = {{vgregion|NA=August 21, 2008|EU=August 21, 2008|AU=August 26, 2008}}
|date      = {{vgregion|NA/EU|August 21, 2008}}{{vgregion|AU=August 26, 2008}}
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Platform, Action, Adventure
|genre    = Platform, Action, Adventure
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES00301, NPUA80145, NPEA00088|ird=Yes}}
|gameid    = {{gameid|id=BCES00301, NPUA80145, NPEA00088|oid=BCAS20052, NPEA00106, NPJA00033, NPHA80046|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
|driver wake-up delay                  = 200
|driver wake-up delay                  = 200<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            = It help to get a better stability.
|driver wake-up delay notes            = Improves stability.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


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|content =  
|content =  
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Ratchet & Clank Future: Quest for Booty":
       "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
         BCES00301: [ All ]
         BCES00301: [ All ]
         NPEA00088: [ All ]
         NPEA00088: [ All ]
         NPEA00106: [ All ]
         NPEA00106: [ All ]
     Author: illusion
     Author: "illusion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x855048, 0.001 ]
       - [ bef32, 0x00855048, 0.001 ]
   Infinite Ammo:
   "Infinite Ammo":
     Games:
     Games:
       "Ratchet & Clank Future: Quest for Booty":
       "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
         BCES00301: [ All ]
         BCES00301: [ All ]
         NPEA00088: [ All ]
         NPEA00088: [ All ]
         NPEA00106: [ All ]
         NPEA00106: [ All ]
     Author: Aphelion
     Author: "Aphelion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0034E658, 0xD03D0008 ]
       - [ be32, 0x0034e658, 0xd03d0008 ]


PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Ratchet & Clank Future: Quest for Booty":
       "Ratchet & Clank Future: Quest for Booty":
         NPUA80145: [ All ]
         NPUA80145: [ All ]
     Author: illusion
     Author: "illusion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
Line 209: Line 217:
|content =  
|content =  
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
   Freeze Fix:
   "Freeze Fix":
     Games:
     Games:
       "Ratchet & Clank Future: Quest for Booty":
       "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
         BCES00301: [ All ]
         BCES00301: [ All ]
         NPEA00088: [ All ]
         NPEA00088: [ All ]
         NPEA00106: [ All ]
         NPEA00106: [ All ]
     Author: Juhn
     Author: "Juhn"
     Notes: Fixes game crashes/freezes
     Notes: "Fixes game crashes/freezes."
     Patch Version: 1.2
     Patch Version: 1.2
     Patch:
     Patch:
       - [ be32, 0x3EB8B0, 0x409EFFF0 ]
       - [ be32, 0x003eb8b0, 0x409efff0 ]
 
PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb730, 0x409efff0 ]
}}
}}

Latest revision as of 23:11, 21 January 2024

Ratchet & Clank Future: Quest for Booty
R&C F Quest for Booty.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank, Ratchet & Clank Future
Release date(s) NA/EU August 21, 2008
AU August 26, 2008
Release type PlayStation 3 exclusive
Genre(s) Platform, Action, Adventure
Mode(s) Single-player
GameID(s) BCES00301 (IRD), NPUA80145, NPEA00088, BCAS20052 (IRD), NPEA00106, NPJA00033, NPHA80046
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank Future: Quest for Booty (known as Ratchet & Clank: Quest for Booty in Europe, Africa and Australia) is a 2008 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game is the second installment in the Ratchet & Clank Future series. It was released on PlayStation Network in North America and Europe on August 21, 2008 and on Blu-ray Disc in Europe on September 12, 2008 and in Asia on September 25, 2008. The game continues from where Tools of Destruction left off, where Clank was taken by the Zoni, and follows Ratchet's quest to find him. Due to its length of approximately three to four hours of playtime, it was released at a lower price point than most standard retail games.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Driver wake-up delay 200 Improves stability.

Known Issues

There's no audio in the final cutscene.

Special Notes

Patches

PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00855048, 0.001 ]
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034e658, 0xd03d0008 ]

PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00855040, 0.001 ]

Canary Patches

PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb8b0, 0x409efff0 ]

PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb730, 0x409efff0 ]