Prince of Persia (2008): Difference between revisions

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|genre    = Action, Adventure, Platform
|genre    = Action, Adventure, Platform
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00389, BLES00390, BLUS30214, NPUB30424|oid=BLJM60107, NPJB00223|ird=Yes}}
|gameid    = {{gameid|id=BLES00389, BLES00390, BLUS30214, NPUB30424|oid=BLJM60107, NPJB00223|ird=Yes}}, {{gameid|oid=BLKS20100|ird=No}}
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Revision as of 12:12, 15 April 2023

Prince of Persia (2008)
PoP2008.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Series Prince of Persia
Release date(s) NA December 2, 2008
AU December 4, 2008
EU December 5, 2008
Release type Multi-platform
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) BLES00389 (IRD), BLES00390 (IRD), BLUS30214 (IRD), NPUB30424, BLJM60107 (IRD), NPJB00223, BLKS20100
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Prince of Persia (2008) is a multi-platform reboot by Ubisoft Montreal of the Prince of Persia series, popular in the early nineties for their time-rewinding mechanics, the remake abandons this for a more unique art style, open-world and faux co-op platforming. The player takes the role of the nameless Prince on a journey with his new-found partner, Elika, to rid the land of corruption. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. The game's storyline and setting borrowed some aspects from Zoroastrianism.

Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika, to perform combat and acrobatic feats variously throughout the game.

The DLC (downloadable content) Epilogue added a new combat manoeuvre and a magic plate that allows Elika to recreate destroyed objects. This epilogue was never released on PC so RPCS3 is one of the few ways to play the Epilogue on PC.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Vblank rate 120 This allows the game to run at 60 fps. The game can also run at even higher framerates with minimal issues but the game's performance is currently too inconsistent to reccomend this.

Known Issues

Special Notes

Prince of Persia is more demanding on the GPU than most other RPCS3 titles. Expect to play the game at lower resolution values than other titles to achieve good performance.