Ratchet & Clank: All 4 One: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Ratchet & Clank All 4 One.jpg}}|300px]]
|developer = Insomniac Games
|developer = Insomniac Games
|publisher = Sony Computer Entertainment{{vgregion|}}
|publisher = Sony Computer Entertainment
|series    = Ratchet & Clank<!-- delete if not applicable -->
|series    = Ratchet & Clank
|date      = {{vgregion|NA=October 18, 2011|JP=October 20, 2011|AU=October 20, 2011|EU=October 21, 2011}}
|date      = {{vgregion|NA=October 18, 2011|JP/AU|October 20, 2011}}{{vgregion|EU=October 21, 2011}}
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Platform
|genre    = Platform
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES01141, BCUS98175, NPEA00356, NPUA80695|oid=BCES01142|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70181|ird=NA}}
|gameid    = {{gameid|id=BCES01141, BCUS98175, NPEA00356, NPUA80695|oid=BCES01142|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90105, NPEA90106, NPUA70158, NPUA70181, NPJA90218|ird=NA}}<br>'''''Movie Demo'''''<br>{{gameid|id=BCED01448|oid=BCED01452, BCED01513, BCUS70170|ird=No}}, {{gameid|oid=BCED01539|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70177|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


'''''Ratchet & Clank: All 4 One''''' is a game for the PlayStation 3 developed by Insomniac Games. It is the 9th installment in the Ratchet & Clank series and takes place two years after the events of Ratchet & Clank Future: A Crack in Time. The game is a platformer shooter; however, it relies on a four player co-operative system where the players can choose to play as either Ratchet, Clank, Qwark or Dr. Nefarious. It is the first spin-off game in the series by Insomniac Games.  
'''''Ratchet & Clank: All 4 One''''' is a game for the PlayStation 3 developed by Insomniac Games. It is the 9th installment in the Ratchet & Clank series and takes place two years after the events of Ratchet & Clank Future: A Crack in Time. The game is a platformer shooter; however, it relies on a four player co-operative system where the players can choose to play as either Ratchet, Clank, Qwark or Dr. Nefarious. It is the first spin-off game in the series by Insomniac Games.


The two year gap between All 4 One and it's the preceding game, Ratchet & Clank Future: A Crack in Time, is bridged by the Ratchet & Clank comic series.
The two year gap between All 4 One and it's the preceding game, Ratchet & Clank Future: A Crack in Time, is bridged by the Ratchet & Clank comic series.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 29: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = Approximate<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = Approximate<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            = Prevents characters and bolts from turning invisible
|spu xfloat accuracy notes            = Prevents characters and bolts from turning invisible.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 112: Line 106:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 139: Line 142:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 152: Line 159:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.03
|gamever       = 1.03
|connect = No <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No <!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires Custom server. [https://cdn.discordapp.com/attachments/319224795785068545/1031131554468077649/All_4_One.log LOG]
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =  
}}
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  ratchet_all4one_unlockfps_notes: &ratchet_all4one_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency."
  ratchet_all4one_100_unlockfps: &ratchet_all4one_100_unlockfps
    - [ be16, 0x0031105a, 0x3a83 ] # level load (low bits)
    - [ be16, 0x00311066, 0x126f ] # level load (high bits)
    - [ bef64, 0x0072c140, 0.001 ] # init/level load
PPU-6b996df3949d05b2e6dc23b1dfdf9dd6d01d8c38:
PPU-6b996df3949d05b2e6dc23b1dfdf9dd6d01d8c38:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Ratchet & Clank: All 4 One":
       "Ratchet & Clank: All 4 One":
         NPEA00356: [ 01.00 ]
         NPEA00356: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: Maximum framerate with the patch is half the Vblank frequency.
     Notes: *ratchet_all4one_unlockfps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16,  0x0031105a, 0x3A83 ] # level load (low bits)
       - [ load, *ratchet_all4one_100_unlockfps ]
      - [ be16, 0x00311066, 0x126F ] # level load (high bits)
      - [ bef64, 0x0072c140, 0.001  ] # init/level load


