Ni no Kuni: Wrath of the White Witch: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|accurate ppu 128 reservations notes = }} " to "|accurate ppu 128 reservations notes = <!-- Misc. configuration --> |ppu llvm java mode handling = <!-- true, false --> |ppu llvm java mode handling notes = }} ")
No edit summary
 
(19 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Ni no Kuni PS3.jpg‎}}|300px]]
|developer = Level-5
|developer = Level-5
|publisher = {{vgregion|JP=Level-5|NA/EU/AU|Bandai Namco Games}}
|publisher = {{vgregion|JP=Level-5|NA/EU/AU|Bandai Namco Games}}
Line 6: Line 7:
|genre    = Role-playing
|genre    = Role-playing
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01555, BLUS30947, NPEB01158, NPUB30932|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90452, NPUB90846|ird=NA}}
|gameid    = {{gameid|id=BLES01555, BLUS30947, NPEB01158, NPUB30932|oid=BLJS10150|ird=Yes}}<br>'''''All in One Edition'''''<br>{{gameid|oid=BLJS10185, NPJB00238|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90452, NPUB90846|ird=NA}}
|internal resolution =
}}
}}


Line 18: Line 20:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 43: Line 41:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = 16x<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              = Improves texture quality, but does make some 2D Interface elements display incorrectly e.g pause menu or party member portrait images
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 65: Line 69:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 101: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 114: Line 121:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 120: Line 129:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 132: Line 141:
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               = Prevents crash after several hours of gameplay
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = Use 120 for 60fps, can go higher if desired
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 149: Line 158:
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
<!-- Misc. configuration -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling          = <!-- true, false -->
|ppu thread count notes                =
|ppu llvm java mode handling notes     =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}



Latest revision as of 10:24, 23 February 2024

Ni no Kuni: Wrath of the White Witch
Ni no Kuni PS3.jpg
Developer(s) Level-5
Publisher(s) JP Level-5
NA/EU/AU Bandai Namco Games
Release date(s) JP November 17, 2011
NA January 22, 2013
AU January 31, 2013
EU February 1, 2013
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLES01555 (IRD), BLUS30947 (IRD), NPEB01158, NPUB30932, BLJS10150 (IRD)
All in One Edition
BLJS10185 (IRD), NPJB00238
Demo
NPEB90452, NPUB90846
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ni no Kuni: Wrath of the White Witch is a significantly enhanced version of Ni no Kuni: Dominion of the Dark Djinn, which originally released for the Nintendo DS in Japan in December 2010. Players control Oliver, a young boy who sets out on a journey to save his mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "familiars", which can be captured and tamed.

Development began in 2008, simultaneous to Dominion of the Dark Djinn. The game's animated sequences were produced by Studio Ghibli, while the original score was co-composed by Joe Hisaishi. The art style was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers used the power of the PlayStation 3 to its full potential to render the world with great detail not possible in Dominion of the Dark Djinn.

Following its announcement, Ni no Kuni was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design and gameplay. Wrath of the White Witch became one of the best-selling PlayStation 3 games, selling over 170,000 units within a week of its Japanese release, and over one million units within fourteen months of its Western release. The game was nominated for and won awards from several gaming publications.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter 16x Improves texture quality, but does make some 2D Interface elements display incorrectly e.g pause menu or party member portrait images

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Prevents crash after several hours of gameplay
Vblank rate 120 Use 120 for 60fps, can go higher if desired

Known Issues

There are no reported issues with this title.

Special Notes