Ratchet & Clank Future: A Crack in Time: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:R&C F A Crack in Time.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Insomniac Games
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Ratchet & Clank, Ratchet & Clank Future
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=October 27, 2009|AU= November 5 2009}}{{vgregion|EU=November 6, 2009}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Action, Adventure, Platform
|gameid    = {{gameid|}}
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES00511, BCES00726, BCUS98124, NPEA00453, NPUA80966|oid=BCES00748, BCAS20098, BCJS30038|ird=Yes}}, {{gameid|oid=BCKS10087|ird=No}}<br>'''''Ratchet Demo'''''<br>{{gameid|id=NPEA90046, NPUA70083, NPJA90116, NPHA80078|ird=NA}}<br>'''''Clank Demo'''''<br>{{gameid|id=NPEA90051, NPUA70085, NPJA90118, NPHA80079|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Ratchet & Clank Future: A Crack in Time''''' (known as '''''Ratchet & Clank: A Crack in Time''''' in most PAL countries) is the third installment in the ''Future series''. Upon release, the game received positive reviews from critics, with praise particularly aimed at the story, visuals, and gameplay. The game takes place after [[Ratchet & Clank Future: Quest for Booty|Quest for Booty]], with Ratchet searching the Breegus System of the Polaris Galaxy for Clank with the help of Captain Qwark, who is located in the Great Clock. Clank is being held captive by the villainous Dr. Nefarious, who claimed to be helping the Zoni repair Clank, but is actually seeking to use the Great Clock for his own ends. Ratchet and Clank must reunite to stop Nefarious from taking control of time, and along the way learn more about their own pasts.
 
A Crack in Time is a third person action adventure game with elements of shooting, role playing, platforming, puzzle solving and open space exploration. It allows Ratchet to explore several areas in space with the Aphelion, completing side missions on moons and travelling to planets within star sectors. Ratchet is able to wield several new weapons in battle, including Constructo Weapons that can be customized fully. While devices from Tools of Destruction are not present, both the Groovitron and Mr. Zurkon which previously featured as devices are featured as weapons, and can be upgraded along with other weapons. Clank has completely new gameplay based around his own time powers, using his temporal recordings to solve puzzles and the Chronoscepter to defeat enemies, rather than simply commanding units as in previous games.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = Auto<!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   = Fixes pixelation due to how certain things are rendered. AMD GPUs have a side-effect of adding a glitchy 1px diagonal line.
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
|default resolution notes             =  
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
|resolution scale notes               =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
|resolution scale threshold notes     =
|write color buffers                 = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =
|vsync notes                           =  
|disable vertex cache                = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes          =  
|stretch to display area notes         =  
|multithreaded rsx                   = <!-- On, Off -->
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes             =  
|multithreaded rsx notes               =  
|disable async shader compiler      = <!-- On, Off -->
|asynchronous texture streaming        = Off<!-- On, Off -->
|disable async shader compiler notes =  
|asynchronous texture streaming notes = May fix graphics bugs in some levels.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes            =  
|silence all logs notes                =  
|vblank rate                         = <!-- Range between 1 to 500 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|vblank rate notes                   =  
|sleep timers accuracy notes           =
|clocks scale                       = <!-- Range between 10 to 1000 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|clocks scale notes                 =  
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = On<!-- On, Off -->
|read color buffers notes              = Fixes black boxes in particles.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
===Hover Boots and Rail-Grinding Collision Issues===
When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight).
 
