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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:R&C F A Crack in Time.jpg}}|300px]] | ||
|publisher = | |developer = Insomniac Games | ||
|series = | |publisher = Sony Computer Entertainment | ||
|date = {{vgregion|}} | |series = Ratchet & Clank, Ratchet & Clank Future | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=October 27, 2009|AU= November 5 2009}}{{vgregion|EU=November 6, 2009}} | ||
|genre = | |release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Action, Adventure, Platform | ||
|gameid = {{gameid|}} | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BCES00511, BCES00726, BCUS98124, NPEA00453, NPUA80966|oid=BCES00748, BCAS20098, BCJS30038|ird=Yes}}, {{gameid|oid=BCKS10087|ird=No}}<br>'''''Ratchet Demo'''''<br>{{gameid|id=NPEA90046, NPUA70083, NPJA90116, NPHA80078|ird=NA}}<br>'''''Clank Demo'''''<br>{{gameid|id=NPEA90051, NPUA70085, NPJA90118, NPHA80079|ird=NA}} | ||
| | |internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic) | ||
| | |||
}} | }} | ||
'''''Ratchet & Clank Future: A Crack in Time''''' (known as '''''Ratchet & Clank: A Crack in Time''''' in most PAL countries) is the third installment in the ''Future series''. Upon release, the game received positive reviews from critics, with praise particularly aimed at the story, visuals, and gameplay. The game takes place after [[Ratchet & Clank Future: Quest for Booty|Quest for Booty]], with Ratchet searching the Breegus System of the Polaris Galaxy for Clank with the help of Captain Qwark, who is located in the Great Clock. Clank is being held captive by the villainous Dr. Nefarious, who claimed to be helping the Zoni repair Clank, but is actually seeking to use the Great Clock for his own ends. Ratchet and Clank must reunite to stop Nefarious from taking control of time, and along the way learn more about their own pasts. | |||
A Crack in Time is a third person action adventure game with elements of shooting, role playing, platforming, puzzle solving and open space exploration. It allows Ratchet to explore several areas in space with the Aphelion, completing side missions on moons and travelling to planets within star sectors. Ratchet is able to wield several new weapons in battle, including Constructo Weapons that can be customized fully. While devices from Tools of Destruction are not present, both the Groovitron and Mr. Zurkon which previously featured as devices are featured as weapons, and can be upgraded along with other weapons. Clank has completely new gameplay based around his own time powers, using his temporal recordings to solve puzzles and the Chronoscepter to defeat enemies, rather than simply commanding units as in previous games. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 39: | Line 36: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = Auto<!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = Fixes pixelation due to how certain things are rendered. AMD GPUs have a side-effect of adding a glitchy 1px diagonal line. | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 65: | Line 62: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = Off<!-- On, Off --> | |||
|asynchronous texture streaming notes = May fix graphics bugs in some levels. | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 99: | Line 96: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 108: | Line 110: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 114: | Line 120: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes black boxes in particles. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
Line 130: | Line 138: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Hover Boots and Rail-Grinding Collision Issues=== | |||
When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight). | |||
When rail-grinding on <u>metal rails</u> specifically, <b>after a jump</b> you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields) after a lightning trap mid-way through the rail-grinding scene. To avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Certain (mostly transparent) things like particles, glass, etc are rendered at half resolution on console. | |||
When '''Anti Aliasing''' isn't set to <code>Auto</code> the game can't determine where and where not to draw them and ends up pixelating the entire screen. | |||
{{netplay | |||
|gamever = 1.20 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = N/A<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = N/A<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
ratchet_acit_skipintro_notes: &ratchet_acit_skipintro_notes | |||
"The main menu doesn't play music the first time it's opened." | |||
