Need for Speed Rivals: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:NFSRivals.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Ghost Games
|series    = <!-- delete if not applicable -->
|publisher = Electronic Arts
|date      = {{vgregion|}}
|series    = Need for Speed
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=November 19, 2013|AU=November 21, 2013}}{{vgregion|EU=November 22, 2013}}
|genre    =  
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Racing
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLES01894, BLUS31201, BLJM61070, NPEB01412, NPUB31252|ird=yes}}
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
|internal resolution = 1280x704
}}
}}


<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
'''''Need for Speed Rivals''''' is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's [[Need for Speed Most Wanted]] and [[Need for Speed Hot Pursuit]]. Rivals uses the Frostbite 3 engine. The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature.
Players choose a faction Cop or Racer to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Improves performance.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Upscaling the resolution causes vertex explosions.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|write color buffers                  = <!-- On, Off -->
|shader mode                          = Legacy (singlethreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes            =  
|shader mode notes                    = Fixes misplaced bushes.
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes broken visuals.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =
|disable async shader compiler        = <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|disable async shader compiler notes   =  
|asynchronous texture streaming notes =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 98: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =  
|debug console mode notes              =  
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Slightly improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes missing lighting.
|handle rsx memory tiling              = On<!-- On, Off -->
|handle rsx memory tiling notes        = Only enable this option when using disable blur/MLAA patch, fixes broken visuals.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes            =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|rsx fifo accuracy                    = Ordered & Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|driver wake-up delay notes            =  
|rsx fifo accuracy notes               = Helps with stability.
|driver wake-up delay                  = 200<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            = Fixes RSX crashes.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This game has issues with booting, however disconnecting the controller before launching the game may fixes this issue on some users.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.03
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8:
  "60 FPS":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00307f38, 0x3f91 ]
      - [ be16, 0x00307f30, 0x404e ]
      - [ be16, 0x00308078, 0x3f91 ]
      - [ be16, 0x00308070, 0x404e ]
      - [ be16, 0x01841cf8, 0x3f91 ]
      - [ be16, 0x01841d00, 0x404e ] # gamespeed
      - [ be16, 0x01841d08, 0x3f91 ]
      - [ be16, 0x0125e5c6, 0x4270 ]
      - [ be32, 0x003080b0, 0x3bc0003c ]
  "Disable Blur/MLAA":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Disable overall blur effect, small speed improvement."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e2de60, 0x4b30bbe1 ] # call
      - [ be32, 0x00139a40, 0x7383ffff ] # andi r3,r28,0xffff
      - [ be32, 0x00139a44, 0x2c034fa6 ] # cmpwi r3,0x4fa6
      - [ be32, 0x00139a48, 0x4182000c ] # beq
      - [ be32, 0x00139a4c, 0x2c0327d0 ] # cmpwi r3,0x27d0
      - [ be32, 0x00139a50, 0x4082000c ] # bne
      - [ be32, 0x00139a54, 0x38600000 ] # li r3,0x0
      - [ be32, 0x00139a58, 0x48000008 ] # b
      - [ be32, 0x00139a5c, 0x38600001 ] # li r3,0x1
      - [ be32, 0x00139a60, 0x4e800020 ] # blr
}}
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8:
  "Blocky Depth fix":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes square artifacts on particles."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012b3330, 0x987f ]
  "Half-screen glitches fix":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes half-screen bugs. Great speed improvement."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012b3650, 0x98bf ]
      - [ be16, 0x012b3290, 0x993f ]
      - [ be16, 0x012b35f0, 0x98bf ]
}}

Latest revision as of 11:57, 10 March 2024

Need for Speed Rivals
NFSRivals.jpg
Developer(s) Ghost Games
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA November 19, 2013
AU November 21, 2013
EU November 22, 2013
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES01894 (IRD), BLUS31201 (IRD), BLJM61070 (IRD), NPEB01412, NPUB31252
Internal resolution 1280x704
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Need for Speed Rivals is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's Need for Speed Most Wanted and Need for Speed Hot Pursuit. Rivals uses the Frostbite 3 engine. The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature.

Players choose a faction Cop or Racer to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.
Resolution scale 100 Upscaling the resolution causes vertex explosions.
Shader mode Legacy (singlethreaded) Fixes misplaced bushes.
Write color buffers On Fixes broken visuals.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Slightly improves performance.
Read color buffers On Fixes missing lighting.
Handle RSX memory tiling On Only enable this option when using disable blur/MLAA patch, fixes broken visuals.
RSX FIFO accuracy Ordered & Atomic Helps with stability.
Driver wake-up delay 200 Fixes RSX crashes.

Known Issues

This game has issues with booting, however disconnecting the controller before launching the game may fixes this issue on some users.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 N/A No No No No Not available

Patches

PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8:
  "60 FPS":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00307f38, 0x3f91 ]
      - [ be16, 0x00307f30, 0x404e ]
      - [ be16, 0x00308078, 0x3f91 ]
      - [ be16, 0x00308070, 0x404e ]
      - [ be16, 0x01841cf8, 0x3f91 ]
      - [ be16, 0x01841d00, 0x404e ] # gamespeed
      - [ be16, 0x01841d08, 0x3f91 ]
      - [ be16, 0x0125e5c6, 0x4270 ]
      - [ be32, 0x003080b0, 0x3bc0003c ]
  "Disable Blur/MLAA":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Disable overall blur effect, small speed improvement."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e2de60, 0x4b30bbe1 ] # call
      - [ be32, 0x00139a40, 0x7383ffff ] # andi r3,r28,0xffff
      - [ be32, 0x00139a44, 0x2c034fa6 ] # cmpwi r3,0x4fa6
      - [ be32, 0x00139a48, 0x4182000c ] # beq
      - [ be32, 0x00139a4c, 0x2c0327d0 ] # cmpwi r3,0x27d0
      - [ be32, 0x00139a50, 0x4082000c ] # bne
      - [ be32, 0x00139a54, 0x38600000 ] # li r3,0x0
      - [ be32, 0x00139a58, 0x48000008 ] # b
      - [ be32, 0x00139a5c, 0x38600001 ] # li r3,0x1
      - [ be32, 0x00139a60, 0x4e800020 ] # blr

Canary Patches

PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8:
  "Blocky Depth fix":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes square artifacts on particles."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012b3330, 0x987f ]
  "Half-screen glitches fix":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes half-screen bugs. Great speed improvement."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012b3650, 0x98bf ]
      - [ be16, 0x012b3290, 0x993f ]
      - [ be16, 0x012b35f0, 0x98bf ]