Ratchet & Clank: All 4 One: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:Ratchet & Clank All 4 One.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Insomniac Games
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Ratchet & Clank
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=October 18, 2011|JP/AU|October 20, 2011}}{{vgregion|EU=October 21, 2011}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Platform
|gameid    = {{gameid|}}
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES01141, BCUS98175, NPEA00356, NPUA80695|oid=BCES01142|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90105, NPEA90106, NPUA70158, NPUA70181, NPJA90218|ird=NA}}<br>'''''Movie Demo'''''<br>{{gameid|id=BCED01448|oid=BCED01452, BCED01513, BCUS70170|ird=No}}, {{gameid|oid=BCED01539|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70177|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Ratchet & Clank: All 4 One''''' is a game for the PlayStation 3 developed by Insomniac Games. It is the 9th installment in the Ratchet & Clank series and takes place two years after the events of Ratchet & Clank Future: A Crack in Time. The game is a platformer shooter; however, it relies on a four player co-operative system where the players can choose to play as either Ratchet, Clank, Qwark or Dr. Nefarious. It is the first spin-off game in the series by Insomniac Games.
 
The two year gap between All 4 One and it's the preceding game, Ratchet & Clank Future: A Crack in Time, is bridged by the Ratchet & Clank comic series.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = Approximate<!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             = Prevents characters and bolts from turning invisible.
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 110: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 130: Line 142:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.03
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  ratchet_all4one_unlockfps_notes: &ratchet_all4one_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency."
  ratchet_all4one_100_unlockfps: &ratchet_all4one_100_unlockfps
    - [ be16, 0x0031105a, 0x3a83 ] # level load (low bits)
    - [ be16, 0x00311066, 0x126f ] # level load (high bits)
    - [ bef64, 0x0072c140, 0.001 ] # init/level load
PPU-6b996df3949d05b2e6dc23b1dfdf9dd6d01d8c38:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: All 4 One":
        NPEA00356: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_all4one_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ratchet_all4one_100_unlockfps ]
PPU-5fd631b4c6903c20ef2dedae06469beb880935d3:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: All 4 One":
        NPEA00356: [ 01.03 ]
        NPUA80695: [ 01.03 ]
    Author: "illusion"
    Notes: *ratchet_all4one_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0031a186, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0031a192, 0x126f ] # level load (high bits)
      - [ bef64, 0x00744dc0, 0.001 ] # init/level load
PPU-ba38ef01095996cc1c1ce19b7e8ad0ac31576931:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: All 4 One":
        NPUA80695: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_all4one_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ratchet_all4one_100_unlockfps ]
}}

Latest revision as of 12:07, 10 March 2024

Ratchet & Clank: All 4 One
Ratchet & Clank All 4 One.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank
Release date(s) NA October 18, 2011
JP/AU October 20, 2011
EU October 21, 2011
Release type PlayStation 3 exclusive
Genre(s) Platform
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01141 (IRD), BCUS98175 (IRD), NPEA00356, NPUA80695, BCES01142 (IRD)
Demo
NPEA90105, NPEA90106, NPUA70158, NPUA70181, NPJA90218
Movie Demo
BCED01448, BCED01452, BCED01513, BCUS70170, BCED01539 (IRD)
Beta
NPUA70177
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank: All 4 One is a game for the PlayStation 3 developed by Insomniac Games. It is the 9th installment in the Ratchet & Clank series and takes place two years after the events of Ratchet & Clank Future: A Crack in Time. The game is a platformer shooter; however, it relies on a four player co-operative system where the players can choose to play as either Ratchet, Clank, Qwark or Dr. Nefarious. It is the first spin-off game in the series by Insomniac Games.

The two year gap between All 4 One and it's the preceding game, Ratchet & Clank Future: A Crack in Time, is bridged by the Ratchet & Clank comic series.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Approximate Prevents characters and bolts from turning invisible.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 N/A No No No No Not available

Patches

Anchors:
  ratchet_all4one_unlockfps_notes: &ratchet_all4one_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency."

  ratchet_all4one_100_unlockfps: &ratchet_all4one_100_unlockfps
    - [ be16, 0x0031105a, 0x3a83 ] # level load (low bits)
    - [ be16, 0x00311066, 0x126f ] # level load (high bits)
    - [ bef64, 0x0072c140, 0.001 ] # init/level load

PPU-6b996df3949d05b2e6dc23b1dfdf9dd6d01d8c38:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: All 4 One":
        NPEA00356: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_all4one_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ratchet_all4one_100_unlockfps ]

PPU-5fd631b4c6903c20ef2dedae06469beb880935d3:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: All 4 One":
        NPEA00356: [ 01.03 ]
        NPUA80695: [ 01.03 ]
    Author: "illusion"
    Notes: *ratchet_all4one_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0031a186, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0031a192, 0x126f ] # level load (high bits)
      - [ bef64, 0x00744dc0, 0.001 ] # init/level load

PPU-ba38ef01095996cc1c1ce19b7e8ad0ac31576931:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: All 4 One":
        NPUA80695: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_all4one_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ratchet_all4one_100_unlockfps ]