When rail-grinding on <u>metal rails</u> specifically, <b>after a jump</b> you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields) after a lightning trap mid-way through the rail-grinding scene. To avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
Certain (mostly transparent) things like particles, glass, etc are rendered at half resolution on console.
When '''Anti Aliasing''' isn't set to <code>Auto</code> the game can't determine where and where not to draw them and ends up pixelating the entire screen.
{{netplay
|gamever        = 1.20
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = N/A<!-- Yes, No, Partial, Untested, N/A -->
|match          = N/A<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  ratchet_acit_skipintro_notes: &ratchet_acit_skipintro_notes
    "The main menu doesn't play music the first time it's opened."
  ratchet_acit_720p_notes: &ratchet_acit_720p_notes
    "Original resolution is 960x704. Game still requires Anti Aliasing set to Auto. Some things are still rendered at half resolution."
PPU-301488b15ab0e31e7c5b284da437c5047eabd025:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.00 ]
    Author: "illusion, Juhn"
    Notes:
    Patch Version: 1.2
    Patch:
      - [ bef32, 0x00ca2500, 0.001 ] # Max FPS
      - [ bef32, 0x00ca4170, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9438c, 0.001 ] # Min gamespeed
PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00748: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2500, 0.001 ] # Max FPS
      - [ bef32, 0x00ca4170, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9438c, 0.001 ] # Min gamespeed
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00748: [ 01.00 ]
    Author: "Bungholio"
    Notes:
    Patch Version: 1.2
    Patch:
      - [ be32, 0x00467ed0, 0xd03d0008 ]
PPU-d4c05d9af92fcedd667375d06ae698fdb51557db:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
        BCES00748: [ 01.20 ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2428, 0.001 ] # Max FPS
      - [ bef32, 0x00ca4098, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9428c, 0.001 ] # Min gamespeed
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
        BCES00748: [ 01.20 ]
    Author: "Aphelion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00467eb4, 0xd03d0008 ]
  "Skip Intro Logos":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
        BCES00748: [ 01.20 ]
    Author: "illusion, FlexBy"
    Notes: *ratchet_acit_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c96a4, 0x38600006 ]
  "1280x720 Resolution":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
        BCES00748: [ 01.20 ]
    Author: "Margen67, FlexBy"
    Notes: *ratchet_acit_720p_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032a772, 1280 ]
      - [ be16, 0x0032a7a2, 720 ]
PPU-0997e35d2b6738f5cecfda1d76380acca0828365:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2448, 0.001 ] # Max FPS
      - [ bef32, 0x00ca40b8, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c942fc, 0.001 ] # Min gamespeed
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.00 ]
    Author: "Bungholio"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00467a48, 0xd03d0008 ]
PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2398, 0.001 ] # Max FPS
      - [ bef32, 0x00ca4008, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c941fc, 0.001 ] # Min gamespeed
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00467d90, 0xd03d0008 ]
  "Skip Intro Logos":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "illusion, FlexBy"
    Notes: *ratchet_acit_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c95dc, 0x38600006 ]
  "1280x720 Resolution":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "Margen67, FlexBy"
    Notes: *ratchet_acit_720p_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032a662, 1280 ]
      - [ be16, 0x0032a692, 720 ]
PPU-13aad40a243857b2b18b8ab2fa0669220fcd644e:
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPEA00453: [ 01.20 ]
    Author: "Bungholio"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004684bc, 0xd03d0008 ]
  "Skip Intro Logos":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPEA00453: [ 01.20 ]
    Author: "illusion"
    Notes: *ratchet_acit_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c99a8, 0x38600006 ]
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPEA00453: [ 01.20 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2378, 0.001 ] # Max FPS
      - [ bef32, 0x00ca3ff8, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9420c, 0.001 ] # Min gamespeed
  "1280x720 Resolution":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPEA00453: [ 01.20 ]
    Author: "Margen67"
    Notes: *ratchet_acit_720p_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032a7a6, 1280 ]
      - [ be16, 0x0032a7a6, 720 ]
PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436:
  "1280x720 Resolution":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "Margen67"
    Notes: *ratchet_acit_720p_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032a622, 1280 ]
      - [ be16, 0x0032a652, 720 ]
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "Bungholio"
    Notes:
    Patch Version: 1.2
    Patch:
      - [ be32, 0x00467a64, 0xd03d0008 ]
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2370, 0.001 ] # Max FPS
      - [ bef32, 0x00ca3fe0, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9420c, 0.001 ] # Min gamespeed
  "Skip Intro Logos":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "illusion"
    Notes: *ratchet_acit_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c8f50, 0x38600006 ]
}}
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-301488b15ab0e31e7c5b284da437c5047eabd025:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.00 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb7ec, 0x409efff4 ]
PPU-d4c05d9af92fcedd667375d06ae698fdb51557db:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cbb2c, 0x409efff4 ]
PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00748: [ 01.00 ]
    Author: "Juhn, Snowy"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb7ec, 0x409efff4 ]
PPU-0997e35d2b6738f5cecfda1d76380acca0828365:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.00 ]
    Author: "Juhn, Jonathan44062"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb1c4, 0x409efff4 ]
PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "Juhn, Jonathan44062"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cba64, 0x409efff4 ]
PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "Juhn, clabe"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb2c4, 0x409efff4 ]
}}