ratchet_acit_720p_notes: &ratchet_acit_720p_notes | |||
"Original resolution is 960x704. Game still requires Anti Aliasing set to Auto. Some things are still rendered at half resolution." | |||
PPU-301488b15ab0e31e7c5b284da437c5047eabd025: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCES00511: [ 01.00 ] | |||
Author: "illusion, Juhn" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ bef32, 0x00ca2500, 0.001 ] # Max FPS | |||
- [ bef32, 0x00ca4170, 0.001 ] # Min gamespeed | |||
- [ bef32, 0x00c9438c, 0.001 ] # Min gamespeed | |||
PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCES00748: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00ca2500, 0.001 ] # Max FPS | |||
- [ bef32, 0x00ca4170, 0.001 ] # Min gamespeed | |||
- [ bef32, 0x00c9438c, 0.001 ] # Min gamespeed | |||
"Infinite Ammo": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCES00748: [ 01.00 ] | |||
Author: "Bungholio" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x00467ed0, 0xd03d0008 ] | |||
PPU-d4c05d9af92fcedd667375d06ae698fdb51557db: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCES00511: [ 01.20 ] | |||
BCES00748: [ 01.20 ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00ca2428, 0.001 ] # Max FPS | |||
- [ bef32, 0x00ca4098, 0.001 ] # Min gamespeed | |||
- [ bef32, 0x00c9428c, 0.001 ] # Min gamespeed | |||
"Infinite Ammo": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCES00511: [ 01.20 ] | |||
BCES00748: [ 01.20 ] | |||
Author: "Aphelion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00467eb4, 0xd03d0008 ] | |||
"Skip Intro Logos": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCES00511: [ 01.20 ] | |||
BCES00748: [ 01.20 ] | |||
Author: "illusion, FlexBy" | |||
Notes: *ratchet_acit_skipintro_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004c96a4, 0x38600006 ] | |||
"1280x720 Resolution": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCES00511: [ 01.20 ] | |||
BCES00748: [ 01.20 ] | |||
Author: "Margen67, FlexBy" | |||
Notes: *ratchet_acit_720p_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0032a772, 1280 ] | |||
- [ be16, 0x0032a7a2, 720 ] | |||
PPU-0997e35d2b6738f5cecfda1d76380acca0828365: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCUS98124: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00ca2448, 0.001 ] # Max FPS | |||
- [ bef32, 0x00ca40b8, 0.001 ] # Min gamespeed | |||
- [ bef32, 0x00c942fc, 0.001 ] # Min gamespeed | |||
"Infinite Ammo": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCUS98124: [ 01.00 ] | |||
Author: "Bungholio" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00467a48, 0xd03d0008 ] | |||
PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCUS98124: [ 01.20 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00ca2398, 0.001 ] # Max FPS | |||
- [ bef32, 0x00ca4008, 0.001 ] # Min gamespeed | |||
- [ bef32, 0x00c941fc, 0.001 ] # Min gamespeed | |||
"Infinite Ammo": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCUS98124: [ 01.20 ] | |||
Author: "Aphelion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00467d90, 0xd03d0008 ] | |||
"Skip Intro Logos": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCUS98124: [ 01.20 ] | |||
Author: "illusion, FlexBy" | |||
Notes: *ratchet_acit_skipintro_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004c95dc, 0x38600006 ] | |||
"1280x720 Resolution": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCUS98124: [ 01.20 ] | |||
Author: "Margen67, FlexBy" | |||
Notes: *ratchet_acit_720p_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0032a662, 1280 ] | |||
- [ be16, 0x0032a692, 720 ] | |||
PPU-13aad40a243857b2b18b8ab2fa0669220fcd644e: | |||
"Infinite Ammo": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
NPEA00453: [ 01.20 ] | |||
Author: "Bungholio" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004684bc, 0xd03d0008 ] | |||
"Skip Intro Logos": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
NPEA00453: [ 01.20 ] | |||
Author: "illusion" | |||
Notes: *ratchet_acit_skipintro_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004c99a8, 0x38600006 ] | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
NPEA00453: [ 01.20 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00ca2378, 0.001 ] # Max FPS | |||
- [ bef32, 0x00ca3ff8, 0.001 ] # Min gamespeed | |||
- [ bef32, 0x00c9420c, 0.001 ] # Min gamespeed | |||
"1280x720 Resolution": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
NPEA00453: [ 01.20 ] | |||
Author: "Margen67" | |||
Notes: *ratchet_acit_720p_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0032a7a6, 1280 ] | |||
- [ be16, 0x0032a7a6, 720 ] | |||
PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436: | |||
