Need for Speed Shift: Difference between revisions

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(Just like Shift 2 Unleashed, this game no longer requires libsysutil_np_trophy.sprx LLE'd to go ingame anymore)
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware libraries                    = Switch to LLE <!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = libsysutil_np_trophy.sprx <!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  

Revision as of 10:36, 12 February 2023

Need for Speed Shift
NFSShift.jpeg
Developer(s) Slightly Mad Studios
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA September 15, 2009
EU September 18, 2009
AU September 24, 2009
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30391 (IRD), BLES00681 (IRD), BLES00682 (IRD)
Demo
NPUB90325, NPHB00153, NPEB90194
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes brightness

Known Issues

Special Notes