Ratchet & Clank: QForce: Difference between revisions

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Revision as of 13:32, 23 July 2023

Ratchet & Clank: QForce
R&CQForce.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank
Release date(s) NA November 27, 2012
AU November 29, 2012
EU November 30, 2012
JP June 6, 2013
Release type PlayStation exclusive
Genre(s) Platform
Mode(s) Single-player, Multiplayer
GameID(s) BCES01594 (IRD), BCUS98380 (IRD), NPEA00378, NPUA80642, BCES01626 (IRD)
Beta
NPUA70224, BCET70051
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank: Full Frontal Assault (known as Ratchet & Clank: QForce in Europe and Australia) is an action game with tower defense and platform elements released as a 10th anniversary celebratory installment to the Ratchet & Clank series. It was released on November 27, 2012. It is a downloadable PlayStation Network title on the PlayStation 3 and PlayStation Vita and it is also available on Blu-ray Disc for PlayStation 3 only. It is a shorter adventure but features online and offline two player co-operative mode and online competitive multiplayer, as well as a significantly higher replay value than the previous short adventure, Quest for Booty. The game returns to the typical Ratchet & Clank classic control style with a third-person camera, but also features a twist on tower-defense gameplay. The game is the second spin-off game created by Insomniac Games.

The game was developed by Insomniac Games North Carolina studio and the PlayStation Vita compatibility was created in collaboration with Tin Giant.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Approximate Prevents characters from turning invisible.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.05 No No No No Requires custom server. LOG

Patches

Anchors:
  ratchet_ffa_unlockfps_notes: &ratchet_ffa_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency."

PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Full Frontal Assault":
        NPUA80642: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_ffa_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x003252b2, 0x3a83 ] # level load (low bits)
      - [ be16, 0x003252be, 0x126f ] # level load (high bits)
      - [ bef64, 0x007943d8, 0.001 ] # init/level load

PPU-e45e4660a1cc27abac589853f026680900bec54c:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: QForce":
        NPEA00378: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_ffa_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00325362, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032536e, 0x126f ] # level load (high bits)
      - [ bef64, 0x007948d8, 0.001 ] # init/level load

PPU-fcbff915be00510f154438ad4ddf5f2aff1cbb44:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: QForce":
        NPEA00378: [ 01.04 ]
    Author: "illusion"
    Notes: *ratchet_ffa_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032b02e, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032b03a, 0x126f ] # level load (high bits)
      - [ bef64, 0x007a20b0, 0.001 ] # init/level load

PPU-a6cf430925b076125e5349a62dc6d646cb342a30:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Full Frontal Assault":
        BCUS98380: [ 01.05 ]
        NPUA80642: [ 01.05 ]
      "Ratchet & Clank: QForce":
        BCES01594: [ 01.05 ]
        NPEA00378: [ 01.05 ]
    Author: "illusion"
    Notes: *ratchet_ffa_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032bca6, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032bcb2, 0x126f ] # level load (high bits)
      - [ bef64, 0x007a53b0, 0.001 ] # init/level load