"1280x720 Resolution": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
NPUA80966: [ 01.20 ] | |||
Author: "Margen67" | |||
Notes: *ratchet_acit_720p_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0032a622, 1280 ] | |||
- [ be16, 0x0032a652, 720 ] | |||
"Infinite Ammo": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
NPUA80966: [ 01.20 ] | |||
Author: "Bungholio" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x00467a64, 0xd03d0008 ] | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
NPUA80966: [ 01.20 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00ca2370, 0.001 ] # Max FPS | |||
- [ bef32, 0x00ca3fe0, 0.001 ] # Min gamespeed | |||
- [ bef32, 0x00c9420c, 0.001 ] # Min gamespeed | |||
"Skip Intro Logos": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
NPUA80966: [ 01.20 ] | |||
Author: "illusion" | |||
Notes: *ratchet_acit_skipintro_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004c8f50, 0x38600006 ] | |||
}} | |||
{{patch | {{patch | ||
|type = Canary | |type = Canary | ||
Line 158: | Line 427: | ||
|content = | |content = | ||
PPU-301488b15ab0e31e7c5b284da437c5047eabd025: | PPU-301488b15ab0e31e7c5b284da437c5047eabd025: | ||
Freeze Fix: | "Freeze Fix": | ||
Games: | Games: | ||
"Ratchet & Clank Future: A Crack in Time": | "Ratchet & Clank Future: A Crack in Time": | ||
BCES00511: [ 01.00 ] | |||
Author: Juhn | Author: "Juhn" | ||
Notes: Fixes game crashes/freezes | Notes: "Fixes game crashes/freezes." | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x005cb7ec, 0x409efff4 ] | ||
PPU-d4c05d9af92fcedd667375d06ae698fdb51557db: | PPU-d4c05d9af92fcedd667375d06ae698fdb51557db: | ||
Freeze Fix: | "Freeze Fix": | ||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCES00511: [ 01.20 ] | |||
Author: "Juhn" | |||
Notes: "Fixes game crashes/freezes." | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x005cbb2c, 0x409efff4 ] | |||
PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274: | |||
"Freeze Fix": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCES00748: [ 01.00 ] | |||
Author: "Juhn, Snowy" | |||
Notes: "Fixes game crashes/freezes." | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x005cb7ec, 0x409efff4 ] | |||
PPU-0997e35d2b6738f5cecfda1d76380acca0828365: | |||
"Freeze Fix": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCUS98124: [ 01.00 ] | |||
Author: "Juhn, Jonathan44062" | |||
Notes: "Fixes game crashes/freezes." | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x005cb1c4, 0x409efff4 ] | |||
PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44: | |||
"Freeze Fix": | |||
Games: | |||
"Ratchet & Clank Future: A Crack in Time": | |||
BCUS98124: [ 01.20 ] | |||
Author: "Juhn, Jonathan44062" | |||
Notes: "Fixes game crashes/freezes." | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x005cba64, 0x409efff4 ] | |||
PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436: | |||
"Freeze Fix": | |||
Games: | Games: | ||
"Ratchet & Clank Future: A Crack in Time": | "Ratchet & Clank Future: A Crack in Time": | ||
NPUA80966: [ 01.20 ] | |||
Author: Juhn | Author: "Juhn, clabe" | ||
Notes: Fixes game crashes/freezes | Notes: "Fixes game crashes/freezes." | ||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x005cb2c4, 0x409efff4 ] | ||
}} | }} |
Latest revision as of 22:24, 20 April 2024
Ratchet & Clank Future: A Crack in Time | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank, Ratchet & Clank Future |
Release date(s) | NA October 27, 2009 AU November 5 2009 EU November 6, 2009 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure, Platform |
Mode(s) | Single-player |
GameID(s) | BCES00511 (IRD), BCES00726 (IRD), BCUS98124 (IRD), NPEA00453, NPUA80966, BCES00748 (IRD), BCAS20098 (IRD), BCJS30038 (IRD), BCKS10087 Ratchet Demo NPEA90046, NPUA70083, NPJA90116, NPHA80078 Clank Demo NPEA90051, NPUA70085, NPJA90118, NPHA80079 |
Internal resolution | 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ratchet & Clank Future: A Crack in Time (known as Ratchet & Clank: A Crack in Time in most PAL countries) is the third installment in the Future series. Upon release, the game received positive reviews from critics, with praise particularly aimed at the story, visuals, and gameplay. The game takes place after Quest for Booty, with Ratchet searching the Breegus System of the Polaris Galaxy for Clank with the help of Captain Qwark, who is located in the Great Clock. Clank is being held captive by the villainous Dr. Nefarious, who claimed to be helping the Zoni repair Clank, but is actually seeking to use the Great Clock for his own ends. Ratchet and Clank must reunite to stop Nefarious from taking control of time, and along the way learn more about their own pasts.
