Ratchet & Clank: QForce: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|zcull accuracy = <!-- Precise, Approximate, Relaxed -->↵|zcull accuracy notes = ↵|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->↵|default resolution notes = ↵" to "|zcull accuracy = <!-- Precise, Approximate, Relaxed --> |zcull accuracy notes = |shader quality...)
m (Similar to R&C:ACiT and R&C:Nexus, this game benefits from "Read Color Buffers". Additionally, noted that increasing the frame rate causes the pre-level cutscene to be all black. (More specifically with 82 or higher VBlank rate, both with and without the )
 
(12 intermediate revisions by 2 users not shown)
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = Approximate<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = Approximate<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            = Prevents characters from turning invisible.
|spu xfloat accuracy notes            = Prevents characters from turning invisible.
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes white boxes on some particle effects.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.05
|gamever       = 1.05
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom server. [https://cdn.discordapp.com/attachments/319224795785068545/1031131555093032970/QForce.log LOG]
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =  
}}
}}


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Anchors:
Anchors:
   ratchet_ffa_unlockfps_notes: &ratchet_ffa_unlockfps_notes
   ratchet_ffa_unlockfps_notes: &ratchet_ffa_unlockfps_notes
     "Maximum framerate with the patch is half the Vblank frequency."
     "Maximum framerate with the patch is half the Vblank frequency.\n\nIncreasing the framerate causes the cutscene before levels to be black, but it can still be waited out, or skipped with Start+Cross."


PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69:
PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69:

Latest revision as of 20:11, 12 April 2024

Ratchet & Clank: QForce
R&CQForce.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank
Release date(s) NA November 27, 2012
AU November 29, 2012
EU November 30, 2012
JP June 6, 2013
Release type PlayStation exclusive
Genre(s) Platform
Mode(s) Single-player, Multiplayer
GameID(s) BCES01594 (IRD), BCUS98380 (IRD), NPEA00378, NPUA80642, BCES01626 (IRD)
Beta
NPUA70224, BCET70051
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank: Full Frontal Assault (known as Ratchet & Clank: QForce in Europe and Australia) is an action game with tower defense and platform elements released as a 10th anniversary celebratory installment to the Ratchet & Clank series. It was released on November 27, 2012. It is a downloadable PlayStation Network title on the PlayStation 3 and PlayStation Vita and it is also available on Blu-ray Disc for PlayStation 3 only. It is a shorter adventure but features online and offline two player co-operative mode and online competitive multiplayer, as well as a significantly higher replay value than the previous short adventure, Quest for Booty. The game returns to the typical Ratchet & Clank classic control style with a third-person camera, but also features a twist on tower-defense gameplay. The game is the second spin-off game created by Insomniac Games.

The game was developed by Insomniac Games North Carolina studio and the PlayStation Vita compatibility was created in collaboration with Tin Giant.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Approximate Prevents characters from turning invisible.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes white boxes on some particle effects.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.05 N/A No No No No Not available

Patches

Anchors:
  ratchet_ffa_unlockfps_notes: &ratchet_ffa_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency.\n\nIncreasing the framerate causes the cutscene before levels to be black, but it can still be waited out, or skipped with Start+Cross."

PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Full Frontal Assault":
        NPUA80642: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_ffa_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x003252b2, 0x3a83 ] # level load (low bits)
      - [ be16, 0x003252be, 0x126f ] # level load (high bits)
      - [ bef64, 0x007943d8, 0.001 ] # init/level load

PPU-e45e4660a1cc27abac589853f026680900bec54c:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: QForce":
        NPEA00378: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_ffa_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00325362, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032536e, 0x126f ] # level load (high bits)
      - [ bef64, 0x007948d8, 0.001 ] # init/level load

PPU-fcbff915be00510f154438ad4ddf5f2aff1cbb44:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: QForce":
        NPEA00378: [ 01.04 ]
    Author: "illusion"
    Notes: *ratchet_ffa_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032b02e, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032b03a, 0x126f ] # level load (high bits)
      - [ bef64, 0x007a20b0, 0.001 ] # init/level load

PPU-a6cf430925b076125e5349a62dc6d646cb342a30:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Full Frontal Assault":
        BCUS98380: [ 01.05 ]
        NPUA80642: [ 01.05 ]
      "Ratchet & Clank: QForce":
        BCES01594: [ 01.05 ]
        NPEA00378: [ 01.05 ]
    Author: "illusion"
    Notes: *ratchet_ffa_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032bca6, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032bcb2, 0x126f ] # level load (high bits)
      - [ bef64, 0x007a53b0, 0.001 ] # init/level load