PixelJunk Racers 2nd Lap: Difference between revisions

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|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|lower spu thread priority            = <!-- On, Off -->
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|enable spu loop detection            = <!-- On, Off -->
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
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|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
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|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->

Revision as of 12:34, 23 July 2023

PixelJunk Racers 2nd Lap
PJR2L.jpg
Developer(s) Q-Games
Publisher(s) JP Q-Games
NA/EU Sony Computer Entertainment
Series PixelJunk
Release date(s) JP July 15, 2010
NA August 24, 2010
PAL August 25, 2010
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) NPUA80395, NPEA00182, NPJB00063, NPHB00201
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

PixelJunk Racers 2nd Lap, an enhanced version of Racers, was released in 2010. 2nd Lap was made available for free to players who had already purchased the original Racers. 2nd Lap includes new game types, trophies, and a "Ghost Attack" mode in which players can race the recorded "ghosts" of any online player with registered high scores.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes missing car and "speed zone" textures

Known Issues

There are no reported issues with this title.

Special Notes

Title Screen

Please note that if you use keyboard as input you won't be able to reach the titlescreen unless you change pressure sensitivity, to allow you to hold L2/R2 triggers at around 75%. The game has a speedometer on the title screen which you must hold trigger down slightly but not fully for a few seconds in order to get into the game. Similarly the game requires trigger sensitivity to play.