A Crack in Time is a third person action adventure game with elements of shooting, role playing, platforming, puzzle solving and open space exploration. It allows Ratchet to explore several areas in space with the Aphelion, completing side missions on moons and travelling to planets within star sectors. Ratchet is able to wield several new weapons in battle, including Constructo Weapons that can be customized fully. While devices from Tools of Destruction are not present, both the Groovitron and Mr. Zurkon which previously featured as devices are featured as weapons, and can be upgraded along with other weapons. Clank has completely new gameplay based around his own time powers, using his temporal recordings to solve puzzles and the Chronoscepter to defeat enemies, rather than simply commanding units as in previous games.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anti-aliasing | Auto | Fixes pixelation due to how certain things are rendered. AMD GPUs have a side-effect of adding a glitchy 1px diagonal line. |
Asynchronous texture streaming | Off | May fix graphics bugs in some levels. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes black boxes in particles. |
Known Issues
Hover Boots and Rail-Grinding Collision Issues
When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight).
When rail-grinding on metal rails specifically, after a jump you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields) after a lightning trap mid-way through the rail-grinding scene. To avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs.
Special Notes
Certain (mostly transparent) things like particles, glass, etc are rendered at half resolution on console.
When Anti Aliasing isn't set to Auto
the game can't determine where and where not to draw them and ends up pixelating the entire screen.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.20 | N/A | No | N/A | N/A | No | Not available |
Patches
Anchors: ratchet_acit_skipintro_notes: &ratchet_acit_skipintro_notes "The main menu doesn't play music the first time it's opened." ratchet_acit_720p_notes: &ratchet_acit_720p_notes "Original resolution is 960x704. Game still requires Anti Aliasing set to Auto. Some things are still rendered at half resolution." PPU-301488b15ab0e31e7c5b284da437c5047eabd025: "Unlock FPS": Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.00 ] Author: "illusion, Juhn" Notes: Patch Version: 1.2 Patch: - [ bef32, 0x00ca2500, 0.001 ] # Max FPS - [ bef32, 0x00ca4170, 0.001 ] # Min gamespeed - [ bef32, 0x00c9438c, 0.001 ] # Min gamespeed PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274: "Unlock FPS": Games: "Ratchet & Clank Future: A Crack in Time": BCES00748: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2500, 0.001 ] # Max FPS - [ bef32, 0x00ca4170, 0.001 ] # Min gamespeed - [ bef32, 0x00c9438c, 0.001 ] # Min gamespeed "Infinite Ammo": Games: "Ratchet & Clank Future: A Crack in Time": BCES00748: [ 01.00 ] Author: "Bungholio" Notes: Patch Version: 1.2 Patch: - [ be32, 0x00467ed0, 0xd03d0008 ] PPU-d4c05d9af92fcedd667375d06ae698fdb51557db: "Unlock FPS": Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.20 ] BCES00748: [ 01.20 ] Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2428, 0.001 ] # Max FPS - [ bef32, 0x00ca4098, 0.001 ] # Min gamespeed - [ bef32, 0x00c9428c, 0.001 ] # Min gamespeed "Infinite Ammo": Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.20 ] BCES00748: [ 01.20 ] Author: "Aphelion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00467eb4, 0xd03d0008 ] "Skip Intro Logos": Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.20 ] BCES00748: [ 01.20 ] Author: "illusion, FlexBy" Notes: *ratchet_acit_skipintro_notes Patch Version: 1.0 Patch: - [ be32, 0x004c96a4, 0x38600006 ] "1280x720 Resolution": Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.20 ] BCES00748: [ 01.20 ] Author: "Margen67, FlexBy" Notes: *ratchet_acit_720p_notes Patch Version: 1.0 Patch: - [ be16, 0x0032a772, 1280 ] - [ be16, 0x0032a7a2, 720 ] PPU-0997e35d2b6738f5cecfda1d76380acca0828365: "Unlock FPS": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2448, 