Latest revision as of 22:24, 20 April 2024

Ratchet & Clank Future: A Crack in Time
R&C F A Crack in Time.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank, Ratchet & Clank Future
Release date(s) NA October 27, 2009
AU November 5 2009
EU November 6, 2009
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) BCES00511 (IRD), BCES00726 (IRD), BCUS98124 (IRD), NPEA00453, NPUA80966, BCES00748 (IRD), BCAS20098 (IRD), BCJS30038 (IRD), BCKS10087
Ratchet Demo
NPEA90046, NPUA70083, NPJA90116, NPHA80078
Clank Demo
NPEA90051, NPUA70085, NPJA90118, NPHA80079
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank Future: A Crack in Time (known as Ratchet & Clank: A Crack in Time in most PAL countries) is the third installment in the Future series. Upon release, the game received positive reviews from critics, with praise particularly aimed at the story, visuals, and gameplay. The game takes place after Quest for Booty, with Ratchet searching the Breegus System of the Polaris Galaxy for Clank with the help of Captain Qwark, who is located in the Great Clock. Clank is being held captive by the villainous Dr. Nefarious, who claimed to be helping the Zoni repair Clank, but is actually seeking to use the Great Clock for his own ends. Ratchet and Clank must reunite to stop Nefarious from taking control of time, and along the way learn more about their own pasts.

A Crack in Time is a third person action adventure game with elements of shooting, role playing, platforming, puzzle solving and open space exploration. It allows Ratchet to explore several areas in space with the Aphelion, completing side missions on moons and travelling to planets within star sectors. Ratchet is able to wield several new weapons in battle, including Constructo Weapons that can be customized fully. While devices from Tools of Destruction are not present, both the Groovitron and Mr. Zurkon which previously featured as devices are featured as weapons, and can be upgraded along with other weapons. Clank has completely new gameplay based around his own time powers, using his temporal recordings to solve puzzles and the Chronoscepter to defeat enemies, rather than simply commanding units as in previous games.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anti-aliasing Auto Fixes pixelation due to how certain things are rendered. AMD GPUs have a side-effect of adding a glitchy 1px diagonal line.
Asynchronous texture streaming Off May fix graphics bugs in some levels.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes black boxes in particles.

Known Issues

Hover Boots and Rail-Grinding Collision Issues

When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight).

When rail-grinding on metal rails specifically, after a jump you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields) after a lightning trap mid-way through the rail-grinding scene. To avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs.

Special Notes

Certain (mostly transparent) things like particles, glass, etc are rendered at half resolution on console.

When Anti Aliasing isn't set to Auto the game can't determine where and where not to draw them and ends up pixelating the entire screen.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.20 N/A No N/A N/A No Not available

Patches

Anchors:
  ratchet_acit_skipintro_notes: &ratchet_acit_skipintro_notes
    "The main menu doesn't play music the first time it's opened."

  ratchet_acit_720p_notes: &ratchet_acit_720p_notes
    "Original resolution is 960x704. Game still requires Anti Aliasing set to Auto. Some things are still rendered at half resolution."