PPU-5fd631b4c6903c20ef2dedae06469beb880935d3:
PPU-5fd631b4c6903c20ef2dedae06469beb880935d3:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Ratchet & Clank: All 4 One":
       "Ratchet & Clank: All 4 One":
         NPEA00356: [ 01.03 ]
         NPEA00356: [ 01.03 ]
         NPUA80695: [ 01.03 ]
         NPUA80695: [ 01.03 ]
     Author: illusion
     Author: "illusion"
     Notes: Maximum framerate with the patch is half the Vblank frequency.
     Notes: *ratchet_all4one_unlockfps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0031a186, 0x3A83 ] # level load (low bits)
       - [ be16, 0x0031a186, 0x3a83 ] # level load (low bits)
       - [ be16, 0x0031a192, 0x126F ] # level load (high bits)
       - [ be16, 0x0031a192, 0x126f ] # level load (high bits)
       - [ bef64, 0x00744dc0, 0.001 ] # init/level load
       - [ bef64, 0x00744dc0, 0.001 ] # init/level load


PPU-ba38ef01095996cc1c1ce19b7e8ad0ac31576931:
PPU-ba38ef01095996cc1c1ce19b7e8ad0ac31576931:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Ratchet & Clank: All 4 One":
       "Ratchet & Clank: All 4 One":
         NPUA80695: [ 01.00 ]
         NPUA80695: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: Maximum framerate with the patch is half the Vblank frequency.
     Notes: *ratchet_all4one_unlockfps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16,  0x0031105a, 0x3A83 ] # level load (low bits)
       - [ load, *ratchet_all4one_100_unlockfps ]
      - [ be16, 0x00311066, 0x126F ] # level load (high bits)
      - [ bef64, 0x0072c140, 0.001  ] # init/level load
}}
}}

Latest revision as of 12:07, 10 March 2024

Ratchet & Clank: All 4 One
Ratchet & Clank All 4 One.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank
Release date(s) NA October 18, 2011
JP/AU October 20, 2011
EU October 21, 2011
Release type PlayStation 3 exclusive
Genre(s) Platform
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01141 (IRD), BCUS98175 (IRD), NPEA00356, NPUA80695, BCES01142 (IRD)
Demo
NPEA90105, NPEA90106, NPUA70158, NPUA70181, NPJA90218
Movie Demo
BCED01448, BCED01452, BCED01513, BCUS70170, BCED01539 (IRD)
Beta
NPUA70177
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank: All 4 One is a game for the PlayStation 3 developed by Insomniac Games. It is the 9th installment in the Ratchet & Clank series and takes place two years after the events of Ratchet & Clank Future: A Crack in Time. The game is a platformer shooter; however, it relies on a four player co-operative system where the players can choose to play as either Ratchet, Clank, Qwark or Dr. Nefarious. It is the first spin-off game in the series by Insomniac Games.

The two year gap between All 4 One and it's the preceding game, Ratchet & Clank Future: A Crack in Time, is bridged by the Ratchet & Clank comic series.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Approximate Prevents characters and bolts from turning invisible.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 N/A No No No No Not available

Patches

Anchors:
  ratchet_all4one_unlockfps_notes: &ratchet_all4one_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency."

  ratchet_all4one_100_unlockfps: &ratchet_all4one_100_unlockfps
    - [ be16, 0x0031105a, 0x3a83 ] # level load (low bits)
    - [ be16, 0x00311066, 0x126f ] # level load (high bits)
    - [ bef64, 0x0072c140, 0.001 ] # init/level load

PPU-6b996df3949d05b2e6dc23b1dfdf9dd6d01d8c38:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: All 4 One":
        NPEA00356: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_all4one_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ratchet_all4one_100_unlockfps ]

PPU-5fd631b4c6903c20ef2dedae06469beb880935d3:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: All 4 One":
        NPEA00356: [ 01.03 ]
        NPUA80695: [ 01.03 ]
    Author: "illusion"
    Notes: *ratchet_all4one_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0031a186, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0031a192, 0x126f ] # level load (high bits)
      - [ bef64, 0x00744dc0, 0.001 ] # init/level load

PPU-ba38ef01095996cc1c1ce19b7e8ad0ac31576931:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: All 4 One":
        NPUA80695: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_all4one_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ratchet_all4one_100_unlockfps ]