0.001 ] # Max FPS - [ bef32, 0x00ca40b8, 0.001 ] # Min gamespeed - [ bef32, 0x00c942fc, 0.001 ] # Min gamespeed "Infinite Ammo": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.00 ] Author: "Bungholio" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00467a48, 0xd03d0008 ] PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44: "Unlock FPS": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.20 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2398, 0.001 ] # Max FPS - [ bef32, 0x00ca4008, 0.001 ] # Min gamespeed - [ bef32, 0x00c941fc, 0.001 ] # Min gamespeed "Infinite Ammo": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.20 ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00467d90, 0xd03d0008 ] "Skip Intro Logos": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.20 ] Author: "illusion, FlexBy" Notes: *ratchet_acit_skipintro_notes Patch Version: 1.0 Patch: - [ be32, 0x004c95dc, 0x38600006 ] "1280x720 Resolution": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.20 ] Author: "Margen67, FlexBy" Notes: *ratchet_acit_720p_notes Patch Version: 1.0 Patch: - [ be16, 0x0032a662, 1280 ] - [ be16, 0x0032a692, 720 ] PPU-13aad40a243857b2b18b8ab2fa0669220fcd644e: "Infinite Ammo": Games: "Ratchet & Clank Future: A Crack in Time": NPEA00453: [ 01.20 ] Author: "Bungholio" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004684bc, 0xd03d0008 ] "Skip Intro Logos": Games: "Ratchet & Clank Future: A Crack in Time": NPEA00453: [ 01.20 ] Author: "illusion" Notes: *ratchet_acit_skipintro_notes Patch Version: 1.0 Patch: - [ be32, 0x004c99a8, 0x38600006 ] "Unlock FPS": Games: "Ratchet & Clank Future: A Crack in Time": NPEA00453: [ 01.20 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2378, 0.001 ] # Max FPS - [ bef32, 0x00ca3ff8, 0.001 ] # Min gamespeed - [ bef32, 0x00c9420c, 0.001 ] # Min gamespeed "1280x720 Resolution": Games: "Ratchet & Clank Future: A Crack in Time": NPEA00453: [ 01.20 ] Author: "Margen67" Notes: *ratchet_acit_720p_notes Patch Version: 1.0 Patch: - [ be16, 0x0032a7a6, 1280 ] - [ be16, 0x0032a7a6, 720 ] PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436: "1280x720 Resolution": Games: "Ratchet & Clank Future: A Crack in Time": NPUA80966: [ 01.20 ] Author: "Margen67" Notes: *ratchet_acit_720p_notes Patch Version: 1.0 Patch: - [ be16, 0x0032a622, 1280 ] - [ be16, 0x0032a652, 720 ] "Infinite Ammo": Games: "Ratchet & Clank Future: A Crack in Time": NPUA80966: [ 01.20 ] Author: "Bungholio" Notes: Patch Version: 1.2 Patch: - [ be32, 0x00467a64, 0xd03d0008 ] "Unlock FPS": Games: "Ratchet & Clank Future: A Crack in Time": NPUA80966: [ 01.20 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2370, 0.001 ] # Max FPS - [ bef32, 0x00ca3fe0, 0.001 ] # Min gamespeed - [ bef32, 0x00c9420c, 0.001 ] # Min gamespeed "Skip Intro Logos": Games: "Ratchet & Clank Future: A Crack in Time": NPUA80966: [ 01.20 ] Author: "illusion" Notes: *ratchet_acit_skipintro_notes Patch Version: 1.0 Patch: - [ be32, 0x004c8f50, 0x38600006 ]
Canary Patches
PPU-301488b15ab0e31e7c5b284da437c5047eabd025: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.00 ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cb7ec, 0x409efff4 ] PPU-d4c05d9af92fcedd667375d06ae698fdb51557db: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.20 ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cbb2c, 0x409efff4 ] PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCES00748: [ 01.00 ] Author: "Juhn, Snowy" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cb7ec, 0x409efff4 ] PPU-0997e35d2b6738f5cecfda1d76380acca0828365: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.00 ] Author: "Juhn, Jonathan44062" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cb1c4, 0x409efff4 ] PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.20 ] Author: "Juhn, Jonathan44062" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cba64, 0x409efff4 ] PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": NPUA80966: [ 01.20 ] Author: "Juhn, clabe" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cb2c4, 0x409efff4 ]