PPU-301488b15ab0e31e7c5b284da437c5047eabd025:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.00 ]
    Author: "illusion, Juhn"
    Notes:
    Patch Version: 1.2
    Patch:
      - [ bef32, 0x00ca2500, 0.001 ] # Max FPS
      - [ bef32, 0x00ca4170, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9438c, 0.001 ] # Min gamespeed

PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00748: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2500, 0.001 ] # Max FPS
      - [ bef32, 0x00ca4170, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9438c, 0.001 ] # Min gamespeed
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00748: [ 01.00 ]
    Author: "Bungholio"
    Notes:
    Patch Version: 1.2
    Patch:
      - [ be32, 0x00467ed0, 0xd03d0008 ]

PPU-d4c05d9af92fcedd667375d06ae698fdb51557db:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
        BCES00748: [ 01.20 ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2428, 0.001 ] # Max FPS
      - [ bef32, 0x00ca4098, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9428c, 0.001 ] # Min gamespeed
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
        BCES00748: [ 01.20 ]
    Author: "Aphelion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00467eb4, 0xd03d0008 ]
  "Skip Intro Logos":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
        BCES00748: [ 01.20 ]
    Author: "illusion, FlexBy"
    Notes: *ratchet_acit_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c96a4, 0x38600006 ]
  "1280x720 Resolution":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
        BCES00748: [ 01.20 ]
    Author: "Margen67, FlexBy"
    Notes: *ratchet_acit_720p_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032a772, 1280 ]
      - [ be16, 0x0032a7a2, 720 ]

PPU-0997e35d2b6738f5cecfda1d76380acca0828365:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2448, 0.001 ] # Max FPS
      - [ bef32, 0x00ca40b8, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c942fc, 0.001 ] # Min gamespeed
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.00 ]
    Author: "Bungholio"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00467a48, 0xd03d0008 ]

PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2398, 0.001 ] # Max FPS
      - [ bef32, 0x00ca4008, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c941fc, 0.001 ] # Min gamespeed
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00467d90, 0xd03d0008 ]
  "Skip Intro Logos":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "illusion, FlexBy"
    Notes: *ratchet_acit_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c95dc, 0x38600006 ]
  "1280x720 Resolution":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "Margen67, FlexBy"
    Notes: *ratchet_acit_720p_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032a662, 1280 ]
      - [ be16, 0x0032a692, 720 ]

PPU-13aad40a243857b2b18b8ab2fa0669220fcd644e:
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPEA00453: [ 01.20 ]
    Author: "Bungholio"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004684bc, 0xd03d0008 ]
  "Skip Intro Logos":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPEA00453: [ 01.20 ]
    Author: "illusion"
    Notes: *ratchet_acit_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c99a8, 0x38600006 ]
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPEA00453: [ 01.20 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2378, 0.001 ] # Max FPS
      - [ bef32, 0x00ca3ff8, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9420c, 0.001 ] # Min gamespeed
  "1280x720 Resolution":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPEA00453: [ 01.20 ]
    Author: "Margen67"
    Notes: *ratchet_acit_720p_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032a7a6, 1280 ]
      - [ be16, 0x0032a7a6, 720 ]

PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436:
  "1280x720 Resolution":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "Margen67"
    Notes: *ratchet_acit_720p_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032a622, 1280 ]
      - [ be16, 0x0032a652, 720 ]
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "Bungholio"
    Notes:
    Patch Version: 1.2
    Patch:
      - [ be32, 0x00467a64, 0xd03d0008 ]
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ca2370, 0.001 ] # Max FPS
      - [ bef32, 0x00ca3fe0, 0.001 ] # Min gamespeed
      - [ bef32, 0x00c9420c, 0.001 ] # Min gamespeed
  "Skip Intro Logos":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "illusion"
    Notes: *ratchet_acit_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c8f50, 0x38600006 ]

Canary Patches

PPU-301488b15ab0e31e7c5b284da437c5047eabd025:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.00 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb7ec, 0x409efff4 ]

PPU-d4c05d9af92fcedd667375d06ae698fdb51557db:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cbb2c, 0x409efff4 ]

PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00748: [ 01.00 ]
    Author: "Juhn, Snowy"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb7ec, 0x409efff4 ]

PPU-0997e35d2b6738f5cecfda1d76380acca0828365:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.00 ]
    Author: "Juhn, Jonathan44062"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb1c4, 0x409efff4 ]

PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "Juhn, Jonathan44062"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cba64, 0x409efff4 ]

PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "Juhn, clabe"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb2c4, 0x409efff4 ]